FeistyLemur
Refugee
I was definitely updating within the first 16 hours.Not with the Linux one. There was a problem in the first ~16hrs though so people who received the *second* key of a 2pack could not access the Linux client and dedicated.
I was definitely updating within the first 16 hours.Not with the Linux one. There was a problem in the first ~16hrs though so people who received the *second* key of a 2pack could not access the Linux client and dedicated.
System.IO.FileLoadException: Could not load file or assembly 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. A strongly-named assembly is required. (Exception de HRESULT : 0x80131044)
Nom de fichier : 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
à System.Signature.GetSignature(Void* pCorSig, Int32 cCorSig, RuntimeFieldHandleInternal fieldHandle, IRuntimeMethodInfo methodHandle, RuntimeType declaringType)
à System.Reflection.RuntimeMethodInfo.get_CallingConvention()
à Mono.Cecil.MetadataImporter.HasCallingConvention(MethodBase method, CallingConventions conventions)
à Mono.Cecil.MetadataImporter.ImportMethod(MethodBase method, IGenericContext context, ImportGenericKind import_kind)
à dtdfixer.MainClass.replaceMethod(TypeDefinition type, String methodName, Boolean addThisRef, Int32 opCount, MethodBase targetMethod)
à dtdfixer.MainClass.mappingPatch(ModuleDefinition module)
à dtdfixer.MainClass.Main(String[] args)
Just speaking for myself, but I host my 7dtd servers on a Ubuntu 14.04.1 box and everything runs smoothly, no crash since the update to A10.I have Ubuntu 14x and my instance is crashing a few times an hour. I used to run 9.3 on here without many problems, and deleted that instance after updating to A10. Do you guys recommend not using Ubuntu? Not sure if that's where the problem is.
Or maybe everyone is having crash issues with this A10?
Success today, It downloaded way more files than before and put a bunch of stuff in the engine folder that wasn't there. And the server starts. This is still on arch linux, didn't switch to ubuntu after all.Not with the Linux one. There was a problem in the first ~16hrs though so people who received the *second* key of a 2pack could not access the Linux client and dedicated.
Could you go a bit more into detail on what "the bunch of stuff" is you added to the folder?Success today, It downloaded way more files than before and put a bunch of stuff in the engine folder that wasn't there. And the server starts. This is still on arch linux, didn't switch to ubuntu after all.
I think you misunderstood, the download process resulted in a bunch more stuff being in the engine folder as opposed to what was there when I tried updating Saturday. Not that I put anything there manually.Could you go a bit more into detail on what "the bunch of stuff" is you added to the folder?![]()
I could even issue a shutdown command, so the server seems to be responding to telnet commands, its just that no one can join, any ideas?2014.11.24 09:29:23: at C87AA.9AAA0 (System.Random 0AAAA) [0x00000] in <filename unknown>:02014.11.24 09:29:23: at C87AA.397AA (ArraySegment`1 _activeChunks, .EntityPlayer _thePlayer, System.Random _rnd) [0x00000] in <filename unknown>:0
2014.11.24 09:29:23: at World.C77AA (ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0
2014.11.24 09:29:23: at GameManager.Update () [0x00000] in <filename unknown>:0
Yeah, rereading your message I see that nowI think you misunderstood, the download process resulted in a bunch more stuff being in the engine folder as opposed to what was there when I tried updating Saturday. Not that I put anything there manually.
So steamcmd wasn't downloading everything in my case.
The error is all over the forum alreadyHi, so A10 release seems to be working fine, updating etc. was no problem.However I am experiencing a weird bug on the server. ...
Nope, but in case it was a real crash (i.e. process died) please show the output_log.txt instead, as the filtered one could miss something in that case.This is an output log during a frequent crash problem. Do you see anything in here?
http://pastebin.com/YDUU5EW3
for C# modders. I solved my problem by removing the strong name signature of the Assembly-CSharp.dll as explained here : http://resources.infosecinstitute.com/dot-net-assemblies-and-strong-name-signature/I can compile (delete webstat.cs) but when I run 7dtd-fixer.exe...I get this strange error... I am not advanced dev in c# but there is the UnityEngine.dll in the folder!
:frown-new:Code:System.IO.FileLoadException: Could not load file or assembly 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. A strongly-named assembly is required. (Exception de HRESULT : 0x80131044) Nom de fichier : 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' à System.Signature.GetSignature(Void* pCorSig, Int32 cCorSig, RuntimeFieldHandleInternal fieldHandle, IRuntimeMethodInfo methodHandle, RuntimeType declaringType) à System.Reflection.RuntimeMethodInfo.get_CallingConvention() à Mono.Cecil.MetadataImporter.HasCallingConvention(MethodBase method, CallingConventions conventions) à Mono.Cecil.MetadataImporter.ImportMethod(MethodBase method, IGenericContext context, ImportGenericKind import_kind) à dtdfixer.MainClass.replaceMethod(TypeDefinition type, String methodName, Boolean addThisRef, Int32 opCount, MethodBase targetMethod) à dtdfixer.MainClass.mappingPatch(ModuleDefinition module) à dtdfixer.MainClass.Main(String[] args)
hmm I tried myself with cff explorer and snremove.. neither worked for me, which steps did you do exactly?for C# modders. I solved my problem by removing the strong name signature of the Assembly-CSharp.dll as explained here : http://resources.infosecinstitute.com/dot-net-assemblies-and-strong-name-signature/
Yeah! My autokickhightping will be back soon! :excitement:
MissingMethodException: Method not found: 'System.Threading.Monitor.Enter'.
at ConsoleSdtd.Run () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)