My plea to the Fun Pimps

While I think it wouldn't be a bad idea to have a second mode with a sort of classic version around there are a few difficulties with the plan that TFP makes an official version:

* While there are many people pining for older versions many of them want some other specific version, not just A16. And even those who want A16 want SOME things from it and not everything (otherwise they could simply play A16, at least on PC). In effect there is no group speaking with one voice but lots of different interests. There is also nostalgia kicking in, remembering mostly the good stuff. And naturally a game is always the best when you didn't know every edge and corner of it and have played it nearly to death. A substantial part of the players who want an older version would eventually be disappointed at the specific game that came out of that endeavour I am sure.

* For TFP to invest into such an endeavour there would need to be money coming in to finance it, they are not a charity. With proper balancing you would need a handful developers and testers for say 2 years. A lot of money and you wouldn't get any from all the old players who already payed for the game and often think they deserve the version they saw when they started with the game. Eventually, when the game is really really finished they could get away with releasing a "game mode" DLC with such a game. Will there really be enough players who know about the old game still here in 2,5 years who also would accept to pay 15 bucks for a mode that was already in the game in their view?

Frankly I suspect the best chance to get what you want is a mod. IF A16 is wanted by so many people, why isn't there an A16 mod available already? LBD for example is already implemented in Darkness Falls. Yes, there are details that are very difficult or impossible to get exactly like A16 again, but you don't expect to get an exact replica anyway, right? Otherwise download and play A16.
This reminds me of Old School Runescape. Almost everybody loves Old School Runescape because of the nostalgia. But only the current form of OSRS. Some modderd released and actual version of OSRS (2007) and it was unplayable. So many bugs, lack of QoL content and horrible mechanics.
 
Frankly I suspect the best chance to get what you want is a mod. IF A16 is wanted by so many people, why isn't there an A16 mod available already? LBD for example is already implemented in Darkness Falls. Yes, there are details that are very difficult or impossible to get exactly like A16 again, but you don't expect to get an exact replica anyway, right? Otherwise download and play A16.
There are.... its just that none of them really do it justice. I'm playing an A16 game right now and I can say that, for me, other than the lack of polish present in 2.0, every other aspect of A16 is superior to 2.0. However, that lack of polish is VERY jarring.
 
I am not for the idea the OP has, but how is the code gone if you can reverse down to A8 on steam? Just curious.
And you think they could just take that and throw it into the current version and it work? I meant gone as in they removed it, which means it hasn't been kept current. So again, as I already mentioned, they would basically have to do it from scratch.
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Yea well i get a kick out of people who don't comprehend what they read very well....
What exactly didn't he comprehend?
 
What exactly didn't he comprehend?
Probably that they said earlier they can code. I picked up on that myself when I read the response about not knowing how to program.

Still, it isn't anywhere as easy as the OP is trying to make it out. That would be years of work. Not worth it as far as I am concerned.
 
And you think they could just take that and throw it into the current version and it work? I meant gone as in they removed it, which means it hasn't been kept current. So again, as I already mentioned, they would basically have to do it from scratch.
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What exactly didn't he comprehend?

I don´t think anything about this, that´s why i asked. I have no clue. I just know that those versions exists and that modders do use old systems in their overhauls.
 
Probably that they said earlier they can code. I picked up on that myself when I read the response about not knowing how to program.

Still, it isn't anywhere as easy as the OP is trying to make it out. That would be years of work. Not worth it as far as I am concerned.
Eh, he obviously has no idea about anything. In one post he says it wouldn't be that hard, then after being told it would be he posts that he never said it would be easy. As someone else said, typical armchair developer type responses.

Either way, it's never gonna happen. TFP don't have the resources to maintain 2+ versions of the game. Play mods or find another game. The current version is what it is and while it may be refined a bit, it's unlikely it changes that much.
 
OK this is the last time im going to say anything about this....I never said that im an expert programmer of any kind. comprehend? 2. I never said that game development is an easy task. ok comprehend? 3. Now lets get to what is easy ok you follow me now? for the slow learners out there? There are however many easy changes you can make through xml files..you comprehend? somebody want to debate that? Im sure somebody will....lol ok great now were on the same page....

Now my point you could make a lot of nice tweaks to the vanilla game easily to balance things out....to make the game feel like more alpha 16 ish type vibes....other than the "learn by doing" which already there is code/ mods out there for that sort of thing....ok you follow me still? ok sure we can do the mods that's great fine, wonderful...but I`m talking vanilla version of the game not mods....ok you made it this far im proud of you....

