Univarseman
New member
A17 is great, it really has brought a breath of fresh air into the game and for the most part I'm quite pleased with how it turned out. However there are at least three issues I can think of off the top of my head that are some big problems.
1. Zombies can squeeze through pillars... That's not good at all and poses quite a big problem.
2. Quicker crafting is useless. I have quicker crafting so long as I never leave the crafting menu of whatever object I'm using, aside from my own crafting menu, which has turned the game into a "let's stare at menus simulator."
3. Near death trauma, in fact anything that decreases stats temporarily, will not allow me to spend my skill points until the debuff is gone. I like how the debuffs are handled except for this fact. I get it, I'm punished for a condition whether that be that I died or I'm cold or I'm sick, whatever it may be, but I should be allowed to spend my points as if I had the prerequisite points or levels put in because... I do.
1. Zombies can squeeze through pillars... That's not good at all and poses quite a big problem.
2. Quicker crafting is useless. I have quicker crafting so long as I never leave the crafting menu of whatever object I'm using, aside from my own crafting menu, which has turned the game into a "let's stare at menus simulator."
3. Near death trauma, in fact anything that decreases stats temporarily, will not allow me to spend my skill points until the debuff is gone. I like how the debuffs are handled except for this fact. I get it, I'm punished for a condition whether that be that I died or I'm cold or I'm sick, whatever it may be, but I should be allowed to spend my points as if I had the prerequisite points or levels put in because... I do.