Need a UI notification stating when game save has started and completed.

Sycholic

Refugee
Just having this alone likely could maybe stop some of the issues where savegames are being corrupted due to exiting possibly while mid save since there is no way other than (on PC at least) using F1 and seeing the info text of 'Saving (x) of chunks took [y] ms'

Since there is some kind of tracking done already in the F1 screen should be reasonably possible to implement it as a UI popup/window.
 
Just having this alone likely could maybe stop some of the issues where savegames are being corrupted due to exiting possibly while mid save since there is no way other than (on PC at least) using F1 and seeing the info text of 'Saving (x) of chunks took [y] ms'

Since there is some kind of tracking done already in the F1 screen should be reasonably possible to implement it as a UI popup/window.
You can't exit the game in the middle of a save if you correctly exit the game. If you go to the menu and choose Exit, you'll be fine. It is when people force close the game (some people think that using Alt-F4 to close games all the time is okay.... it isn't) or if the game or computer crashes.
 
You can't exit the game in the middle of a save if you correctly exit the game. If you go to the menu and choose Exit, you'll be fine. It is when people force close the game (some people think that using Alt-F4 to close games all the time is okay.... it isn't) or if the game or computer crashes.

welp some people who are not just users are stated otherwise as a possible cause of save game corruption. its why Im suggesting it.
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I'm not sure you need a reason. It's standard practice for a game to show a brief message while an autosave is in progress. Is the save process itself too brief to bother? (No idea and not going to time it.)

as for thinking its brief. try again when 8+ ppl are logged on and you got a tons of chunks loaded.. and watch your F1 screen.
 
as for thinking its brief. try again when 8+ ppl are logged on and you got a tons of chunks loaded.. and watch your F1 screen.
What difference does it make how many players? If you turn off the server using standard means, everything is saved normally. No need to kill the process from the task manager.

In 5 years of playing, I have only had 1 case when the save was damaged, and it was a power failure.
 
Playing on the PS5 there is a floppy disk icon with a 7 on it that pops up in the upper left that seems to signify the game is saving. I figure it pops up when it starts and disappears when done. Do y’all not have that on PC?
 
Playing on the PS5 there is a floppy disk icon with a 7 on it that pops up in the upper left that seems to signify the game is saving. I figure it pops up when it starts and disappears when done. Do y’all not have that on PC?
No, it isn't on PC. And I'm actually happy about that.
 
What difference does it make how many players? If you turn off the server using standard means, everything is saved normally. No need to kill the process from the task manager.

In 5 years of playing, I have only had 1 case when the save was damaged, and it was a power failure.

Again you did not even read where I clearly stated people who are not just a 'user' aka player, stated is a known possible cause. They literally listed like 6-7 possible causes...

And as people above said this feature does exist in console just not on PC (which I didnt even know till reading this today let alone know if it was implemented as such. But this just hammers my point in more since it was implemented on some platforms not just all.

I personally have never had a save game get corrupted so this is why I made a suggestion after hearing that is possible and figured this suggestion might be quickly implemented vs trying to repo this issue to find and code the bug out. Which if it is.. could lead to more people asking why their savegame is useless now. Nothing more nothing less.
 
Again you did not even read where I clearly stated people who are not just a 'user' aka player, stated is a known possible cause. They literally listed like 6-7 possible causes...

And as people above said this feature does exist in console just not on PC (which I didnt even know till reading this today let alone know if it was implemented as such. But this just hammers my point in more since it was implemented on some platforms not just all.

I personally have never had a save game get corrupted so this is why I made a suggestion after hearing that is possible and figured this suggestion might be quickly implemented vs trying to repo this issue to find and code the bug out. Which if it is.. could lead to more people asking why their savegame is useless now. Nothing more nothing less.
Unless your "not just a user" people are 7D2D devs, I wouldn't trust that they know anything more than people who have played this game for years and understand how saving in it works. In short, when you exit the game normally, it is designed to save everything correctly and not exit mid-save. It would be a pretty poorly designed game or app that shut down mid-save when exiting the correct way. Corrupted saves happen when the game does NOT shut down correctly (force close, game crash, computer crash, etc.). They can also happen due to bugs or mods, though those don't happen frequently. But exiting the game the correct way will not corrupt your save.
 
I personally have never had a save game get corrupted so this is why I made a suggestion after hearing that is possible and figured this suggestion might be quickly implemented vs trying to repo this issue to find and code the bug out.
If you don't have this problem, then why did you even start this thread? I know many possible reasons for crashes, but each specific case needs to be analyzed individually. Moreover, in most such cases, the problem is not in the game. The most common problem is overclocking. The second most common problem is hardware failures, especially memory and disk. The third problem is incorrect human actions, such as rebooting with the Reset button or forcibly removing processes from execution.

While playing 2.0 Exp, I received a message in the console every time I loaded that one POI could not be loaded. Since the version was experimental, I did not attach much importance to this. When the stable version came out and the message did not disappear, I began to figure it out. When checking the files, Steam wrote to me that it could not write a file with this POI. After digging around in the system, I found out that the file did not have access rights at the NTFS level. Apparently, some kind of failure occurred during the update and an error occurred at the file system level.
 
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