In my current game I made a simple but effective type of base that I haven't seen anyone else post about.
Here's a 3d view. Legend:
Orange: Wood blocks,
Green: barbed wire on the floor on top of wood blocks,
Dark blue : Anti-spider lip (goes all around, but I ran out of space in this voxel app),
Black: Threshold that prevents cops from seeing me too early,
White: where I stand during horde night.
At some point you can add a roof with bars for vulture protection.
It's not a maze, doesn't exploit loops or fall damage.. Doesn't use excessive traps or anything really. Just a staircase, some blocks that prevent line of sight so cops don't puke at my base, lots of barbed wire to slow them down, and a single line straight to me so that they are really easy to shoot. I basically just shoot at the same pixel for a few minutes during horde night.
So far this design has withstood many ferals, cops, etc. Repair costs were never more than a handful of wood (mostly from when I miss zombies and hit a block) plus some iron for barbed wire.
People say building is dead etc, zombie block damage is too high. Well this has allowed me to have a big supply and crafting base connected directly to my horde defense base (something I'd never do in A16). You can make the base section as big as you want. Anything more durable than wood is not even necessary; it's so cheap to build that you can have the basic layout done by day 2.
I play on medium difficulty because I don't enjoy bullet sponge zombies, but I think it would still work fine on higher difficulties. You might just need a longer barbed wire section.
I think this works too well. One simple fix to this strategy would be to have some of the horde night zombies just always attack the closest player made blocks.

Here's a 3d view. Legend:
Orange: Wood blocks,
Green: barbed wire on the floor on top of wood blocks,
Dark blue : Anti-spider lip (goes all around, but I ran out of space in this voxel app),
Black: Threshold that prevents cops from seeing me too early,
White: where I stand during horde night.
At some point you can add a roof with bars for vulture protection.
It's not a maze, doesn't exploit loops or fall damage.. Doesn't use excessive traps or anything really. Just a staircase, some blocks that prevent line of sight so cops don't puke at my base, lots of barbed wire to slow them down, and a single line straight to me so that they are really easy to shoot. I basically just shoot at the same pixel for a few minutes during horde night.
So far this design has withstood many ferals, cops, etc. Repair costs were never more than a handful of wood (mostly from when I miss zombies and hit a block) plus some iron for barbed wire.
People say building is dead etc, zombie block damage is too high. Well this has allowed me to have a big supply and crafting base connected directly to my horde defense base (something I'd never do in A16). You can make the base section as big as you want. Anything more durable than wood is not even necessary; it's so cheap to build that you can have the basic layout done by day 2.
I play on medium difficulty because I don't enjoy bullet sponge zombies, but I think it would still work fine on higher difficulties. You might just need a longer barbed wire section.
I think this works too well. One simple fix to this strategy would be to have some of the horde night zombies just always attack the closest player made blocks.
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