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Near Death Trauma - Mod or item

ok that was the FIX removing that line and fixing the Effect.

QUESTION - I am working on the recipe so far looking like this (See Below) - how do I gate the recipe behind Intellect Physician perk level 2?

Code:
<configs>

<append xpath="/recipes" >

<recipe name="NearDeathTraumaKit" count="1" craft_area="chemistryStation" tags="learnable" >
	<ingredient name="medicalBloodBag" count="2"/>
	<ingredient name="drinkJarGrainAlcohol" count="2"/>
	<ingredient name="medicalFirstAidKit" count="1"/>
	<ingredient name="medicalSplint" count="1"/>
	<ingredient name="drugSteroids" count="1"/>
	<ingredient name="drugFortBites" count="1"/>
	<ingredient name="resourceDuctTape" count="4"/>
</recipe>

</append>

</configs>
 
Haven't tested it, but this should work. I think. Lol.

<append xpath="/progression/perks/perk[@name=perkPhysician]/effect_group/passive_effect[@level=2,5]/@tags">YOURITEMNAME</append>

This will go in a progression.xml. Make sure you have the <configs> </configs> at the beginning and end, same as the other xmls.

 
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