PC My personal issues with 7 Days To Die

We launched a game with friends 2 years ago where I removed all the recipes. No more craft. Just loot and survive. That was very fun. With that game, we can do almost what we want. Like remove zombies and replace them by wolves, snakes, bears and vultures everywhere. Welcome in zooland.
I've done modlets where certain zombies are being replaced by animal NPCs. Only toyed with the idea of doing it fully, sort of like the game The Long Dark, where your biggest threats to survival are entirely natural (animals, weather, etc). What's stopped me up to this point has been the sheer volume of work involved, especially given how extensively zeds are currently spread throughout the 7DTD XML files. I'd love to see a full conversion mod or modlet to only have natural threats, even though I'm not sure I'd play it exclusively instead of also killing zombies.

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What you're describing is close to what I'm currently aiming for in my modding project. I want a co-op experience with exploring and scavenging during the daytime, finding safe houses and maybe barricading yourself, and then during the night you use the time to repair/modify your gear, lvl up, plan the next day's venture and of course share a meal.
That's how I try to play 7DTD currently. It can be challenging though, especially with zeds that can bash concrete and steel into rubble in seconds. But I would definitely give that mod or modlet a whirl, if someone (else) puts in the work. Sheepish grin

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The tricky part is finding a game balance that both is challenging and fun but also offers longevity.

I would imagine a world where food and ammo is extremely scarce and the number of zombies is extremely high but without special abilities and easily kill able through head trauma.

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I like it!

Thanks for your comments, and catch you in game!

REV6:7-8

 
Updated OP with signature links, to make it easier for people to find my other works in the forums.

Hope this helps, and cheers!

REV6:7-8

 
Where is it established that their bodies have fully retained physical properties of human bodies?Where is it established that they actually seek to digest what they chew on?

Where is it established that their muscular tissue requires oxigenation and hasn't completely changed its composition to something completely different? (Which could aswell lead to explanations as to how they have fists of steel punching thru concrete now...)
The simplest way to debunk the zombies we see is to understand very basic chemistry/physics. You need energy (calories) to actuate the zombies' bodies. No matter what's doing it...an infected brain, strange microorganisms, or nanobots, you need an energy source for walking, running, leaping zombies that never tire. That's it. End of debate. Unless you want to cross into the realm of the supernatural (which I do!), you're limited by this concept.

When I play, I just presume that all the zombies I see are relatively recently infected and are running off the body's food reserves and perhaps the death throws of a digestive system. I put the whole oxygenation of the nervous system out of my head, because it's a game and stuff.

Anyways...it sounds like I'm cut from similar cloth as OP. I like the traditional walking zombies and was in high school in the early 80's (and I played a whole lot of Everquest). I also prefer the supernatural (curse, voodoo, etc.) zombies because there's so much more you can do with them AND there's zero loss of immersion due to bad science.

I fondly imagine this game with some zombies that can only be destroyed by burning or decapitation. Nothing more I'd like to see than other forms of undead....stuff you can only really run away from unless you have some very special gear/training. Which reminds me...all this talk about digging zombies....when can we get a graveyard where you're suddenly surrounded by zombies who have violently exhumed themselves?

I know that the last 100 or so zombie films have made the supernatural z's much less popular...and running, jumping, crazy zombies keep us on our toes, but those old Romero films weren't about being in a FPS...they were about the horror of running low on ammo and being boxed in and cornered by the endless dead when you thought you had a way out of that market you desperately needed to loot. Swinging that axe made you invincible against the slow z's....but....you're getting tired...so tired.

-Morloc

 
The shambling Romero zombie is my preferred style. The acid spitting green glowing superzombies are just mechanics to destroy bases faster and now zombies destroy bases in seconds unless you trick the ai, not exactly immersive.

The horror of slow hordes of unending zombies is the knowledge that, eventually, no matter what you build or loot. Some mistake or weak point is going to get you killed, its just a matter of time! This is where TFP should have capitalized, but given the limits of unity things went a different way and we still have an enjoyable game to play! It will never be perfect for us all but i still enjoy it immensely and one day, one day we might all get the game close to how we would like it.

 
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Which reminds me...all this talk about digging zombies....when can we get a graveyard where you're suddenly surrounded by zombies who have violently exhumed themselves?

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There's a mini version of that around many of the church POIs, and the underground crypt near the cathedral church in Perishton on the Navezgane map. But it would be cool to come over the crest of a hill to find a sprawling cemetery that the player needs to cross to scavenge supplies from the town on the other side... and then things go horribly wrong.

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I know that the last 100 or so zombie films have made the supernatural z's much less popular...and running, jumping, crazy zombies keep us on our toes, but those old Romero films weren't about being in a FPS...they were about the horror of running low on ammo and being boxed in and cornered by the endless dead when you thought you had a way out of that market you desperately needed to loot. Swinging that axe made you invincible against the slow z's....but....you're getting tired...so tired.

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That's what I had in mind when I first made what became the REALITY CHECK modlets package (link in OP).

I wanted a return to the Romero zombies I grew up with. So I stripped out cops, dogs, ferals, radiateds, snakes, spiders, wolves, vultures, and zombies bears. I didn't mind seeing most of the food type animals (non-zombie bears, boars, chickens, and deer), but the running, flying, projectile vomiting, and rapidly-healing zombies and critters just didn't add to my personal enjoyment of the game.

Thanks for your comments, and catch you in game!

