White-Gandalf
New member
Hi folks, i do not know how to sort this in (if its a bug or a new feature or whatever), so i try to start a request for clarification here in the general area...
In my last coop session with friends, in a player-hosted game (not "dedicated"), after upgrading to version "1.2 (b27)", we experienced an ominous drastic upscaling of the horde difficulty by about a factor of 3, resulting in effect at about a real difficulty factor of at least 10, since both the enemy strength - both in attack as well as in defense value - as well as the enemy count were both boosted, and the overall enemy strength results from the multiplication of attack and defense values and the count of individual enemies.
It was an interesting gameplay experience for us three as well as for our stream audience (https://youtu.be/1f7BF2WecoQ?t=3875).
After some digging in the logs, i stumbled upon:
There, in the second line, sits this ominous term "scaling 2.8".
Calculating the group gamestage by hand, i figured out that it should have been 97 (rounded down). Multiplied by that ominous "2.8", it becomes those "271" we see right in front of that "2.8".
My question now is: Where does this "scaling 2.8" come from?
Is this a new type of game difficulty calculation that is intended to be there? So that by inviting friends, you make the hordes drastically harder? (I highly doubt that...)
Or is this somehow an error? We have started our game back in late summer 2024. Having a girlfriend with spina bifida, we very often have to pause our games, which we play on a single evening per week anyways, thus we landet at having out second horde multiple month after start and thus multiple upgrades (i think two) of the game later. Could it be that this factor was wrongly introduced by one of the latest two upgrades?
Or could it be that this factor has somehow been introduced by a test run as "dedicated server" just the week before that last game evening? I had to test something for a complete other thing (a "black forrest mod"), which was my first time running the game as dedicated server on my own PC. Could it be that some artifacts from that "dedicated" run got carried over to the "normal" player hosted run at our game evening?
A full text search over the entire game did not yield much clues: A difficulty setting named "scaling" is nowhere to be found. So where does it come from?
I would like to ensure that at our next game evening, we do not run into such a case again...
In my last coop session with friends, in a player-hosted game (not "dedicated"), after upgrading to version "1.2 (b27)", we experienced an ominous drastic upscaling of the horde difficulty by about a factor of 3, resulting in effect at about a real difficulty factor of at least 10, since both the enemy strength - both in attack as well as in defense value - as well as the enemy count were both boosted, and the overall enemy strength results from the multiplication of attack and defense values and the count of individual enemies.
It was an interesting gameplay experience for us three as well as for our stream audience (https://youtu.be/1f7BF2WecoQ?t=3875).
After some digging in the logs, i stumbled upon:
Code:
2025-01-18T21:35:33 5681.804 INF BloodMoon starting for day 14
2025-01-18T21:35:33 5681.806 INF Party of 3, game stage 271 (!!), scaling 2.8, enemy max 1104, bonus every 36
2025-01-18T21:35:33 5681.806 INF Party members:
2025-01-18T21:35:33 5681.806 INF Player id 171, gameStage 57
2025-01-18T21:35:33 5681.806 INF Player id 174, gameStage 56
2025-01-18T21:35:33 5681.807 INF Player id 173, gameStage 51
2025-01-18T21:35:33 5681.817 INF BloodMoonParty: SpawnZombie grp 0 feralHordeStageGS255 (count 1, numToSpawn 368, maxAlive 84), cnt 1, zombiePartyGirl, loot 0.02, at player 171, day/time 14 22:00
Calculating the group gamestage by hand, i figured out that it should have been 97 (rounded down). Multiplied by that ominous "2.8", it becomes those "271" we see right in front of that "2.8".
My question now is: Where does this "scaling 2.8" come from?
Is this a new type of game difficulty calculation that is intended to be there? So that by inviting friends, you make the hordes drastically harder? (I highly doubt that...)
Or is this somehow an error? We have started our game back in late summer 2024. Having a girlfriend with spina bifida, we very often have to pause our games, which we play on a single evening per week anyways, thus we landet at having out second horde multiple month after start and thus multiple upgrades (i think two) of the game later. Could it be that this factor was wrongly introduced by one of the latest two upgrades?
Or could it be that this factor has somehow been introduced by a test run as "dedicated server" just the week before that last game evening? I had to test something for a complete other thing (a "black forrest mod"), which was my first time running the game as dedicated server on my own PC. Could it be that some artifacts from that "dedicated" run got carried over to the "normal" player hosted run at our game evening?
A full text search over the entire game did not yield much clues: A difficulty setting named "scaling" is nowhere to be found. So where does it come from?
I would like to ensure that at our next game evening, we do not run into such a case again...
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