Hryllingur
New member
Hey guys,
just my two cent about the alpha 17. You are welcome to harass me for my view :strawberry:
First of all i have to say i LOVE the new POI's ... they are getting more and more realistic.
And i love those Mini-Events that can kill you if you are unlucky like "Hey, jumping on the couch to get the chest ... woops, i felt and have many zombies around *screams*"
The new Skill-Tree is nice too. I like the Idea. Why not going on this way? Why don't you let the player choose his way in the beginning? Every one had a life before the Zombie-Apokalpyse. Why not start as Soldier near a military camp, with some gear? Or as Cop? Librarian? Some books or something cool ... Engineer, Biker, etc.
I think, people would love it. Just a bit more Variety ... so that playing is not like "Hey, we are all the same College dropouts and can't do anything ... Wheres mommy?"
Next thing is the heightmap and the mapmaking ... i have seen roads with nearly 90 degree downwards. How the hell shall we pass them
- Or nearly flying houses. Think theres some work to do.
The Idea to improve the weapons with modifications is just loveley. Go on with this. Really top!
As i noticed that we can't loot Zombies any longer i thought it would become a bit useless to kill them, but meanwhile i got convinced that its cool though. Nice that they have the chance to drop something, but 391 kills for one bag?
Or am i just unlucky as hell? (Does anyone know the percent for a drop?)
When i place a block and dont have another one of this kind, i punch directly after placing. Thats not cool
(hit my car ... and now my knuckles hurt)
btw knuckles ... eww ... car. That honk. Really? I mean ... REALLY? Just imagine Mad Max (the newer one) ... Imagine the Truck. With THAT HONK ... How shall you take him seriously?
Aaaand again the car. What modifiers can you install? Found "Dye" without effect and Engine Upgrade. Something else? Hope there will be real spikes (at the moment you can hit a Zombie without doing damage) and Armor for the tires.
One point that is really f*ing me up are the sleepers. Not the sleepers itself, they are a really cool Idea, but the point that they respawn. Respawn even when im close. Solution? Respawn is okay ... But maybe docked to the option when a container is lootable again. You can tell the bookcase that its refreshed in 5 days. So you can tell the Sleeper-Node the same, i think?
Another annoying point are the dogs. I found a little car-compound. Jumped in, stand in front of two dogs. Screamed, turned around and jumped out. They attacked an old car to come out too ... the car exploded after two hits. Wow. And you know what? The dogs survived. The balancing is a bit wrong, i think. Dogs should'nt be able to bite Stone and metal.
And then ... last but not least ... The time-scale. I hate it to need three hours for just 2 km ... maybe you could add another scale? Shouldnt be that hard, i hope. And people can choose how they want to play ... Playin' in REAL TIME would be cool too
Thats all of mine ... maybe later, if theres something else to tell.
Your doin good work! Go on, im curious for the end.
just my two cent about the alpha 17. You are welcome to harass me for my view :strawberry:
First of all i have to say i LOVE the new POI's ... they are getting more and more realistic.
And i love those Mini-Events that can kill you if you are unlucky like "Hey, jumping on the couch to get the chest ... woops, i felt and have many zombies around *screams*"
The new Skill-Tree is nice too. I like the Idea. Why not going on this way? Why don't you let the player choose his way in the beginning? Every one had a life before the Zombie-Apokalpyse. Why not start as Soldier near a military camp, with some gear? Or as Cop? Librarian? Some books or something cool ... Engineer, Biker, etc.
I think, people would love it. Just a bit more Variety ... so that playing is not like "Hey, we are all the same College dropouts and can't do anything ... Wheres mommy?"
Next thing is the heightmap and the mapmaking ... i have seen roads with nearly 90 degree downwards. How the hell shall we pass them

The Idea to improve the weapons with modifications is just loveley. Go on with this. Really top!
As i noticed that we can't loot Zombies any longer i thought it would become a bit useless to kill them, but meanwhile i got convinced that its cool though. Nice that they have the chance to drop something, but 391 kills for one bag?

When i place a block and dont have another one of this kind, i punch directly after placing. Thats not cool

btw knuckles ... eww ... car. That honk. Really? I mean ... REALLY? Just imagine Mad Max (the newer one) ... Imagine the Truck. With THAT HONK ... How shall you take him seriously?
Aaaand again the car. What modifiers can you install? Found "Dye" without effect and Engine Upgrade. Something else? Hope there will be real spikes (at the moment you can hit a Zombie without doing damage) and Armor for the tires.
One point that is really f*ing me up are the sleepers. Not the sleepers itself, they are a really cool Idea, but the point that they respawn. Respawn even when im close. Solution? Respawn is okay ... But maybe docked to the option when a container is lootable again. You can tell the bookcase that its refreshed in 5 days. So you can tell the Sleeper-Node the same, i think?
Another annoying point are the dogs. I found a little car-compound. Jumped in, stand in front of two dogs. Screamed, turned around and jumped out. They attacked an old car to come out too ... the car exploded after two hits. Wow. And you know what? The dogs survived. The balancing is a bit wrong, i think. Dogs should'nt be able to bite Stone and metal.
And then ... last but not least ... The time-scale. I hate it to need three hours for just 2 km ... maybe you could add another scale? Shouldnt be that hard, i hope. And people can choose how they want to play ... Playin' in REAL TIME would be cool too

Thats all of mine ... maybe later, if theres something else to tell.
Your doin good work! Go on, im curious for the end.