PC My worries with Alpha 21

How much of your gameplay do you think you can adjust until you don't enjoy the game anymore?
for me, all of it.

Indeed, that would breath a lot of new life into the game.  Since A16, every aspect of my gameplay has already changed at least once.

 
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How much of your gameplay do you think you can adjust until you don't enjoy the game anymore?
That’s a great question and the answer is whether you adjust or move on to a different game. For some, the changes are too much to deal with, then they either stick with a previous alpha that they still enjoy or make the determination that it’s time to find another game to devote your time to. For me, every alpha is a new game, a new challenge and, so far, enjoyable enough that I’m staying with it. To others, some have left many alphas ago. There is not a wrong answer here, you have to make your own call.

 
How much of your gameplay do you think you can adjust until you don't enjoy the game anymore?


It's such a mixture. Some adjustments I've had to make I wasn't happy with at first but I got used to them and other adjustments, although not what I would have thought of doing, ended up being more fun. Not all adjustments to your gameplay necessarily result in less fun and enjoyment. Sometimes when you are forced to play differently you discover that it is more fun than you never considered it would ever be.

To me, the game hasn't changed enough to not be fun and A21 was a pleasant surprise in how much fun I found the changes. But I know it won't be fun for everyone.

 
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DuskWolf said:
I have been a huge fan of The Fun Pimps since I started playing back in Alpha 14. back when Alpha 16 was coming out I remember asking if they would add swords into the game as I would love to kill zombies with swords and Joel replied in the comment that they would. I later come to find out they took back the promise of swords, but I still play 7 days to die regardless. Though I wish swords were in the game. My worry about Alpha 21 is that so many changes are being made that seem anti player friendly. Such as the change to water, the continued lack of bandits and boss zombies, and now changing the secret stash for traders. It has seemed like The Fun Pimps really want players to play a particular way ever since they got rid of underground bases being a viable base type for horde night. It also seems that they hate farming one of my favorite parts of 7 days to die. I think Alpha 19 had the best farming in the game and I hope it goes back to how it was in Alpha 19. I'm personally not a fan of being forced to have to do quest if I don't want to and I remember when you never needed to, but it was nice that they were there in case you wanted to. In Alpha 21 it seems we are going to be forced to have to do quest. I'm not sure if I will play much of Alpha 21. I'll probably just play Alpha 2o. Though if new texters ever get added into the game I would love to play with them. I do love base building after all and Alpha 20 is amazing for it. At any rate I hope that The Fun Pimps keep working on the game and don't ignore player concerns because the player base always remembers how game companies treat their customers.


They kind of added swords, just depends on your definition. 

The machete is basically a common name for a wide variety of large bladed tools, faling in the same category blade wise as the falcata and gladius that both in the short sword family.

The one in 7days is based on the Kuriki with a blade length of 45cm, short swords have historical speaking a blade length between 45 and 80cm

It's not a katana or broadsword but does make it more likely to be found in an apocalypse unless you raid a museum or maybe my house.

Anyway on this one promise it's tomato/ tomatoes.

Since you are an early player, you might remember when you carried food the zombies smelled you and hunted you,

That you needed nails for every building block, to go to concrete you even needed to setup frames to pour and the planks came of when it set.

You had to get a table saw to make special shapes.

The punishing weather system where cloths where required to fit the biome or you die.

That you had the runs with just about any type of food you ate unless you used a perk.

That you had to stock up  amounts of tea and the right type of tea.

The weapon system where you had to find a part then make a clay mold of it to make new parts and that clay could be a real ***** to find.

Arrows, you had to make sharp stones.

You getting killed by falling trees.

Or the bees that where even more annoying than the vulture's (Don't dare to remove the vulture's though TFP)

They changed, removed many things to make it more player friendly and to balance things you can't just please all people.

For farming, well yes it's not like it used to be.

Can't plant everywhere, but also no tilling, fertilizing and crafting hoe.

Do wish they added special lights for underground farming though.

 
Never thought of underground bases as impenetrable wall of dirt... and they were if we're being honest. But, nerfing the fall damage for zombies was, kinda, a @%$# move clearly aimed at making underground bases less viable.

Having said that, I guess there should be a way, fiddling with some files, to fix that travesty and grave injustice 🙂

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