PC My honest thoughts on A17 so far

Zorngodofall

New member
So I've been playing this game since A4 or so and I've seen everything. From ancient memory leaks that made me play the game 10 minutes at a time to old times when we had things like hornets and invincible buildings built in water. From the times we made guns with molds and building blocks were cubes to schematics to what we have to work with today. Played a lot of navezgane and RWG. Came back to play the obligatory A17 to see what has changed.

I actually had what I thought was the best seed I had seen yet. Found a nice place to setup near a watersource, trader and trees. Found several cities that were almost chainlinked together. It was really cool, disappointing the map was only 8kx8k because late game you get bored of staring at the same scenery repeatedly.

Progression has become even more of a mess than it ever has before. Unnecessary level gates (have not tested P231), harsh limitations on resource gathering and basically everything we've had to deal with before being made more difficult, including very strange zombie AI. I think the main problem is that the game just keeps getting more grindy. Took like 8 hours to build a concrete bunker, which just seems to be a bit much. A16 had an OK balance of resource collections to available resources, things weren't too easy or too difficult- I still had concrete by day 7 in a17. People are going to break the progression system regardless of what you do. Honestly a reasonable resource balance with a bit less difficulty than a17 is what we need- A16 was fine. 6/10

Zombie AI. Revert it immediately. It's just complete trash for what this game is. Zombies have no place in the game pathing as they currently are. It's extremely exploitable and completely broken. And this is just by random things. I actually a group of about a dozen or so sprint around my base in a circle before they decided to stop and try and take out a block. Watched a horde during horde night randomly jump on one wood block and then off of it, running around in a circle trying to get to me. It's just really really bad. Zombies shouldn't auto path in broken ways like this and they absolutely should not path through mazes perfectly.

360 degree defenses around your base was how the game needs to function. The game is so exploitable atm, it's not funny. Just make a wall of concrete with a single path leading directly to you and it's GG; because they aren't even going to try and break out multiple zones of entry, which was one part of what made horde nights difficult at the later stages. This is just a joke. 4/10

Vehicles- The bicycle is worthless- the minibike is heavily nerfed, the motorbike is good and the jeep is ok. All the vehicles need to be upgradable- The engine quality system in a16 was a GOOD feature- It gave you another form of vehicle progression and there's no reason we shouldn't have that same feature, it would just go better with the current form of vehicle progression we have. 7/10

Looting & crafting resource acquisition: It's trash right now. Removing zombie loot was a bad idea. We got a lot of really important 'low tier' or 'common' resources from them. Like duct tape, bones and etc, all things which are vital to end game progression and crafting. I've literally been doing loot runs to go and find duct tape and bones- I shouldn't have to do that. 4/10

The new dungeon style POI's. I have to admit, those have been really cool and really good. It's clear a lot of work went into those things and you guys did a great job. A bit of work is needed to balance the zombies though. 8/10

Endgame

Endgame is as broken and boring as it's ever been. It literally devolves to going to your coal mine for a day, your potsassium nitrate mine for a day, hunting brass for a day, crafting bullets and miscellanious things and then base building for a couple of days. It's literally just a complete grindfest and the current state of looting and how the trader functions means this is all you have to do to perpetually progress through the game.

As an addendum to the loot debacle- Here's something you need to work on. Give me a reason to go out and loot past day 28. I don't need more shotguns and pistols, I don't need tools i can craft, i shouldn't have to specifically hunt for trash can level materials. For the love of god increase ammo drop rates - I should not ever spend more ammo than i get back when I specifically go out and look for it.

I'm guessing it will be an A18 or possibly A19 feature, but give us customizable guns now that you have the tools to do so. Allow us to go out and find m416's or g36c's or different varieties of weapons and put a lot of thought into that system- It would add a lot of longevity and replayability as well as a reason to loot at end game. I've had an AK since A13 or something and I'm pretty sick of it as my primary weapon.

bottom line I guess is we need more of an endgame than a bullet grinding and base rebuilding simulator, especially 5 years into development on what is basically the same game. 6/10. Things have improved, but not by enough or a lot, I'm still breaking the game by day 28 and getting bored of it after that.

Optimization: The change over to DX11 and building the basic framework for vulkan was an amazing realization, TFP. The game looks a lot better and I'm getting decent utilization out of my hardware on par with other games. It still needs to get a lot better. I shouldn't ever, ever, ever, ever, ever be at 50fps on a 1080ti on 1080p. My frame rate should be 4x that if not more for the visual fidelity the game is at. It's still awful. You guys need to clean up the code for how chunks loads, clean up the zombie code and clean up the code around trees.

