Scyris
New member
Alright this will be a bit long.
So far A20 has been pretty good, the Art team did some amazing work with the new models and textures. Game runs better than it ever has for me. Skill system still sucks though as its too gated. Lowering it down to 3 stats with all weapons in 1, all defensive stuff in another and then a 3rd survival tree would be better. Love the new RWG both in how fast it is and the fact it creates towns that look like actual towns in RWG. Game still has a issue due to the stat system of basicaly forcing everyone to get high STR or else you'll mine slow as hell for very little resources, my Idea of splitting it into 3 stats would work better as you can access all weapons under 1 tree. Survival tree is stuff like cooking, armor skills, sneaking etc. Love the new trader system its nice not being locked to the highest tier you can do, and the tier up rewards are nice, apparently the bicycle for hitting t2 quests unlocked is static and is always offered, so Doing 10 t1 quests can get you a early bicycle. I also like how you can upgrade bars to steel now. it follows the usual path of wood->stone->concrete->steel, if your looking for it, its in the shape menu under catwalks. Overall I am pretty pleased with a20, other than the skill system not being made better/less gated anyway.
Moving on lets discuss the pipe weapons. This is what I think of them.
Pipe Pistol: Its damage per shot is fine, its fire rate is fine, but that reload needs to be made faster as it completly kills the weapon.
Pipe Rifle: This is basically the hunting rifle we used to have. good per shot damage semi-slow reload.
Pipe Shotgun: Ok this thing is just terrible, the damage per shot is really low, far to low for how long of a reload it has. It needs to hit much harder to warrant that reload speed.
Pipe Machine gun: This thing is amazing, Good per shot damage, good Mag size, decent accuarcy and a pretty fast reload on it too, not to mention the reload animation I feel looks really nice. Overall best pipe gun right here. Only downside is its ammo is rarer than the rest.
Pipe Baton: this thing is in a weird spot, a t6 pipe baton is weaker than a t3 baseball bat, so if your a str build by the time you find one you could make a baseball bat thats overall better.
Issues I have noticed: The vehicle disappear issue is back again, I had a bike parked outside by the road when I started a quest, when I was done the quest it was somehow buried 4-5 blocks underground inside the poi I was questing in and I had to dig my bicycle back up. Some of the animations are also glitchly especially the new zombie crouch, i've had one in a single player game hit me from across the room when they are crouched like that. Unsure if this is a bug or not, but enemies seem to have slightly randomized health pools now. I am going to guess its intended though, does keep you on your toes a bit more as you never know if that hit WILL be a 1 shot or not till you actually take it. I play on warrior diffculty, aparently on insane the health pool randomization is much worse. Some things also have weird hit boxes, like upgrading wood spikes to iron spikes for an example. Before you had to aim at the center, now its more near the bottom. Blocks were also supposed to now downgrade however some doors still do this and require you to swap back and fourth between tools to bust them down.
Personal issues: I wish you could set what the default base block is for the selectors. For example for the wood frame shapes, I'd prefer if it default to the wood frame you can see thru instead of the solid block. You can switch to it manually but each time you run out or something you have to redo it as it doesn't save the last shape used or lets you set a default selection. Another issue is still the lack of any real endgame, we need a tier higher than steel, steel has been the top tier for a very VERY long time, its time we get something above that which we have to work for, Maybe some sort of made up alloy you can only find in loot so you need to save any piece of it you find to make things with later.. Pimptanium sounds kinda good... sorry couldn't resist. Loot chests being locked in t3 and up poi's is also extremly annoying, it often takes me longer to open that thing than it does to clear the poi for a clear quest, needs to be some way or some trigger you can do that unlocks it, as you do the quest/explore the poi, if this does exist already please let me know how.
All in all other than the issues i've found and my personal issues, I have to say this is easly the best alpha yet, really all the game needs is a skill system tweak (lower stats from 5 to 3, with groupings for combat, defensive and survival for example) and then something for actual endgame that takes time to obtain due to rarity.
