rev678
New member
I've done modlets where certain zombies are being replaced by animal NPCs. Only toyed with the idea of doing it fully, sort of like the game The Long Dark, where your biggest threats to survival are entirely natural (animals, weather, etc). What's stopped me up to this point has been the sheer volume of work involved, especially given how extensively zeds are currently spread throughout the 7DTD XML files. I'd love to see a full conversion mod or modlet to only have natural threats, even though I'm not sure I'd play it exclusively instead of also killing zombies.We launched a game with friends 2 years ago where I removed all the recipes. No more craft. Just loot and survive. That was very fun. With that game, we can do almost what we want. Like remove zombies and replace them by wolves, snakes, bears and vultures everywhere. Welcome in zooland.
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That's how I try to play 7DTD currently. It can be challenging though, especially with zeds that can bash concrete and steel into rubble in seconds. But I would definitely give that mod or modlet a whirl, if someone (else) puts in the work. Sheepish grinWhat you're describing is close to what I'm currently aiming for in my modding project. I want a co-op experience with exploring and scavenging during the daytime, finding safe houses and maybe barricading yourself, and then during the night you use the time to repair/modify your gear, lvl up, plan the next day's venture and of course share a meal.
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I like it!...
The tricky part is finding a game balance that both is challenging and fun but also offers longevity.
I would imagine a world where food and ammo is extremely scarce and the number of zombies is extremely high but without special abilities and easily kill able through head trauma.
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Thanks for your comments, and catch you in game!
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