PinkLed5
New member
I'm a huge fan of A17, but one thing I've noticed is a downtick in replayability. Everything I need or want to do is locked behind levels, which seemed ok at first, but now every game feels kinda the same.
My favorite part of this game has always been exploring/looting. I don't build bases, I rove from town to town admiring the RNG while searching for bigger and better loot. I remember in previous alphas going on massive looting expeditions trying to find the crossbow schematic or the parts to make the minibike, for example. Or the joy of finding a Crack-a-Book (RIP). There was a sense of unexpectedness and the thrill of discovery, but now I just have to harvest XP until I unlock all the things I want to craft or do. Seems much more linear now.
I'm still having fun, mostly by doing trader quests, I'm just less inclined to start a new game cuz there seems to be less unpredictability to the game's progression.
My favorite part of this game has always been exploring/looting. I don't build bases, I rove from town to town admiring the RNG while searching for bigger and better loot. I remember in previous alphas going on massive looting expeditions trying to find the crossbow schematic or the parts to make the minibike, for example. Or the joy of finding a Crack-a-Book (RIP). There was a sense of unexpectedness and the thrill of discovery, but now I just have to harvest XP until I unlock all the things I want to craft or do. Seems much more linear now.
I'm still having fun, mostly by doing trader quests, I'm just less inclined to start a new game cuz there seems to be less unpredictability to the game's progression.