Roland
Moderator
So I started up a game the other day and thought I would share some information about my experience:
Day 1: Attempt 1
I awoke in the snow biome of Navezgane and immediately began working through the initial tutorial quest as I worked my way over to the forest biome. The tutorial quest is pretty much the same as in a16 with the exception that the tasks have been broken up into smaller lists so they don't take up so much screen space. So for example if you have to gather mats only those gathering tasks show up and once you've gathered they disappear from the screen and the crafting tasks appear separately.
I encountered a few wandering zombies and discovered immediately that the weapon damage is still very very low. Thanks to sticky arrows I was able to get visual feedback that I was indeed getting headshots and it took about nine headshots with the bow and arrow to take down a standard zombie. I switched to using my club for the rest but very soon decided it was better to just avoid until I could upgrade my weapons a bit. I also noticed that not one single sleeper instantly died by headshotting them while crouched. I did also notice that the club and the bow and the stone axe all had mod slots but I never found any mods during this first day.
As soon as I finished the initial quest the game switched over to the trader quest and immediately spammed my console with reference errors. I had to cancel the quest in order to proceed but I decided to quit and restart in random gen to see if it was reproduceable there. It was. But I did make a new discovery in the second playthrough since I spawned near enough to a trader that I was able to see it visually without having to rely on the quest to find it. Details later...
Day 1: Attempt 1
I awoke in the snow biome of Navezgane and immediately began working through the initial tutorial quest as I worked my way over to the forest biome. The tutorial quest is pretty much the same as in a16 with the exception that the tasks have been broken up into smaller lists so they don't take up so much screen space. So for example if you have to gather mats only those gathering tasks show up and once you've gathered they disappear from the screen and the crafting tasks appear separately.
I encountered a few wandering zombies and discovered immediately that the weapon damage is still very very low. Thanks to sticky arrows I was able to get visual feedback that I was indeed getting headshots and it took about nine headshots with the bow and arrow to take down a standard zombie. I switched to using my club for the rest but very soon decided it was better to just avoid until I could upgrade my weapons a bit. I also noticed that not one single sleeper instantly died by headshotting them while crouched. I did also notice that the club and the bow and the stone axe all had mod slots but I never found any mods during this first day.
As soon as I finished the initial quest the game switched over to the trader quest and immediately spammed my console with reference errors. I had to cancel the quest in order to proceed but I decided to quit and restart in random gen to see if it was reproduceable there. It was. But I did make a new discovery in the second playthrough since I spawned near enough to a trader that I was able to see it visually without having to rely on the quest to find it. Details later...
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