This needed to happen 5 alphas ago and the perpetual excuse that this game is 'early access' is starting to wear thin with people and it doesn't make sense for a game not to be more optimized than this, five years into a game. Cleaning up things isn't somehow going to make them more messy later on, especially when it comes to things like zombies.

6/10. Was playable and 60 fps most of the time on extreme overkill hardware.

Overall - I'm going to be generous and give this a 7/10. It's OK, it's not terrible, it's not great, it's more of the same with a little bit more content yet the same problems remain. I'm still hooked for a lot of the early progression and bored to death at day 30.

Wrapping up.

Please understand this. I only give you this criticism because of what this game means to me. regardless of the flaws this will go down as one of my favorite games of all time. I'm really just thankful this game exists at all despite the flaws.

 
Agree with everything except about zombie loot. I love loot, but needing to loot constantly was a hassle.

On the other hand the most thing I agree with is:

360 degree defenses around your base was how the game needs to function. The game is so exploitable atm, it's not funny. Just make a wall of concrete with a single path leading directly to you and it's GG; because they aren't even going to try and break out multiple zones of entry, which was one part of what made horde nights difficult at the later stages. This is just a joke. 4/10
About endgame... almost all player want more endgame. But it seems they opted to make the game last longer by slowing the early game instead of making some endgame mechanic. A year ago I poposed some "beacons" or whatever that appear in different zones, and you got X time to build a defense around them bc a horde will try to destroy them, and if you succeed it opens and you get cool loot. By using game mechanics, with not a lot of development, they could add the need for building many fortresses around the map for getting more loot.

But no, we got decreased stamina regen so the game lasts longer.

 
Zombie AI. Revert it immediately. It's just complete trash for what this game is. Zombies have no place in the game pathing as they currently are. It's extremely exploitable and completely broken. And this is just by random things. I actually a group of about a dozen or so sprint around my base in a circle before they decided to stop and try and take out a block. Watched a horde during horde night randomly jump on one wood block and then off of it, running around in a circle trying to get to me. It's just really really bad. Zombies shouldn't auto path in broken ways like this and they absolutely should not path through mazes perfectly.
Completely agree with this. The AI in A16 needed just a tweak to prevent the running in circles and spinning on spikes, that was ALL. Once again they allowed some smart ass to completely rework it instead, and screwed the game in the process, making it a lot less fun. [i am seriously thinking that all new employees at TFP must be grumpy salts, determined to share their own grumpy saturnine natures with all players of the game].

The fact they now path like Pacman is a step backwards. Players will, quite rightly, surround their bases with rows of traps. Why wouldn't they? Now when one or two of those traps is destroyed, it is heart-breaking to see every single zombie in the area that comes near walk all the way round your base to attack the one gap that has already been created in your trap line.

Looting & crafting resource acquisition: It's trash right now. Removing zombie loot was a bad idea. We got a lot of really important 'low tier' or 'common' resources from them. Like duct tape, bones and etc, all things which are vital to end game progression and crafting. I've literally been doing loot runs to go and find duct tape and bones- I shouldn't have to do that....As an addendum to the loot debacle- Here's something you need to work on. Give me a reason to go out and loot past day 28. I don't need more shotguns and pistols, I don't need tools i can craft, i shouldn't have to specifically hunt for trash can level materials. For the love of god increase ammo drop rates - I should not ever spend more ammo than i get back when I specifically go out and look for it.
It's meant to be the mods. LMAO. I had plenty of mods when I hit the "I have everything point". Enough to fill slots in many more guns than I actually owned. I didn't even need mods. So there was NOTHING I needed except gunpowder and paper. NOTHING. And for me this was day 30, with merely half the town I spawned beside having been explored and looted.

Once again, they dumbed down A16 without realizing the consequences. In this case, the removal of gun parts. Did TFP not even realize that gun parts WERE the end game? And if you remove them you need to replace them with a different endgame, and not these crappy mods?

 
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Come on, don't tell me the ai is broken. they behave like jumping zombies should. prove?





Well. that was sarkasm. a bit....

 
i dont agree at all your post a big hard sad negative opinion overall.. revert ai is trash ok so nothing was ever good with you then? just asking, improvement isnt improvements for u? i quess u have such a high standard u are picky with what u eat too?

jokes aside, i love a17 dont care if its grindier at all, makes it more sandboxy and challenging. i dont understand how u can complain so much you make an whole essay with no breathing room. grammar and sentences arent your strong suite?

imo your way to extreme.. getting tired of same old scenariy? what u mean again high standard for a video game, whats the point in saying you get tired of watching same hills or same scenery? do you move house every year or something? you cant stick to 1 place for more then 12 mnths? again high standards imo.

 
have not tested P231

Zombie AI. Revert it immediately. It's just complete trash for what this game is.
I tried to read OP's complete post, but then they go on and admit they haven't even played the 2nd to last update, let alone the most recent one, and then they somehow go on to demand the return of A16 AI. Two serious flaws in their commentary that, while clearly written from experience, seriously misses the mark on quite a few subjects.

