The Blue Fox
New member
So I first played the game back in the day when you gained skill in various actions from repeating those actions over and over rather than purely having to spend XP on the skill, and you spent XP on various perks to help boost those skills even more.
I much preferred that old method of skill gain, I feel it was more...natural and realistic than the current method of it all being purely through spending skill points on each level up.
I mean...in real life you get better at doing stuff the more you do it, right? Yeah.
So I would like to see that method of skill gain brought back. I don't care if anybody thinks it made the game easy. Personally I felt the game was already pretty challenging back then, but obviously that's just down to individual skill.
However, I DO like the idea of tailoring the level up system to favor more a specialist playstyle so you can be a stealthy ninja sniping from the shadows with the bow and arrow or just charge in as a heavy tank flattening zombies with your club if you so choose. Just try to avoid Skyrim's mistake of ending up with the stealth archer being the obvious optimal choice every playthrough, yeah?
Plus I like how it makes the Trader more...relevant, I guess the word is.
I also don't like the new item quality number system. I liked how it went from 1 to 500 and beyond. It allowed for a more precise measure of an item's quality. And again, I feel it was more realistic than the current item quality levels of 1 - 5. I also feel the new item quality system makes it way harder to get better quality items.
One more point for realism was the item quality degrading when repaired mechanic. I get why it was removed, though, with being able to just make a fresh one at the same quality as the used one and all. Not really sure how to solve that one.
Are you getting the idea I like realism yet?
Yeah I feel like some of the new mechanics have made the game less realistic and not as good as it once was.
Like what's the deal with loot bags popping out of zombie corpses rather than just the zombie bodies being lootable? Coz omnipotent diety forbid, the player wastes time looting empty corpses, right?
Also I was a bit upset about discovering the log spikes were removed recently. I loved using those to defend my base. They could tank a beating way better than the other wood spikes while they damaged the zombies.
I looked up why they were removed...apparently some players were finding exploits with them? What? I don't really think that's a reason to remove a feature of your game, it's an opportunity to look at the supposed exploits and fix them.
So yeah. In short, I'm not really a fan of some of the newer changes to the game, but there are some ideas I like as well. I hope the old XP / skill system can be brought back somehow, maybe with some tweaks to balance everything out.
What do you guys think?
I much preferred that old method of skill gain, I feel it was more...natural and realistic than the current method of it all being purely through spending skill points on each level up.
I mean...in real life you get better at doing stuff the more you do it, right? Yeah.
So I would like to see that method of skill gain brought back. I don't care if anybody thinks it made the game easy. Personally I felt the game was already pretty challenging back then, but obviously that's just down to individual skill.
However, I DO like the idea of tailoring the level up system to favor more a specialist playstyle so you can be a stealthy ninja sniping from the shadows with the bow and arrow or just charge in as a heavy tank flattening zombies with your club if you so choose. Just try to avoid Skyrim's mistake of ending up with the stealth archer being the obvious optimal choice every playthrough, yeah?
Plus I like how it makes the Trader more...relevant, I guess the word is.
I also don't like the new item quality number system. I liked how it went from 1 to 500 and beyond. It allowed for a more precise measure of an item's quality. And again, I feel it was more realistic than the current item quality levels of 1 - 5. I also feel the new item quality system makes it way harder to get better quality items.
One more point for realism was the item quality degrading when repaired mechanic. I get why it was removed, though, with being able to just make a fresh one at the same quality as the used one and all. Not really sure how to solve that one.
Are you getting the idea I like realism yet?
Yeah I feel like some of the new mechanics have made the game less realistic and not as good as it once was.
Like what's the deal with loot bags popping out of zombie corpses rather than just the zombie bodies being lootable? Coz omnipotent diety forbid, the player wastes time looting empty corpses, right?
Also I was a bit upset about discovering the log spikes were removed recently. I loved using those to defend my base. They could tank a beating way better than the other wood spikes while they damaged the zombies.
I looked up why they were removed...apparently some players were finding exploits with them? What? I don't really think that's a reason to remove a feature of your game, it's an opportunity to look at the supposed exploits and fix them.
So yeah. In short, I'm not really a fan of some of the newer changes to the game, but there are some ideas I like as well. I hope the old XP / skill system can be brought back somehow, maybe with some tweaks to balance everything out.
What do you guys think?