So far A20 has been pretty good, the Art team did some amazing work with the new models and textures. Game runs better than it ever has for me. Skill system still sucks though as its too gated. Lowering it down to 3 stats with all weapons in 1, all defensive stuff in another and then a 3rd survival tree would be better. Love the new RWG both in how fast it is and the fact it creates towns that look like actual towns in RWG. Game still has a issue due to the stat system of basicaly forcing everyone to get high STR or else you'll mine slow as hell for very little resources, my Idea of splitting it into 3 stats would work better as you can access all weapons under 1 tree. Survival tree is stuff like cooking, armor skills, sneaking etc. Love the new trader system its nice not being locked to the highest tier you can do, and the tier up rewards are nice, apparently the bicycle for hitting t2 quests unlocked is static and is always offered, so Doing 10 t1 quests can get you a early bicycle. I also like how you can upgrade bars to steel now. it follows the usual path of wood->stone->concrete->steel, if your looking for it, its in the shape menu under catwalks. Overall I am pretty pleased with a20, other than the skill system not being made better/less gated anyway.
Moving on lets discuss the pipe weapons. This is what I think of them.
Pipe Pistol: Its damage per shot is fine, its fire rate is fine, but that reload needs to be made faster as it completly kills the weapon.
Pipe Rifle: This is basically the hunting rifle we used to have. good per shot damage semi-slow reload.
Pipe Shotgun: Ok this thing is just terrible, the damage per shot is really low, far to low for how long of a reload it has. It needs to hit much harder to warrant that reload speed.
Pipe Machine gun: This thing is amazing, Good per shot damage, good Mag size, decent accuarcy and a pretty fast reload on it too, not to mention the reload animation I feel looks really nice. Overall best pipe gun right here. Only downside is its ammo is rarer than the rest.
Pipe Baton: this thing is in a weird spot, a t6 pipe baton is weaker than a t3 baseball bat, so if your a str build by the time you find one you could make a baseball bat thats overall better.
Issues I have noticed: The vehicle disappear issue is back again, I had a bike parked outside by the road when I started a quest, when I was done the quest it was somehow buried 4-5 blocks underground inside the poi I was questing in and I had to dig my bicycle back up. Some of the animations are also glitchly especially the new zombie crouch, i've had one in a single player game hit me from across the room when they are crouched like that. Unsure if this is a bug or not, but enemies seem to have slightly randomized health pools now. I am going to guess its intended though, does keep you on your toes a bit more as you never know if that hit WILL be a 1 shot or not till you actually take it. I play on warrior diffculty, aparently on insane the health pool randomization is much worse. Some things also have weird hit boxes, like upgrading wood spikes to iron spikes for an example. Before you had to aim at the center, now its more near the bottom. Blocks were also supposed to now downgrade however some doors still do this and require you to swap back and fourth between tools to bust them down.
Personal issues: I wish you could set what the default base block is for the selectors. For example for the wood frame shapes, I'd prefer if it default to the wood frame you can see thru instead of the solid block. You can switch to it manually but each time you run out or something you have to redo it as it doesn't save the last shape used or lets you set a default selection. Another issue is still the lack of any real endgame, we need a tier higher than steel, steel has been the top tier for a very VERY long time, its time we get something above that which we have to work for, Maybe some sort of made up alloy you can only find in loot so you need to save any piece of it you find to make things with later.. Pimptanium sounds kinda good... sorry couldn't resist. Loot chests being locked in t3 and up poi's is also extremly annoying, it often takes me longer to open that thing than it does to clear the poi for a clear quest, needs to be some way or some trigger you can do that unlocks it, as you do the quest/explore the poi, if this does exist already please let me know how.
All in all other than the issues i've found and my personal issues, I have to say this is easly the best alpha yet, really all the game needs is a skill system tweak (lower stats from 5 to 3, with groupings for combat, defensive and survival for example) and then something for actual endgame that takes time to obtain due to rarity.
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