Now all im offering are opinions, sharing ideas....gee who would of thought of that? Some of you are just naa aint gonna happen your an idiot....noob.....you don't know anything about programing....OK think what you will...if that's how you handle conversations on this forum then that says more about who you are as a person than anything else.....My whole point of my post was hey I can edit the xml files and make the game feel more like alpha 16 ish......didn't say I was going to re write the whole game in code and programing and its so easy and simple, what have you.....come on man....simple edits.......Simple edits folks........comprehend? again yes we have mods for that.....im not talking mods.....comprehend? It was the most simple post and some of you bafoones/ trolls......who don't comprehend what was being said made it out to be something totally different. Unreal and sad that you cant share honest opinions on this forum....its sad to see such a toxic vibe here!!! have a great day and eat a cookie!!!! lol
 
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Probably that they said earlier they can code. I picked up on that myself when I read the response about not knowing how to program.

Still, it isn't anywhere as easy as the OP is trying to make it out. That would be years of work. Not worth it as far as I am concerned.

Fiddling around with xml files is not coding. It's a stretch to even call it scripting. 😁
 
OK this is the last time im going to say anything about this....I never said that im an expert programmer of any kind. comprehend? 2. I never said that game development is an easy task. ok comprehend? 3. Now lets get to what is easy ok you follow me now? for the slow learners out there? There are however many easy changes you can make through xml files..you comprehend? somebody want to debate that? Im sure somebody will....lol ok great now were on the same page....

<Snip for brevity>
So what does TFP get out of making a second pre-A17 version of the game, other than having to spend additional costs, resources, and time?
 
OK think what you will...if that's how you handle conversations on this forum then that says more about who you are as a person than anything else
I'm simply telling you it isn't gonna happen. Not in an official capacity. As BFT mentioned above, there just isn't much of an incentive for TFP to do such a thing. How many game studios maintain 2 completely different versions of a game that are sold as one? You say you want it as vanilla and not mods, then just roll back to A16 and play it.

And you can now say you aren't an expert, but your previous posts say otherwise. You can keep being condescending all you want but you're the one who posted it. Don't be mad if you get called out on it.
 
So what does TFP get out of making a second pre-A17 version of the game, other than having to spend additional costs, resources, and time?
Never said that they should make a second version of the game.....they could rather make a couple various game modes in the options....to give us more choices of how we want to play....Sure it takes time and man power, money....But you could argue what have they been doing lately honestly that's been worth it or better? weather and biome smoothies? badges? Big foot? lol come on... Look im not here to put down the fun pimps, I love this game with a passion. They could do a little better...they could make a killing on dlc to continue support for one...But if they play their cards right they can continue making the game and have more customized options especially for console users. But everyone has an opinion right? Just offering my 2 cents.
 
Hi community, I have posted the same thread in pimp dreams but with a different title to get more exposure for this post.

Make a classic version of 7 days to die. I think I speak on behalf of the OG community here. You have made a simplified version stripped of content for consoles and casual gamers. Financially this is understandable. I'm not here to spread negativity anymore. But I have a solution that will fix everything.

You can keep your current version of the game and work on it however you want. But there has to be compromise and fullfilment of what the vocal not so soon to be minority of people who want alpha16 and below in terms of gameplay. So I propose that you work on, or hire the best modders and have a portion of the team create a different version of the game. Both can be playable in the menu.

An immersive 7 days to die classic version. With all removed content put back in and a return to immersive horror gritty survival like in alpha 11-16.

This will satisfy us and you will be happy as devs and the community will be to.

It's not difficult to do. You could allocate a portion of the team or fans with coding knowledge and modders who are passionate for game, and even hire them to work on the alternative "game mode" or classic 7 days to die.

right now 7 days to die is a streamlined rpg dungeon crawler bordering on some kind of fantasy rpg. If we have both versions, everyone wins.

Although I emphatize with you missing old implementations, it is far from easy to just put things back in a separate mode.

Keep in mind, just because things exist in old code and/or existing mods doesn't necessarily make it an easy win.

We have the greater responsibility to ensure everything works across all platforms.

On the bright side, there has been many discussions on adding more simulation options down the road. It probably won't happen until we finish the remaining roadmap items (e.g. bandits, story, etc.) but at least that means there is a chance for alternate gameplay experiences.

