Guys, I don't think this needs to be a zero sum equation. Nobody has to "lose".
There seems to be a few things that can be of significant impact;
1) Playstyle. Some folks are going to do more hunting/looting/quests/etc than others. 7dtd is nominally a sandbox, so a wide range of playstyles 'should' be supported <-- that could be worded better...
2) SP or MP. Along w playstyle of course. If a SP and 'builder' inclined then different time priorities as an example. (I've never played MP so would only be guessing, though it _might_ make buying some perks easier?)
3) Right now there _may_ be significant differences between RWG and Navsegane maps; amount of roadway gore blocks.
4) Whether or not you use Augers/Chainsaws, and how much. (always felt they require -way- too much maintenance {repair kits}) And those also require Gas, which I imagine is another serious resource/time-sink when used as much as a couple poster have mentioned.
5) How folks 'view' this particular resource, and their feelings towards 'grinding'. I'd prefer bones to be like wood (heh, sry

) & cotton; if need some just go grab some. By that I mean not devote an entire day to hunting or running further and further roads. Bones are already more time consuming than wood right? I'd imagine all of us plant trees near our bases, so not only do we know there will never be a shortage, it's easy to harvest a couple few right at 21:00 and hit the door at 21:55.
And a question. Honestly not intending to come across as snarky with this. What would the harm be if bones were more plentiful? Assuming nothing drastic was done like going back to when every zombie left a gore block behind that had to be cleaned up.
I've thought about it and couldn't come up with anything where more bones resulted in something being OPd. Maybe I'm missing something obvious?