PC Need more bones and fat pimps.

I am not 100% sure on bone count. I know one wolf gives me over 40 meat, I will take a look next time I play and let you know.
And yeah, we are playing RWG, lots of roads and lots of gore piles.
40? ok, wow. I averaged 20 meat across the 8, so thats ~double+ with whichever lvl of Huntsman you have. Would guess that would apply to bones/fat as well? if so quite worth it!

Thanks for the info Feycat :)

 
EVERY.SINGLE.TRADER.RUN starts with me looking for glue/duct tape in their inventory lol. I will literally buy that before anything.
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If the group is bigger than 3 or more, 100ish of each is not that much. <--- not sarcasm
We only go out in groups, and I am the only person to dismembers animals.

So it's exactly the same output as one player, as far as bones and fat go.

 
Uh huh. I'm level 100. we're day 58. We've been getting ferals and irradiated since the first horde because of combined gamestage. We also get them in POIs and have for a long time. Our base is full iron spikes, full cement, part steel, with walls and spike pits. The base is quite large, though not sprawling, it's only maybe 30 x 30 including the outer walls, but the main base is 20 x 20ish with 4 floors. The bottom floor is 10 layers of solid cement with steel on the outside and only a 1 block tunnel going through the center to underground.
We've got a very extensive underground mining network as well as escape tunnels. We've made a ton of cement and iron, got three forges going 100% of the time.

So yeah. I'm pretty aware of end game stuff. We have a lot of guns to repair and sell, our own guns to repair, machines and vehicles to repair. We're still sitting on a ton of glue and tape, and that's with only one person (me) harvesting the animals we kill, with a machete.

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I am not 100% sure on bone count. I know one wolf gives me over 40 meat, I will take a look next time I play and let you know.

And yeah, we are playing RWG, lots of roads and lots of gore piles.
Only 3? I'm SP and I currently have 3 running all the same time as well. In my 16.x SP game I had 20 forges running at the same time (underground) and I had over 20 storage boxes FULL of concrete. In my current game I just started my tunnels and am burning through repair kits like crazy. I'm surprised with your extensive underground mining network you didn't mention burning through tons of repair kits a day like I do or at least complained about repair kits. I only started a 1 block wide tunnel but my tunnels are usually 3 blocks wide and several KM long extending from biome to biome. I also cover the bedrock layer with cement blocks so it looks better while traveling through the tunnels. On a level 6 auger I only repair it when halfway so that I don't waste repair kits.

I use shotgun turrets for defense so I use up a lot of shotgun ammo - hence the huge tree farm. I also use up a lot of 7.62 rounds and fire arrows.

But my main focus is repairing the auger.

Every day I explore new/existing areas to find animals/gore blocks. Hunting for animals is difficult since you don't know when/where they'll spawn. Animals are renewable but it takes time for them to respawn. Zombies are renewable but they can no longer be harvested. Someone suggested that they should bring back harvestable zombies but only with a small % chance. I think this might work. Like say 15-20% chance for zombie to become harvestable. For people who have enough bones (like your team) you can just leave them alone. For others like myself who go through bones (glue/duct tape) like crazy, we can harvest them.

IMO I don't think we have enough bone drops in this game. They can modify drop rates or somehow allow more glue/duct tape to be created/looted/bought. Adding more of these won't hurt you. Again if you have enough of those items, don't pick them up. For example, I harvest over 400 aloe plans and over 400 cotton every 3 days. Whenever I see first aid bandages in a pills store I just ignore them.

 
A17 has tons of new recipes that requires duct tape, therefore, bones/glue, but we will never get enough from animals or gore blocks. Late horde nights on A16 I needed something like 500 glue per week only for exploding bolts and shotgun shells (~200 exp bolts and 2.5 ~ 3k shells). So yeah, if TFP don't change that most of us will have to mod glue recipe or go creative mode to get 500 bones/week.

 
My only input is that a comma can make ALL the difference.
That's some mighty useful feedback, scro.

If you want bones,

1 find a quest that has lots of bones

2 hack them all up with your stone axe

3 start the quest

4 hack them all up with your stone axe

6 exit game

7 repeat 2-6

rinse and repeat a few times FTW

or just actually loot all your garbage bags and #done

 
I agree on the whole bones thing, but I don't agree on that:

If you want to make vehicles, bases (with traps, mechanical parts etc), you need a lot of them to not just build, but to repair and keep operational.
If we can craft all parts then why we need a wrench and a related perk? Right now any quest refreshes the building where you can find plenty of chairs, lamps, cars, other things.

My teammate harvested few thousands of mechanical and electrical parts, we have 0 problems with that with our base which is full of mechanical traps..

I am not sure if we should be able to craft these parts easily.

