Thanks I will have a look at it kakusha.
Im getting an error with the newest release v52 which is prevent the server from working, could u have a look at it Alloc?
2014.09.04 06:53:01: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
2014.09.04 06:53:01: Exception: ServicesGameServer.Initialize failed: SteamInitializeFailed
2014.09.04 06:53:01: at ManagedSteam.ServicesGameServer.Startup (UInt32 ip, UInt16 steamPort, UInt16 gamePort, UInt16 queryPort, ServerMode serverMode, System.String versionString) [0x00000] in <filename unknown>:0
2014.09.04 06:53:01: at ManagedSteam.ServicesGameServer.Initialize (System.Globalization.CultureInfo activeCulture, UInt32 ip, UInt16 steamPort, UInt16 gamePort, UInt16 queryPort, ServerMode serverMode, System.String versionString) [0x00000] in <filename unknown>:0
2014.09.04 06:53:01: at ManagedSteam.ServicesGameServer.Initialize (UInt32 ip, UInt16 steamPort, UInt16 gamePort, UInt16 queryPort, ServerMode serverMode, System.String versionString) [0x00000] in <filename unknown>:0
2014.09.04 06:53:01: at SteamMasterServer.Connect (UnityEngine.MonoBehaviour _mono) [0x00000] in <filename unknown>:0
2014.09.04 06:53:01: at GameManager.md0011 () [0x00000] in <filename unknown>:0
2014.09.04 06:53:01: at GameManager.Awake () [0x00000] in <filename unknown>:0
Edit:
Oh and before that (with the previous version) the server was throwing the following exceptions:
2014.09.04 00:10:02: Add Dirty: -153, 87
2014.09.04 00:10:02: Save PlayerData file: Too many open files
2014.09.04 00:10:02: Updating player inventory - player id: 172
2014.09.04 00:10:02: Save player fow file: Too many open files
2014.09.04 00:10:02: Exception in MapRenderBlockBuffer.saveTextureToFile(): System.IO.IOException: Too many open files
2014.09.04 00:10:02: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
2014.09.04 00:10:02: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
2014.09.04 00:10:02: at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
2014.09.04 00:10:02: at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
2014.09.04 00:10:02: at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
2014.09.04 00:10:02: at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
2014.09.04 00:10:02: at AllocsFixes.MapRendering.MapRenderBlockBuffer.saveTextureToFile (System.String _fileName) [0x00000] in <filename unknown>:0
2014.09.04 00:10:02: Exception in MapRenderBlockBuffer.saveTextureToFile(): System.IO.IOException: Too many open files
2014.09.04 00:10:02: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
2014.09.04 00:10:02: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
2014.09.04 00:10:02: at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
2014.09.04 00:10:02: at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
2014.09.04 00:10:02: at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
2014.09.04 00:10:02: at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
2014.09.04 00:10:02: at AllocsFixes.MapRendering.MapRenderBlockBuffer.saveTextureToFile (System.String _fileName) [0x00000] in <filename unknown>:0