Ghostlight
New member
So here is my take on the various Perks available in the game and which ones you should focus on. This follows many hundreds of hours of 7D2D A17, many restarts, mostly co-op and several runs where I hit gamestage 600 or more, or level 200 or more. My ratings will be from A to E, where A means this perk is amazing, go for it asap; and E means avoid until you really have nothing else to spend points on.
STRENGTH
Sexy Rex (A)
An absolute must have if you are a miner for your group - you simply get more done in the time, but also maximizes survivability in melee combat situations.
Flurry of Blows (B)
This one might be bugged I am unsure. But when I have maxed this skill out, and used a fast melee weapon, heads just explode constantly. No idea why. However since one-shotting Rads is super-strong at late gamestage, I am rating it highly, with the caveat that it might be bugged and thus "nerfed" soon.
Deep Cuts (?)
I have never tried to use knives nor ever put a point in this skill, sorry.
Stay Down ©
This one is hard to rate because it's effectiveness seems related to how many points you have in Heavy Metal. Unless your enemy is already knocked down or stunned, this does nothing. Mileage may vary.
Heavy Metal (B)
When this skill is maxed, it is awesome and zombies fall over all round you, even if you swing your Sledge and hit the wall. But only up to a point. High gamestages means you will get more and encounters with the hardest POI enemy in the game, Irradiated Spiders and the usefulness of a slow weapon like the Sledge drops off as they seem immune to the knockdown.
Skull Crusher (A)
Late game, one-shotting enemies via an ability proc is super-powerful. Facing a dozen Rads all rushing you together? If you can one-shot some of them, you are in far better shape than killing them through normal damage numbers. Again as above with Flurry of Bows here, but these 2 skills seems to result in 90% of your attacks popping heads, which is really OP late game.
Miner69er (E)
Do not put points into this skill, ever? It's a tricky one. If all you care about is killing blocks fast, go for it, it's a B or C. However if you actually care about the amount of resource you get from mining etc, you should avoid it. The thing is there is bug with mining in A17 whereby the last hit you give to a block (which gives you the bonus yield) does NOT give the normal yield. So the yield lost depends how many HP the block had on that last swing (the more it had, the higher the loss). So while this skill means you will kill blocks faster, you will very often get LESS resource from blocks from these points. I just avoid them to be sure.
Pack Mule ©
The value of this skill depends on your ability to deal with being encumbered. If you are only a little encumbered, the effect is minimal, but being fully encumbered can make even jumping a 2-block gap difficult. This kind of means the first few points put into this skill are worth more than the later points. Storage pocket mods are also fairly common and can save you points in this skill.
Mother Lode (A+)
Getting more resource from everything you hit in the game simply snowballs your progression in all other areas. This is the best skill in the game to maximise asap, imo.
STRENGTH
Sexy Rex (A)
An absolute must have if you are a miner for your group - you simply get more done in the time, but also maximizes survivability in melee combat situations.
Flurry of Blows (B)
This one might be bugged I am unsure. But when I have maxed this skill out, and used a fast melee weapon, heads just explode constantly. No idea why. However since one-shotting Rads is super-strong at late gamestage, I am rating it highly, with the caveat that it might be bugged and thus "nerfed" soon.
Deep Cuts (?)
I have never tried to use knives nor ever put a point in this skill, sorry.
Stay Down ©
This one is hard to rate because it's effectiveness seems related to how many points you have in Heavy Metal. Unless your enemy is already knocked down or stunned, this does nothing. Mileage may vary.
Heavy Metal (B)
When this skill is maxed, it is awesome and zombies fall over all round you, even if you swing your Sledge and hit the wall. But only up to a point. High gamestages means you will get more and encounters with the hardest POI enemy in the game, Irradiated Spiders and the usefulness of a slow weapon like the Sledge drops off as they seem immune to the knockdown.
Skull Crusher (A)
Late game, one-shotting enemies via an ability proc is super-powerful. Facing a dozen Rads all rushing you together? If you can one-shot some of them, you are in far better shape than killing them through normal damage numbers. Again as above with Flurry of Bows here, but these 2 skills seems to result in 90% of your attacks popping heads, which is really OP late game.
Miner69er (E)
Do not put points into this skill, ever? It's a tricky one. If all you care about is killing blocks fast, go for it, it's a B or C. However if you actually care about the amount of resource you get from mining etc, you should avoid it. The thing is there is bug with mining in A17 whereby the last hit you give to a block (which gives you the bonus yield) does NOT give the normal yield. So the yield lost depends how many HP the block had on that last swing (the more it had, the higher the loss). So while this skill means you will kill blocks faster, you will very often get LESS resource from blocks from these points. I just avoid them to be sure.
Pack Mule ©
The value of this skill depends on your ability to deal with being encumbered. If you are only a little encumbered, the effect is minimal, but being fully encumbered can make even jumping a 2-block gap difficult. This kind of means the first few points put into this skill are worth more than the later points. Storage pocket mods are also fairly common and can save you points in this skill.
Mother Lode (A+)
Getting more resource from everything you hit in the game simply snowballs your progression in all other areas. This is the best skill in the game to maximise asap, imo.
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