Claiming all loot is buggered because zombies no longer drop it? You want low level loot that you used to get from zombies, go check the trash. It works for me, and everyone else. There was a reason zombie loot dropping was removed (which I'll address below).

Dismissing the bike as useless? You provide absolutely no reason for this claim.

To be fair, I do agree with the optimisation, but then anyone playing from A4 will know that the game has never been fully optimised (for whatever reason). However you ask for old zombies to drop loot, yet that mechanism slowed the game down and one of the main reasons it was removed. You need to make up your mind here. It was removed to make it run better, return it and it runs worse.

Got to say though, that while there is some merit in what was written, a lot of it is easily addressed and the rest just seems like you've spent little time playing A17 (including the latest of patches which counters a few of your main points) and just "gone off on one".

 
yep 100% correct, lay veterans having grudges from before LUL and the "chore" by not being lvl 40 within 3 days LUL am sure of it... concrete on day 7 ??? i barely manage to get too forge iron LUL how da ♥♥♥♥ i had 250 cenment mixed at day 8 after horde night, and i was like lvl 20 from all zombies id killed, duno how someone kills more zombies then me early but hey thats just meright.

 
Come on, don't tell me the ai is broken. they behave like jumping zombies should. prove?
So, what we have in A17 is considerably better AI, but with the improvement has come a predictability. In A16 at times you couldn't guarantee the zombie wasn't going to just ignore you or run around in circles, let alone come in your direction. If they hit an obstacle they now attempt to go round it or jump it, in A16 they would just continually bump against it, jumping in the one spot and achieving nothing. In A16 we had the case that if you were in any way underground you were completely untouchable. You could literally dig a 4 meter deep hole, place a hatch on top of it and that would be enough to avoid a horde night.

I get that the current testing people are doing is showing up the ways the AI can be exploited but surely this is a good thing. TFP don't have the resources to machine learn their AI, so they need to rely on us - that's half the reason it's experimental not stable. Finding exploits makes the next iteration of AI better so for people to complain about that seems misplaced to say the least.

Some people claiming it should be ripped out and replaced with A16 AI? That, my friends, is just utter madness.

 
@ricp: ehm...did you watch the video? Thats better than in a16? really? Dumb zombies were better. they didn't go for the open door, didn't circumvent the traps you place, had collision with other zombies, so not all of them are in one space, and felt more like zombies.

So i can fully understand, when someone is asking for the old ai. I don't think, they can make improvements to this one. If i was tfp, i would put in the old ai for the zombies, and save the new one for the promised npc bandits (after fixing the collision thing).

 
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@ricp: ehm...did you watch the video?
Really? Come on buddy, less of that sort of nonsense. It's clear the issues with A17 AI, we all experience it. My point is that while building a better one you need to go through layers of testing. This is why we are all playing the experimental build and not the stable one.

So i can fully understand, when someone is asking for the old ai. I don't think, they can make improvements to this one. If i was tfp, i would put in the old ai for the zombies, and save the new one for the promised npc bandits (after fixing the collision thing).
I can understand it, it's just massively misplaced. If you don't like experimental, don't play it. However, don't claim that stuff in the experimental should be removed and replaced by the previous (much worse) stuff when the process of implementing that stuff is not complete.

 
If you don't like experimental, don't play it. However, don't claim that stuff in the experimental should be removed and replaced by the previous (much worse) stuff when the process of implementing that stuff is not complete.
I've never understood this response that so many give here. Don't play it? Come on, that's a lazy answer, we opt in to test. Don't claim that stuff should be removed and replaced by the previous stuff? Why not, because you feel it's better now? Is your opinion correct above someone else's? ....when the implementing is not complete? This is the prime-time to make such a request. Would you suggest those with issues wait until stable and then TFPs say, "you should have spoken up in experimental?

lol

 
I've never understood this response that so many give here. Don't play it? Come on, that's a lazy answer, we opt in to test.
You have utterly ignored the context, either intentionally or accidentally. This is experimental we are talking about, not stable. If people find issues with things that are not perfect, such as the AI, then quite rightly they should comment. So far it seems to be one major exploit that people have issues with - and don't get me wrong I share those concerns. What I don't do though is claim everything should be thrown out, all work lost and revert to an AI that is fundamentally not suited to the game.

