🚨 NAPVP ☣ β„«MEβ„œIβ„‚β„« ☣ DEEP ENCOUNTERS HUGE COMMUNITY🚨

The Witching hour has come! Happy Halloween!
Beware, The Helmeted Biker

NAPVP America

Server Connect information

174.138.176.10:26900

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The Witching hour has come! Happy Halloween!
Beware, The Helmeted Biker

NAPVP America

Server Connect information

IP 174.138.176.10:26900

 
Last edited:
NAPVP'S OFFICIAL 2.6 SEED DEEP ENCOUNTERS STARTS FRIDAY MAR 13TH
NAPVP ☣ β„«MEβ„œIβ„‚β„« | INFO: IP=209.222.97.36 PORT=26900
 
THE NEW IP TO CONNECT IS NAPVP ☣ β„«MEβ„œIβ„‚β„« ☣ DEEP ENCOUNTERS
Connection Info
174.138.176.10:26900

CUSTOM AREA 51
7.1K MAP
7 MAX LCBS ( SERVER SETTING) + (13 YOU CAN BUY WITH COIN)
BRAINZ OPTIMIZER
granivite ore added to stone
granivite ore stack 1000
granivite powder stack 7000
chance for honey increased

exto nailgun
bolt stack size increased
weapons balance
chem station and crucible added back to traders
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AREA 51 BOSS ADDED 2.6
MYKIR SPIDER DEMON
HELLSKYLI
GhostBoss,
GhostWight,
GhostScreamer,
GhostArlene,
GhostBowler,
GhostRancher,
GhostPartyGirl,
GhostNurse,
GhostSkateboarder,
GhostSoldier,
SIRENHEAD
SINGERIE
THE HAMMER GUARDIAN
DOOMLORD
THE FIRE WITCH
THE EXPLOSIVE EAGLE
ELECTRIC DEMON
THE MECHANICIAN
BOSS LESHY
THE DRUID
 
NAPVP Turret Safety Notice β€” Why SMG Turrets Are Being Disabled

We are disabling SMG turrets because testing and review show they have a serious game-side PvP problem.

This is not a balance change.

This is not because players complained.

This is not a punishment against base owners.

The issue is technical: SMG turret damage is not being handled safely enough by the server.

What we found:

  1. SMG turrets are tied too heavily into client-side damage behavior.
  2. The client can sometimes fail to process SMG turret damage correctly.
  3. When that happens, a player can sometimes survive or stand back up after being hit by SMG turret fire.
  4. In that bad state, the player may not take SMG turret damage correctly.
  5. This can let players drain SMG turret ammo while avoiding the damage that should have happened.
  6. This is not something we can fully fix server-side.
  7. A server-side patch can only reduce or monitor the issue. It cannot fully repair a client-side damage failure.
  8. Because the issue can create unfair PvP situations, leaving SMG turrets active is not safe for live PvP.
Shotgun turrets are being kept because they do not expose the same issue in the same way and are the safer replacement option.

What is changing:

  1. New SMG turrets will be disabled.
  2. Existing SMG turrets will be converted or replaced with shotgun turrets.
  3. Shotgun turrets will remain allowed.
  4. We will monitor turret behavior after the change.
This change is being made to protect fair PvP and base defense.

We understand this is frustrating, especially for players who already built around SMG turrets. But keeping a turret active that can be exploited or fail to apply damage correctly is worse for the server.

Players should remove ammo from SMG turrets before the change if possible.

Thank you for understanding while we remove the broken turret type from live PvP.
 
Surprise β€” while everyone is waiting to see what 3.0 brings, we have been working behind the scenes to make sure NAPVP has real new content, real progression, and real reasons to keep playing when 3.0 lands. πŸ”₯

TFP is bringing 3.0, but NAPVP is not just sitting around waiting. We are preparing our own major content push so the server feels fresh, dangerous, rewarding, and worth grinding again.

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πŸ›‘οΈ ANTI-CHEAT / SERVER PROTECTION WORK

A huge amount of work has gone into the anti-cheat system recently.

We have been improving and hardening:

πŸ”Ή TerrainGuard movement/fly detection
πŸ”Ή LCB damage detection and public summaries
πŸ”Ή CommandGuard tools like /clearwrs
πŸ”Ή DetectionLogs and proof tracking
πŸ”Ή AdminToolGuard action ownership
πŸ”Ή False-positive reduction for jumping, climbing, and movement checks
πŸ”Ή Server-side evidence systems so punishments are based on proof, not guesses

The goal is simple: protect legit players, catch real abuse, and keep PvP fair. βš”οΈ

With 3.0 changing a lot of game systems, anti-cheat compatibility will be tested carefully before anything is called final.