 
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I think most of this is stemming from people used to being brought thousands of bones to their front doors. Seems to be forgotten that you can get them from (and including glue/tape in whole): cars, trash piles, trash cans, backpacks (including the variants), cardboard boxes, medicine cabinets, pop n pills, various gas stations and the like, traders, desks, gun safes, pigs, deer, vultures, air crates, new butchery and farm/barn POIs (if not looted, usually a ton of pigs in those). But if the only way you enjoy getting them is from gore blocks, I guess. Incoming "Omg you're wrong I only get 4 bones in 93 gameplays rabble rabble rabble rabble!!!"

 
I find it tragic that someone says "need more bones", and it turns into 8 pages of bickering. I think we need to limit the post count of all members to 5 per day.

 
That's some mighty useful feedback, scro.
If you want bones,

1 find a quest that has lots of bones

2 hack them all up with your stone axe

3 start the quest

4 hack them all up with your stone axe

6 exit game

7 repeat 2-6

rinse and repeat a few times FTW

or just actually loot all your garbage bags and #done
That's true, there's several quest POIs that are LOADED with corpses.

 
Guys, I don't think this needs to be a zero sum equation. Nobody has to "lose".

There seems to be a few things that can be of significant impact;

1) Playstyle. Some folks are going to do more hunting/looting/quests/etc than others. 7dtd is nominally a sandbox, so a wide range of playstyles 'should' be supported <-- that could be worded better... :(

2) SP or MP. Along w playstyle of course. If a SP and 'builder' inclined then different time priorities as an example. (I've never played MP so would only be guessing, though it _might_ make buying some perks easier?)

3) Right now there _may_ be significant differences between RWG and Navsegane maps; amount of roadway gore blocks.

4) Whether or not you use Augers/Chainsaws, and how much. (always felt they require -way- too much maintenance {repair kits}) And those also require Gas, which I imagine is another serious resource/time-sink when used as much as a couple poster have mentioned.

5) How folks 'view' this particular resource, and their feelings towards 'grinding'. I'd prefer bones to be like wood (heh, sry :) ) & cotton; if need some just go grab some. By that I mean not devote an entire day to hunting or running further and further roads. Bones are already more time consuming than wood right? I'd imagine all of us plant trees near our bases, so not only do we know there will never be a shortage, it's easy to harvest a couple few right at 21:00 and hit the door at 21:55.

And a question. Honestly not intending to come across as snarky with this. What would the harm be if bones were more plentiful? Assuming nothing drastic was done like going back to when every zombie left a gore block behind that had to be cleaned up.

I've thought about it and couldn't come up with anything where more bones resulted in something being OPd. Maybe I'm missing something obvious?

 
Many bones = Moneymaker (at least in A16)
Thats why i asked for a Balance over the Vending machines.
True, but I guess I still don't see that as 'OP'd', it was flat broken, but a bunch of stuff around the Trader was. There were -so- many ways to make 10's of thousands of dukes in A16. I know I did a playthrough where I intentionally leveraged the Trader; took all the fun out the game. So after that I mostly ignored the Traders.

So far in A17 the overabundance of guns has left me w an excess of dukes by day 14. Granted, that's because the Trader doesn't have much worth buying at that lvl. Now if the Vending machines sold Glue like you suggested... :)

I can understand when folks get bent out of shape when something like a common weapon is badly out of balance compared to the rest. This one has me scratching my head, heh. It's still a significant time sink. Though while I can see how the folks with excess may not see it that way, it is if the primary reason to go hunting is for the bones. I know I've usually transitioned from a meat based diet to a vegan one around mid-game. Farming is one of those chores I do to keep busy at night. Anyway, enough writing right? :)

 
Guys, I don't think this needs to be a zero sum equation. Nobody has to "lose".
There seems to be a few things that can be of significant impact;

1) Playstyle. Some folks are going to do more hunting/looting/quests/etc than others. 7dtd is nominally a sandbox, so a wide range of playstyles 'should' be supported <-- that could be worded better... :(

2) SP or MP. Along w playstyle of course. If a SP and 'builder' inclined then different time priorities as an example. (I've never played MP so would only be guessing, though it _might_ make buying some perks easier?)

3) Right now there _may_ be significant differences between RWG and Navsegane maps; amount of roadway gore blocks.

4) Whether or not you use Augers/Chainsaws, and how much. (always felt they require -way- too much maintenance {repair kits}) And those also require Gas, which I imagine is another serious resource/time-sink when used as much as a couple poster have mentioned.

5) How folks 'view' this particular resource, and their feelings towards 'grinding'. I'd prefer bones to be like wood (heh, sry :) ) & cotton; if need some just go grab some. By that I mean not devote an entire day to hunting or running further and further roads. Bones are already more time consuming than wood right? I'd imagine all of us plant trees near our bases, so not only do we know there will never be a shortage, it's easy to harvest a couple few right at 21:00 and hit the door at 21:55.

