Long running servers need to reset chunks or spawn cars and other limited resources regularily, so I heard. So why not gore piles too?So I took your guys' advice and had little trouble finding the nitrate but the bottle neck for my whole server is the rotting flesh. Not only do you have to kill wild animals to get it (or magically find these gore piles that someone else hasn't already harvested), but there just aren't that many animals. I had to kill 2 whole zombie bears to get enough meat to make 1 farm plot. So from a game design perspective that's severely limiting since farming typically requires more than a few plots to be effective. Some may say there are hunter perks to increase yield, but it seems silly to have to boost hunter and living off the land to farm. With dirt everywhere it just seems silly to gatekeep this. Farm plots, rotting flesh etc should all add extra yield but regular soil SHOULD be able to host plant life. I think that'd be the best compromise in my mind.
Animal hunting was always a long-term side activity in the game. You never could say "I go hunting now" and be sure to come back with a bag full of meat. Take no hunter perks and you need to accept a low return from hunting.
I find the balance in SP and co-op private MP quite good at the moment. In my SP game I have about 14 farm plots at day ~25 (60 minute days). I already have a generous stack of ingredients and cooked food now. If I desperately needed more rotten meat I probably would hit one of the small military bases, they have body bags lying around by the dozen.
Kudos to Orclover for a nice theory :cocksure:
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