REV6:7-8

 
The shambling Romero zombie is my preferred style. The acid spitting green glowing superzombies are just mechanics to destroy bases faster and now zombies destroy bases in seconds unless you trick the ai, not exactly immersive.
+1

The horror of slow hordes of unending zombies is the knowledge that, eventually, no matter what you build or loot. Some mistake or weak point is going to get you killed, its just a matter of time!
That buildup of suspense is more exciting to me personally than fast-paced arcade style moments that are more about hand-eye coordination than plot progression.

This is where TFP should have capitalized, but given the limits of unity things went a different way and we still have an enjoyable game to play! It will never be perfect for us all but i still enjoy it immensely and one day, one day we might all get the game close to how we would like it.
In the meantime, we can add modlets to customize the game to our own personal preferences.

I never set out to be a 7DTD modlet developer but became one out of what I felt to be necessity, because I saw so much POTENTIAL for 7DTD to be my next EverQuest (which I played exclusively for years, forgoing all other vid games)... after making several personalization tweaks.

Thanks for your comments, and catch you in game!

REV6:7-8

 
The simplest way to debunk the zombies we see is to understand very basic chemistry/physics. You need energy (calories) to actuate the zombies' bodies. No matter what's doing it...an infected brain, strange microorganisms, or nanobots, you need an energy source for walking, running, leaping zombies that never tire. That's it. End of debate. Unless you want to cross into the realm of the supernatural (which I do!), you're limited by this concept.
When I play, I just presume that all the zombies I see are relatively recently infected and are running off the body's food reserves and perhaps the death throws of a digestive system. I put the whole oxygenation of the nervous system out of my head, because it's a game and stuff.

Anyways...it sounds like I'm cut from similar cloth as OP. I like the traditional walking zombies and was in high school in the early 80's (and I played a whole lot of Everquest). I also prefer the supernatural (curse, voodoo, etc.) zombies because there's so much more you can do with them AND there's zero loss of immersion due to bad science.

I fondly imagine this game with some zombies that can only be destroyed by burning or decapitation. Nothing more I'd like to see than other forms of undead....stuff you can only really run away from unless you have some very special gear/training. Which reminds me...all this talk about digging zombies....when can we get a graveyard where you're suddenly surrounded by zombies who have violently exhumed themselves?

I know that the last 100 or so zombie films have made the supernatural z's much less popular...and running, jumping, crazy zombies keep us on our toes, but those old Romero films weren't about being in a FPS...they were about the horror of running low on ammo and being boxed in and cornered by the endless dead when you thought you had a way out of that market you desperately needed to loot. Swinging that axe made you invincible against the slow z's....but....you're getting tired...so tired.

-Morloc
I was actually thinking about how a corpse could reanimate into a zombie and what I came up with is a virus (or some other type of microscopic lifeform) acting similar to the way nanotechnology would work (at least in sci fi type literature)

Each "virus" entity would be able to alter things on a molecular level. They can change human cells and even changes themselves to suit the task.

The virus would have a colony/network/hivemind type of life. They live to spread and reproduce.

They would take over and replace many of the bodies functions. They'd act as the nervous system spreading neurotransmitters to actuate muscles. They'd (in a minor fashion) repair tissues as needed. In the stomach they'd convert 100% of matter into needed energy & repair materials. (why else would zombies not poo or explode?)

In the mouth, they would convert themselves to infect & spread. This is why zombie bites are so deadly and blood splatter is much less so.

Anyways just my thoughts on it.

 
Yeah, that's the "strange microorganism" option ;)

It's still super-natural...I just assume go straight to Supernatural and get rid of the pretense, but I don't mind suspending my disbelief :)

-Morloc

 
There are many instances in nature of organisms taking over hosts, some quite disgusting! But it is an intriguing thought and not at all unrealistic. The world is overdue a pandemic, hence the panic over bird flu etc. Those reports last year of zombies in america that turned out to be drug related raised the hackles for a few minutes lol. Who's to say what form the next global pandemic will take? We already know disease can cross species swine/avian flu so why not one of these parasites?

Here in england guns and ammo are scarce and trying to cave heads in a la tv would soon prove how far stamina would actually get you. I shall take my zombies slow and shambling please with skulls of cardboard, wouldnt want things to get out of hand old chap!

 
There are many instances in nature of organisms taking over hosts, some quite disgusting! But it is an intriguing thought and not at all unrealistic. The world is overdue a pandemic, hence the panic over bird flu etc. Those reports last year of zombies in america that turned out to be drug related raised the hackles for a few minutes lol. Who's to say what form the next global pandemic will take? We already know disease can cross species swine/avian flu so why not one of these parasites?
https://www.ajc.com/news/national/killer-herpes-from-florida-monkeys-could-pass-humans-scientists-warn/5FmNC3Po8lM2KvRbcNxU4N/

"Brass Monkey - that funky Monkey

Brass Monkey junkie

That funky Monkey"

- Beastie Boys, 1987

Here in england guns and ammo are scarce and trying to cave heads in a la tv would soon prove how far stamina would actually get you. I shall take my zombies slow and shambling please with skulls of cardboard, wouldnt want things to get out of hand old chap!
Brits still have access to kitchen knives. As many times as I've sliced myself doing meal preps, and from the times in my life where I've been in physical conflict involving knives and other close-quarters weapons, I know two things... (1) I wouldn't want to be cut with serious intent by someone wielding a kitchen knife, and I wouldn't hesitate to use a kitchen knife with serious intent if my life depends upon it.

Thanks for your comments, and catch you in game!

REV6:7-8

 
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