Native Linux server (with management scripts)

Has something happened to your site?

I am getting

wget: unable to resolve host address 'svn.illy.bz'

when trying to install.

This is another reason why many people (myself included) would like to see your code on some public site, like github.

 
Nope, it's just the DNS that's going nuts atm.
Any chance of the server ip(s), then i can get the stuff downloaded thanks.

And please tell me you arent actually paying for that hosting - If my DNS was that flaky, for even a few hours, I'd be losing customers rapidly.

 
Last edited by a moderator:
Thanks,

For anyone else having trouble accessing the server, add the following line to /etc/hosts

Code:
178.63.97.203 illy.bz svn.illy.bz 7dtd.illy.bz
The scripts and game are now up to date, but i'm unable to start an instance.

Code:
Mono path[0] = '/home/sdtd/engine/7DaysToDie_Data/Managed'
Mono path[1] = '/home/sdtd/engine/7DaysToDie_Data/Mono'
Mono config path = '/home/sdtd/engine/7DaysToDie_Data/Mono/etc'
Invalid serialized file version. File: "/home/sdtd/engine/7DaysToDie_Data/mainData". Expected version: 4.5.0f6. Actual version: 4.5.3f3.

(Filename:  Line: 736)

Failed to read file '/home/sdtd/engine/7DaysToDie_Data/mainData' because it is corrupted.

(Filename:  Line: 442)

PlayerInitEngineNoGraphics settings: Could..... not preload global game manager #0   i=0
Failed to initialize player
It seems to be complaining that the data is newer than it was expecting?

I've tried deleting that file, and doing a "7dtd.sh updateengine --force" with the same results.

I've also created a fresh instance which does the same thing.

 
Hm, the only way I ever got telnet to crash was when I did not properly disconnect, i.e. closing the connection instead of letting the server close it by sending the exit command (this *always* made it crash for me). Don't know what FRT does with his SM though ;)
You never considered mentioning this to us others earlier...? Thanks. =D

 
My bad. Has it been fixed since? Not needing to exit telnet sessions?

I'm just curious to understand how 40 player servers are run on linux without crashing because my three bootstrapped servers can hardly play over 10 players for some minutes until crashing. Maybe their all running Windows. No blaiming your code, just frustrated.

 
Telnet hasn't been touched in the vanilla code and has always been invulnerable to that bug in my implementation since the beginning ;)

In regards to player limit: Probably it's really just the 32 bit as the Windows server does not have this limitation.

 
I'm not having much luck getting the alpha 10 update of this going. I updated the scripts and engine, created a new instance, and it fails to start.

stdout log says.

Found path: /home/sdtd/engine/7DaysToDie.x86

There is no data folder

there is in fact a folder named /home/sdtd/engine/7DaysToDie_Data assuming that's what it's looking for.

 
Also a big Problem

stdout.log

Found path: /home/sdtd/engine/7DaysToDie.x86

output_log.txt

Unable to load mono library from /home/sdtd/engine/7DaysToDie_Data/Mono (x86)

Failed to load mono

Server Failed to Start, any Ideas ?

 
So I have this Dedicated Linux management installed on Ubuntu, and it's currently version 9.3.

Question is... can anyone tell me the simplest way to update to v10... I know how to delete and readd the instance when updated, but how to update? Thanks... Clinton

 
So I have this Dedicated Linux management installed on Ubuntu, and it's currently version 9.3.Question is... can anyone tell me the simplest way to update to v10... I know how to delete and readd the instance when updated, but how to update? Thanks... Clinton
7dtd.sh updatescripts

followed by

7dtd.sh updateengine

 
Okay i have this problem on my debian server:

Mono path[0] = '/home/sdtd/engine/7DaysToDie_Data/Managed'

Mono path[1] = '/home/sdtd/engine/7DaysToDie_Data/Mono'

Mono config path = '/home/sdtd/engine/7DaysToDie_Data/Mono/etc'

PlayerInitEngineNoGraphics settings: Could..... not preload global game manager #0 i=0

Failed to initialize player

any ideas?

 
Also a big Problemstdout.log

Found path: /home/sdtd/engine/7DaysToDie.x86

output_log.txt

Unable to load mono library from /home/sdtd/engine/7DaysToDie_Data/Mono (x86)

Failed to load mono

Server Failed to Start, any Ideas ?
you have to install 32 bit version of libstdc++. On Ubuntu that's lib32stdc++6

 
Anyone still having problems after installing the 32 bit libstdc++ please report here and don't forget to paste both the stdlog and output_log to e.g. pastebin.com.

 
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