DemiurgeRedux
New member
In the past I've been able to create some new dyes by copying existing dyes and modifying the RGB codes. However, I'm having trouble adding white dye to the game. I tried using 255,255,255 and some slight variations thereof, but it doesn't seem to change the color of non-white items at all.
Here's my code:
<item_modifier name="modDyeNewWhite" installable_tags="clothing,armor,weapon,tool,vehicle" modifier_tags="dye" type="attachment" cosmetic_install_chance=".1">
<property name="DescriptionKey" value="modDyeGroupDesc"/>
<property name="Stacknumber" value="1"/> <property name="Group" value="Mods"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="CustomIcon" value="modDyeWhite"/> <property name="CustomIconTint" value="255,255,255"/>
<property name="Material" value="Mpaint"/>
<property name="Weight" value="20"/>
<item_property_overrides name="*">
<property name="TintColor" value="255,255,255"/>
<property name="CustomIconTint" value="255,255,255"/>
<property name="UMA.Overlay0Tint" value="255,255,255"/>
</item_property_overrides>
<item_property_overrides name="apparelTankTop">
<property name="UMA.Overlay0Tint" value="skin"/>
<property name="UMA.Overlay1Tint" value="255,255,255"/>
</item_property_overrides>
<item_property_overrides name="apparelTShirtPlain">
<property name="UMA.Overlay0Tint" value="skin"/>
<property name="UMA.Overlay1Tint" value="255,255,255"/>
</item_property_overrides>
<item_property_overrides name="apparelTShirtZU">
<property name="UMA.Overlay0Tint" value="skin"/>
<property name="UMA.Overlay1Tint" value="255,255,255"/>
</item_property_overrides>
<item_property_overrides name="apparelCoatJacketLetterZU">
<property name="UMA.Overlay0Tint" value="255,255,255,255"/>
</item_property_overrides>
<item_property_overrides name="apparelDenimShortsPants">
<property name="UMA.Overlay0Tint" value="skin"/>
<property name="UMA.Overlay1Tint" value="255,255,255"/>
</item_property_overrides>
<property name="PickupJournalEntry" value="augmentGunsTip"/>
</item_modifier>
Thanks for any help you can offer.
Here's my code:
<item_modifier name="modDyeNewWhite" installable_tags="clothing,armor,weapon,tool,vehicle" modifier_tags="dye" type="attachment" cosmetic_install_chance=".1">
<property name="DescriptionKey" value="modDyeGroupDesc"/>
<property name="Stacknumber" value="1"/> <property name="Group" value="Mods"/>
<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
<property name="CustomIcon" value="modDyeWhite"/> <property name="CustomIconTint" value="255,255,255"/>
<property name="Material" value="Mpaint"/>
<property name="Weight" value="20"/>
<item_property_overrides name="*">
<property name="TintColor" value="255,255,255"/>
<property name="CustomIconTint" value="255,255,255"/>
<property name="UMA.Overlay0Tint" value="255,255,255"/>
</item_property_overrides>
<item_property_overrides name="apparelTankTop">
<property name="UMA.Overlay0Tint" value="skin"/>
<property name="UMA.Overlay1Tint" value="255,255,255"/>
</item_property_overrides>
<item_property_overrides name="apparelTShirtPlain">
<property name="UMA.Overlay0Tint" value="skin"/>
<property name="UMA.Overlay1Tint" value="255,255,255"/>
</item_property_overrides>
<item_property_overrides name="apparelTShirtZU">
<property name="UMA.Overlay0Tint" value="skin"/>
<property name="UMA.Overlay1Tint" value="255,255,255"/>
</item_property_overrides>
<item_property_overrides name="apparelCoatJacketLetterZU">
<property name="UMA.Overlay0Tint" value="255,255,255,255"/>
</item_property_overrides>
<item_property_overrides name="apparelDenimShortsPants">
<property name="UMA.Overlay0Tint" value="skin"/>
<property name="UMA.Overlay1Tint" value="255,255,255"/>
</item_property_overrides>
<property name="PickupJournalEntry" value="augmentGunsTip"/>
</item_modifier>
Thanks for any help you can offer.
Last edited by a moderator: