Any chance of the server ip(s), then i can get the stuff downloaded thanks.Nope, it's just the DNS that's going nuts atm.
178.63.97.203 illy.bz svn.illy.bz 7dtd.illy.bz
Mono path[0] = '/home/sdtd/engine/7DaysToDie_Data/Managed'
Mono path[1] = '/home/sdtd/engine/7DaysToDie_Data/Mono'
Mono config path = '/home/sdtd/engine/7DaysToDie_Data/Mono/etc'
Invalid serialized file version. File: "/home/sdtd/engine/7DaysToDie_Data/mainData". Expected version: 4.5.0f6. Actual version: 4.5.3f3.
(Filename: Line: 736)
Failed to read file '/home/sdtd/engine/7DaysToDie_Data/mainData' because it is corrupted.
(Filename: Line: 442)
PlayerInitEngineNoGraphics settings: Could..... not preload global game manager #0 i=0
Failed to initialize player
You never considered mentioning this to us others earlier...? Thanks. =DHm, the only way I ever got telnet to crash was when I did not properly disconnect, i.e. closing the connection instead of letting the server close it by sending the exit command (this *always* made it crash for me). Don't know what FRT does with his SM though![]()
Huh? That quote is from half a year ago?!You never considered mentioning this to us others earlier...? Thanks. =D
What effect do you want to see where?But apparently it has no noticeable effect... =\
7dtd.sh updatescriptsSo I have this Dedicated Linux management installed on Ubuntu, and it's currently version 9.3.Question is... can anyone tell me the simplest way to update to v10... I know how to delete and readd the instance when updated, but how to update? Thanks... Clinton
you have to install 32 bit version of libstdc++. On Ubuntu that's lib32stdc++6Also a big Problemstdout.log
Found path: /home/sdtd/engine/7DaysToDie.x86
output_log.txt
Unable to load mono library from /home/sdtd/engine/7DaysToDie_Data/Mono (x86)
Failed to load mono
Server Failed to Start, any Ideas ?
root#: apt-get install lib32stdc++6you have to install 32 bit version of libstdc++. On Ubuntu that's lib32stdc++6