PC My stockade base design isn't viable anymore, as of Alpha 20 :(

Dart traps are among our favorites for any pathway/funnel base. They are absolute murder in groups and don't trigger the demos. Our last base had 12 traps (3 wide x 2 high on both sides of a hallway) and it was a very rare Z that survived the gantlet. Most of the time we'd be at our "shooting window" looking down at the incoming Zs and just hear the occasional FFT...FFT...FFT of the traps behind us takin' care of bidness. Rarely went through more than 100-200 darts in any one machine. Oh, they were backed up by electric fences through the centerlines of the traps, so the Zs had to patiently wait for a moment as they got their acupuncture.

We even used them in a standard box base (like Fox's, only not quite as big). After crunching through rows of barbed wire and under fire from elevated turrets, Zs encountered four 3-wide pressure-plate "bridges" across a 1-deep moat close to the base wall. So from any direction, the Zs could choose to cross a bridge to attack the base. Except of course the pressure plates activated 6x dart traps facing out. Many Zs died on those bridges. All the traps were accessible from inside the base for easy repairs/restocking. It worked pretty well, but the base just became too time-consuming to maintain.


Maybe I could funnel the zombies into a path and use electric fence to slow them down, and dart traps to kill them.

Darts are way cheaper and easier to make than bullets for turrets.

I integrated the base from the earlier video into my crafting base.  So far its holding up pretty good, I do 16 zombie hordes every 3 nights, when demolishers come around I just throw out a molotov and let the fans kill them.

As long as I keep everything repaired, I think this will last a while.

fWBXvTz.jpg


 
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So a demolisher finally exploded, it took out both fan blades, and damaged a bunch of concrete, but the electric fences survived.

As expected the zombies started going straight for the weakened blocks, but I repaired them and the zombies got back on track.

The fences and a single turret kept enemies at bay long enough for me to run inside, get 2 new blade traps, put them in place and wire them back in and I was back in business.

Pretty fun actually...

 
Dart traps are among our favorites for any pathway/funnel base. They are absolute murder in groups and don't trigger the demos. Our last base had 12 traps (3 wide x 2 high on both sides of a hallway) and it was a very rare Z that survived the gantlet. Most of the time we'd be at our "shooting window" looking down at the incoming Zs and just hear the occasional FFT...FFT...FFT of the traps behind us takin' care of bidness. Rarely went through more than 100-200 darts in any one machine. Oh, they were backed up by electric fences through the centerlines of the traps, so the Zs had to patiently wait for a moment as they got their acupuncture.

We even used them in a standard box base (like Fox's, only not quite as big). After crunching through rows of barbed wire and under fire from elevated turrets, Zs encountered four 3-wide pressure-plate "bridges" across a 1-deep moat close to the base wall. So from any direction, the Zs could choose to cross a bridge to attack the base. Except of course the pressure plates activated 6x dart traps facing out. Many Zs died on those bridges. All the traps were accessible from inside the base for easy repairs/restocking. It worked pretty well, but the base just became too time-consuming to maintain.


The only downside I found on using so many dart traps was constantly keeping them filled between bloodmoons.  The last base I had with a dart trap setup like you are describing, I think I had 2-3 forges setup just to mass produce darts.  Typically had to spend 1-2 days mining iron ore and gathering clay for them.

Weird thing though, never found it tedious doing that.....

 
The only downside I found on using so many dart traps was constantly keeping them filled between bloodmoons.  The last base I had with a dart trap setup like you are describing, I think I had 2-3 forges setup just to mass produce darts.  Typically had to spend 1-2 days mining iron ore and gathering clay for them.

Weird thing though, never found it tedious doing that.....


I tried the dart traps, they do ok, but I get enough loot from blood moons to keep 2 shotgun turrets fully stocked, so I replaced the dart traps with shotguns.

I'm gonna give this melee base a try to, it looks fun.



 
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