I agree that with the advent of perks to harvest more yield per plot, a balance was needed. I have, as stated in my earlier post, resigned to the fact that I'll never again be able to industrial scale farming to support my group.You have the right to love creating large farms. But if TFP allow it, it removes the survival aspect of the game. It's like saying "I like having all the weapons of every color and all the statistics, so it should be easier to get hold of weapons. " It may be good for a collector, but not so good for the gameplay.
With 20 farm plots, you are autonomous. Beyond that, it's only for the aesthetics of an industrial farm. Better to mod the game or use creative for that.
But still, 36 plots by day 22 (120 minute days) going all in with perks and activity prioritization to maximize it? I consider 10 of each crop a minimum to be able to call it a farm at all. Otherwise it's just a little garden, and the game feature should be renamed as such. Gardening. I'm not interested in decorating my base with a farm plot in a corner, (there's potted plants for that). I want a meaningful system for creating food. We already have the food poisoning to balance out farming, so I don't think it's unreasonable to be able to have a small farm with 10 of each crop by the time you reach mid game.