It's also not being lazy, in fact I explained exactly why I hold that opinion.

 
You have utterly ignored the context, either intentionally or accidentally. This is experimental we are talking about, not stable. If people find issues with things that are not perfect, such as the AI, then quite rightly they should comment. So far it seems to be one major exploit that people have issues with - and don't get me wrong I share those concerns. What I don't do though is claim everything should be thrown out, all work lost and revert to an AI that is fundamentally not suited to the game.
It's also not being lazy, in fact I explained exactly why I hold that opinion.
I haven't ignored the context at all. The context remains that someone feels the new AI should be thrown out and you disagree, simplistic at it's base. Who am I, or you, to tell them to not play it and not voice their opinions lmao.

I stand by my statement that telling someone that disagrees with an experimental update to "not play it" instead of them testing it and voicing their opinion is a complete lazy response.

EDIT: fixed a typo

 
Really? Come on buddy, less of that sort of nonsense. It's clear the issues with A17 AI, we all experience it. My point is that while building a better one you need to go through layers of testing. This is why we are all playing the experimental build and not the stable one.

I can understand it, it's just massively misplaced. If you don't like experimental, don't play it. However, don't claim that stuff in the experimental should be removed and replaced by the previous (much worse) stuff when the process of implementing that stuff is not complete.
That video doesn't just show some random pathing bug, it underscores the fundamental flaw in the zombie AI - predictability.

It cannot be tweaked or adjusted to be better. TFP went completely in the wrong direction with that one. Zombies shouldn't navigate labyrinths like they do now, this is ridiculous and heavily exploitable. Zombies should move in your general direction and destroy the obstacles they face while also destroying some random player made blocks in their general vicinity. Your entire base should be under assault, not some path of least resistance.

 
... In A16 at times you couldn't guarantee the zombie wasn't going to just ignore you or run around in circles, let alone come in your direction. ...
While you can guarantee it in a17 doing one of the many cheap constructions that make it happen. Constructions that are encouraged bc they nerfed perimeter defenses.

a16 AI needed fixing, but the behaviour was right.

Now the AI still needs fixing, and the behaviour sucks, since it doesnt encourage perimeter defenses.

Im talking about right now ofc, they (shyly) said they were adding randomness so that they dont do the conga to a precise spot anymore. And I say shyly bc while they said it in some posts, in others they totally defend the new pathing defenses instead of the cool perimeter defenses, so Im not completly sure they mean it.

 
I stand by my statement that telling someone that disagrees with an experimental update to "not play it" instead of them testing it and voicing

their opinion is a complete lazy response.
You can stand by that statement all you like, it doesn't change the fact that you have manifestly misunderstood the point I am making.

I'm not sure what part of "experimental" it is that people don't understand, and while I find it incredible that people genuinely think that the A16 AI is in any way an improvement or worthy of returning to, I accept that might be their opinion. My point is that it's not finished yet so perhaps allow them to do that before asking for it to be completely removed.

To try and imply this is somehow me trying to deny people their right of opinion is, to say the least, asinine. In fact I had already stated that it's a good thing that people test and find fault in the AI.

 
yep 100% correct, lay veterans having grudges from before LUL and the "chore" by not being lvl 40 within 3 days LUL am sure of it... concrete on day 7 ??? i barely manage to get too forge iron LUL how da ♥♥♥♥ i had 250 cenment mixed at day 8 after horde night, and i was like lvl 20 from all zombies id killed, duno how someone kills more zombies then me early but hey thats just meright.
Uhhh I'm level 40 by 4-6 days so that point is null and void xD...

 
You have utterly ignored the context, either intentionally or accidentally. This is experimental we are talking about, not stable. If people find issues with things that are not perfect, such as the AI, then quite rightly they should comment. So far it seems to be one major exploit that people have issues with - and don't get me wrong I share those concerns. What I don't do though is claim everything should be thrown out, all work lost and revert to an AI that is fundamentally not suited to the game.
It's also not being lazy, in fact I explained exactly why I hold that opinion.
What makes your opinion so much higher than everyone else's? Asking to just roll things back to the old way certainly valid if you don't like a new system.

I was really excited when A17 exp dropped and I was very optimistic of the new changes. The more I play it the more I just want A16 back myself with just the new POI's. At this point I'm just hoping they stop changing things and release so I can mod the game the way I want. I feel they are taking one step forward and two steps back each build now.

This is the perfect time to let the dev's know and as long as a person is respectful like the OP was in their feedback I don't see any reason some one should take issue.

 
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