With that said, what types of alternate game modes would people like to see?

Personally, I would love to see some type of perma item degredation mode so there is more value in attaining multiples of the same type of weapons and armor. This could create a similar feel to the old weapon parts system.
 
Although I emphatize with you missing old implementations, it is far from easy to just put things back in a separate mode.

Keep in mind, just because things exist in old code and/or existing mods doesn't necessarily make it an easy win.

We have the greater responsibility to ensure everything works across all platforms.

On the bright side, there has been many discussions on adding more simulation options down the road. It probably won't happen until we finish the remaining roadmap items (e.g. bandits, story, etc.) but at least that means there is a chance for alternate gameplay experiences.

With that said, what types of alternate game modes would people like to see?

Personally, I would love to see some type of perma item degredation mode so there is more value in attaining multiples of the same type of weapons and armor. This could create a similar feel to the old weapon parts system.

Item Quality Degradation by Zilox is one of my favorite mods and a must-have for any playthrough. So I think an option for that in vanilla would be great.

I'd also like to see an option for food spoilage. There are ways to do it without it being a drain on CPU cycles or causing lots of inventory clutter, but I realize that it would take a lot of work to implement. But you asked, so 😁 .

Admittedly, I'm a simulation nerd and I like micromanagement. I may not be TFP's target audience, but there are a lot of gamers out there with tastes similar to mine. I suspect adding more simulation options would make quite a few people very happy.
 
Although I emphatize with you missing old implementations, it is far from easy to just put things back in a separate mode.

Keep in mind, just because things exist in old code and/or existing mods doesn't necessarily make it an easy win.

We have the greater responsibility to ensure everything works across all platforms.

On the bright side, there has been many discussions on adding more simulation options down the road. It probably won't happen until we finish the remaining roadmap items (e.g. bandits, story, etc.) but at least that means there is a chance for alternate gameplay experiences.

With that said, what types of alternate game modes would people like to see?

Personally, I would love to see some type of perma item degredation mode so there is more value in attaining multiples of the same type of weapons and armor. This could create a similar feel to the old weapon parts system.
Honestly, I don't much care for degradation of items. That works fine in a game like Diablo, where you are always finding new stuff. But if you are just finding the exact same thing over and over, it feels kind of pointless. But I know some like that, and if it is optional, I don't much care. The same for food spoilage. All that does is force you to make only a few good items at a time rather than stocking up. To me, that is pointless as well. Yeah, I know there will be people who love that, and that is fine. If it is optional, I don't really care.

But as far as what I would like to see, it isn't new gameplay modes, but more weapons with high quality animations similar to Izayo's weapon mod. Even if they do the same damage and are mostly just skins, the variety and the quality of them just look so much better. More variety in trees, more variety in vehicles in the world and that you can use. Things like this that make the world look nicer are what I would prefer. Also random cave systems with underground water.

That said, a zombie mode could be fun. Unfortunately, that really only has value for multiplayer with a decent number of players. Solo would be pointless, and even two player like I do wouldn't offer much value.

And maybe a "new" RWG mode that lets you get random maps again. 😀
 
Hi community, I have posted the same thread in pimp dreams but with a different title to get more exposure for this post.

Make a classic version of 7 days to die. I think I speak on behalf of the OG community here. You have made a simplified version stripped of content for consoles and casual gamers. Financially this is understandable. I'm not here to spread negativity anymore. But I have a solution that will fix everything.

You can keep your current version of the game and work on it however you want. But there has to be compromise and fullfilment of what the vocal not so soon to be minority of people who want alpha16 and below in terms of gameplay. So I propose that you work on, or hire the best modders and have a portion of the team create a different version of the game. Both can be playable in the menu.

An immersive 7 days to die classic version. With all removed content put back in and a return to immersive horror gritty survival like in alpha 11-16.

This will satisfy us and you will be happy as devs and the community will be to.

It's not difficult to do. You could allocate a portion of the team or fans with coding knowledge and modders who are passionate for game, and even hire them to work on the alternative "game mode" or classic 7 days to die.

right now 7 days to die is a streamlined rpg dungeon crawler bordering on some kind of fantasy rpg. If we have both versions, everyone wins.
I agree, i'd love it if I can gain skill experience through crafting a specific item over and over again, instead of reading magazines to get levels. There should be an option to switch between reading magazines/books and having to do what people did back on the PS4 version of the game.
 
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