And a question. Honestly not intending to come across as snarky with this. What would the harm be if bones were more plentiful? Assuming nothing drastic was done like going back to when every zombie left a gore block behind that had to be cleaned up.

I've thought about it and couldn't come up with anything where more bones resulted in something being OPd. Maybe I'm missing something obvious?
This is a well thought-out post :) . If this were youtube video I'd give it a like! Not subscribe yet though. I'm not that easiy lol.

 
That's some mighty useful feedback, scro.
If you want bones,

1 find a quest that has lots of bones

2 hack them all up with your stone axe

3 start the quest

4 hack them all up with your stone axe

6 exit game

7 repeat 2-6

rinse and repeat a few times FTW

or just actually loot all your garbage bags and #done
This sounds like a bug and exploiting the bug by resetting the spawns. If you're going to do this might as well spawn in the bones. Heck might as well spawn in 10000 7.62 ammo and 10000 rockets and a rocket launcher.

Some of us have looted all possible containers. That's why we're making these suggestions. Don't assume that we're newbies in this game here.

 
True, but I guess I still don't see that as 'OP'd', it was flat broken, but a bunch of stuff around the Trader was. There were -so- many ways to make 10's of thousands of dukes in A16. I know I did a playthrough where I intentionally leveraged the Trader; took all the fun out the game. So after that I mostly ignored the Traders.
So far in A17 the overabundance of guns has left me w an excess of dukes by day 14. Granted, that's because the Trader doesn't have much worth buying at that lvl. Now if the Vending machines sold Glue like you suggested... :)

I can understand when folks get bent out of shape when something like a common weapon is badly out of balance compared to the rest. This one has me scratching my head, heh. It's still a significant time sink. Though while I can see how the folks with excess may not see it that way, it is if the primary reason to go hunting is for the bones. I know I've usually transitioned from a meat based diet to a vegan one around mid-game. Farming is one of those chores I do to keep busy at night. Anyway, enough writing right? :)
Yeah the easiest to make money in A16 was selling cement blocks. There were so many types that you could just cycle through all of them and dump them on one trader. I think it was 10k to 20k per stack of 500 (don't remember) depending on your perk in A16. Concrete is virtually infinite in 7D2D. Yep right now in A17 I'm making my money by selling fully repaired weapons. Use the tokens to buy ammo, duct tape, glue, gunpowder, solar panels, etc. Too bad they don't sell mods though.

 
I think we need to limit the post count of all members to 5 per day.
Worst suggestion ...... EVER!

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Yeah the easiest to make money in A16 was selling cement blocks. There were so many types that you could just cycle through all of them and dump them on one trader. I think it was 10k to 20k per stack of 500 (don't remember) depending on your perk in A16. Concrete is virtually infinite in 7D2D. Yep right now in A17 I'm making my money by selling fully repaired weapons. Use the tokens to buy ammo, duct tape, glue, gunpowder, solar panels, etc. Too bad they don't sell mods though.
Thanks PPanda, I try & sometimes, rarely, it makes some sense, heh :)

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Worst suggestion ...... EVER!

970IC0P.gif
Well even if they did I think you'd qualify for a free pass Lucky; your gifs are always entertaining! :)

 
This sounds like a bug and exploiting the bug by resetting the spawns. If you're going to do this might as well spawn in the bones. Heck might as well spawn in 10000 7.62 ammo and 10000 rockets and a rocket launcher.
Some of us have looted all possible containers. That's why we're making these suggestions. Don't assume that we're newbies in this game here.
Ah, but you are. It's not a bug that quest areas reset when you start the quest. It keeps you from demolishing the building and 'finding the item/having all enemies' on open ground. That means when you get a mission at the barn, you chop up the 4 gore piles, start the quest, and chop them up again.

The game also then nullifies your quest progress if you quit in the middle of it, which means you HAVE TO go restart it, which resets the area again.

So if you don't want to do anything that might be called a cheat or exploit, you'd better start leaving one junk item in every container so that when you get a quest in that POI again, you don't get new loot in all of the containers, because that would be cheating.

 
okay, so by day 3 of my new world (new update,) not having found a place for a base yet, I've got 20 bones and 30 fat on me. Are people still having trouble?

 
okay, so by day 3 of my new world (new update,) not having found a place for a base yet, I've got 20 bones and 30 fat on me. Are people still having trouble?
I saw a lot more animals so they might have increased animal spawn. Too early to say but so far so good on my end on a new world as well. I'm on day 5. Ran across 2 bears (1 zombie and 1 normal), a few wolves and pigs on so I got plenty of bones/fat/leather myself from those guys.

Again too early to say but increasing animal count is/was a good option as well. I saw that they added more things for sale in the vending machines. Perhaps glue/duct tape are among them.

Side note: I also saw mods for sale at the trader but couldn't afford them. Too bad there isn't an option to layaway something by putting a small down-payment for it so that it won't disappear when the trader resets.

 
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