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⛏️ GRANIVITE / EXTO / LAST SEED SYSTEMS

The Granivite crafting and mining work is also part of the bigger 3.0 plan.

Granivite and ExTo are being tied deeper into progression, crafting, and special content. This is not just random extra loot β€” it is meant to give players more reasons to explore, fight, mine, craft, and push into dangerous areas.

Expect rare materials, special crafting requirements, and new reasons to go after high-risk content. πŸ’Ž

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πŸš— 80+ NEW VEHICLES COMING TO NAPVP 3.0

One of the biggest additions planned for NAPVP 3.0 is a massive vehicle expansion.

We are working on 80+ new vehicles, including:

πŸš™ Custom land vehicles
🌊 Water floaters
πŸ›Ή Hoverboard-style vehicles
🚁 Flyers
βš™οΈ Unique specialty vehicles
πŸ”₯ Vehicles built for fun, travel, utility, and chaos

This is not just β€œmore of the same.” The goal is to make vehicles feel like a real part of progression again.

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πŸ”§ NEW VEHICLE CRAFTING RULES

Vehicle crafting is changing for 3.0.

All non-vanilla vehicles will require more than basic parts. They will need:

🧩 A vehicle frame
βš™οΈ ExTo-related materials
πŸ”© Special crafting components
⛏️ Progression tied into the new NAPVP systems

This means custom vehicles will feel earned. You will not just instantly spam-craft every new ride.

One special place to look for vehicle frames will be from the new special zombies being added to the wasteland. If you want the best toys, you may have to fight for them. πŸ’€
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☒️ 26 NEW SPECIAL ZOMBIES COMING TO AREA 51 / WASTELAND

Area 51 and the wasteland are getting a major upgrade.

We are adding 26 new NAPVP special zombies, built in tiers with unique looks, abilities, danger levels, and rewards.

Some of the new threats include:

πŸͺ“ Rustjaw
πŸ”₯ Ashwalker
πŸŒͺ️ Dustfiend
⚰️ Gravehowler
πŸ„ Sporeling
🧱 Boulderfist
☒️ Rad Reaver
🦴 Bonecrusher
πŸ§ͺ Plaguefather
β›ˆοΈ Storm Caller
πŸ›‘οΈ Iron Husk
πŸ”₯ Cinderlord
πŸ‘‘ Banshee Queen
πŸ’Ž Granivite Golem
πŸ’€ Reaper of the Wastes
πŸ’‹ The Seducer
πŸ’° The Exto Tycoon
βš”οΈ Wasteland Warlord

These are not just renamed zombies. They are being built with different ability kits, different danger levels, and unique customization.

Area 51 and the wasteland are meant to become more dangerous, more rewarding, and more memorable. ☣️

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🎯 WHAT THIS MEANS FOR PLAYERS

NAPVP 3.0 is planned to bring:

βœ… More vehicles
βœ… More bosses
βœ… More rare materials
βœ… More crafting progression
βœ… More dangerous wasteland content
βœ… More reasons to grind
βœ… More reasons to explore
βœ… More anti-cheat protection
βœ… More long-term server goals

The goal is not just to update to 3.0.

The goal is to make NAPVP 3.0 feel like a new chapter.
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⚠️ IMPORTANT NOTE

Because 3.0 is changing a lot, everything will be tested carefully. Some systems may need tuning once 3.0 files, server behavior, and mod compatibility are fully known.

But the direction is clear:

πŸ”₯ NAPVP is going big for 3.0.
πŸš— New vehicles are coming.
☒️ New wasteland bosses are coming.
⛏️ Granivite and ExTo systems are expanding.
πŸ›‘οΈ Anti-cheat work is continuing.
βš”οΈ PvP fairness and long-term gameplay are still the focus.

Get ready. 3.0 is not going to be quiet on NAPVP. 😈
THE NEW IP TO CONNECT IS NAPVP ☣ β„«MEβ„œIβ„‚β„« ☣ DEEP ENCOUNTERS Connection Info174.138.176.10:26900 https://community.thefunpimps.com/threads/napvp-america-videos.38076/post-638953
 
Surprise β€” while everyone is waiting to see what 3.0 brings, Grandpa Minion been working behind the scenes to make sure NAPVP has real new content, real progression, and real reasons to keep playing when 3.0 lands. πŸ”₯TFP is bringing 3.0, but NAPVP is not just sitting around waiting. We are preparing our own major content push so the server feels fresh, dangerous, rewarding, and worth grinding again.

THE NEW IP TO CONNECT IS NAPVP ☣ β„«MEβ„œIβ„‚β„« ☣ DEEP ENCOUNTERS Connection Info174.138.176.10:26900


 
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