Item.xml
<item id="672" name="boiledFlesh">
<property name="CustomIcon" value="boiledMeat"/>
<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="HoldType" value="31"/>
<property name="Material" value="organic"/>
<property name="Stacknumber" value="50"/>
<!-- STK food -->
<property name="EconomicValue" value="52"/>
<property class="Action1">
<property name="Class" value="Eat"/>
<property name="Delay" value="2.1"/>
<property name="Use_time" value="..."/>
<property name="Gain_health" value="3"/>
<property name="Gain_food" value="10"/>
<property name="Buff" value="eatFood_9_Trigger"/>
<property name="Gain_water" value="5"/>
<property name="Gain_wellness" value="0.8"/>
<property name="Sound_start" value="UseActions/player_eating"/>
<!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
</property>
<property name="Smell" value="smallSmell"/>
<property name="Group" value="Food/Cooking"/>
<property name="CraftingSkillGroup" value="Cooking"/>
</item>
<item id="673" name="mixedStew">
<property name="CustomIcon" value="meatStew"/>
<!-- <property name="HandMeshfile" value="Items/Food/venison_stewHandPrefab" /> -->
<property name="Meshfile" value="Items/Food/venison_stewPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="23"/>
<property name="Stacknumber" value="50"/>
<!-- STK food -->
<property name="EconomicValue" value="60"/>
<property class="Action1">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Gain_health" value="3"/>
<property name="Gain_food" value="26"/>
<property name="Gain_water" value="5"/>
<property name="Gain_wellness" value="1.7"/>
<property name="Sound_start" value="UseActions/player_drinking"/>
<!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
<property name="Buff" value="stewWarming,eatFood_26_Trigger"/>
<property name="Create_item" value="bowl"/>
</property>
<property name="Smell" value="exLargeSmell"/>
<property name="Group" value="Food/Cooking"/>
<property name="CraftingSkillGroup" value="Cooking"/>
</item>
<item id="674" name="sweetMeatStew">
<property name="CustomIcon" value="vegetableStew"/>
<!-- <property name="HandMeshfile" value="Items/Food/venison_stewHandPrefab" /> -->
<property name="Meshfile" value="Items/Food/venison_stewPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="23"/>
<property name="Stacknumber" value="50"/>
<!-- STK food -->
<property name="EconomicValue" value="60"/>
<property class="Action1">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Gain_health" value="5"/>
<property name="Gain_food" value="40"/>
<property name="Gain_water" value="5"/>
<property name="Gain_wellness" value="1.8"/>
<property name="Sound_start" value="UseActions/player_drinking"/>
<!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
<property name="Buff" value="stewWarming,eatFood_26_Trigger"/>
<property name="Create_item" value="bowl"/>
</property>
<property name="Smell" value="exLargeSmell"/>
<property name="Group" value="Food/Cooking"/>
<property name="CraftingSkillGroup" value="Cooking"/>
</item>
<item id="675" name="canSweetStew">
<property name="CustomIcon" value="canBeef"/>
<property name="Meshfile" value="Items/Food/can_beefPrefab" />
<property name="Material" value="metal" />
<property name="Weight" value="5" />
<property name="EconomicValue" value="60" />
<property name="HoldType" value="3" />
<property name="Stacknumber" value="50" />
<!-- STK food -->
<property class="Action1">
<property name="Class" value="Eat" />
<property name="Delay" value="1.0" />
<property name="Use_time" value="..." />
<property name="Gain_health" value="0" />
<property name="Gain_food" value="20" />
<property name="Buff" value="eatFood_8_Trigger" />
<property name="Gain_water" value="-12" />
<property name="Sound_start" value="UseActions/player_eating" />
<property name="Create_item" value="canEmpty" />
</property>
<property name="Group" value="Food/Cooking" />
</item>
<item id="676" name="sweetMeat">
<property name="CustomIcon" value="meatStew"/>
<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="HoldType" value="31"/>
<property name="Material" value="organic"/>
<property name="Stacknumber" value="50"/>
<!-- STK food -->
<property name="EconomicValue" value="52"/>
<property class="Action1">
<property name="Class" value="Eat"/>
<property name="Delay" value="2.1"/>
<property name="Use_time" value="..."/>
<property name="Gain_health" value="10"/>
<property name="Gain_food" value="50"/>
<property name="Buff" value="eatFood_9_Trigger"/>
<property name="Gain_water" value="5"/>
<property name="Gain_wellness" value="1.0"/>
<property name="Sound_start" value="UseActions/player_eating"/>
<!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
</property>
<property name="Smell" value="smallSmell"/>
<property name="Group" value="Food/Cooking"/>
<property name="CraftingSkillGroup" value="Cooking"/>
</item>
The boiled flesh, sweet meat stew and mixed stew are another modders creations, but I have permission to use and update these. I have tried to submit in previous alpha's these recipes, but each time for some reason it failed to work.
recipes.xml
<recipe name="mixedStew" count="1" craft_area="campfire">
<ingredient name="canCatfood" count="1" />
<ingredient name="corn" count="1" />
<ingredient name="canDogfood" count="1" />
<ingredient name="bottledWater" count="1" />
</recipe>
<recipe name="sweetMeatStew" count="1" craft_area="campfire">
<ingredient name="boiledFlesh" count="1" />
<ingredient name="foodHoney" count="1" />
<ingredient name="potato" count="1" />
<ingredient name="corn" count="1" />
</recipe>
<recipe name="canStock" count="1" craft_area="campfire">
<ingredient name="femur" count="1" />
<ingredient name="bottledWater" count="1" />
</recipe>
<recipe name="boiledFlesh" count="1" craft_area="campfire">
<ingredient name="rottingFlesh" count="1" />
<ingredient name="canStock" count="1" />
</recipe>
<recipe name="sweetMeat" count="1">
<ingredient name="boiledFlesh" count="1" />
<ingredient name="foodHoney" count="1" />
</recipe>
<recipe name="sweetMeat" count="1" craft_area="campfire">
<ingredient name="boiledMeat" count="1" />
<ingredient name="foodHoney" count="1" />
</recipe>
<recipe name="foodHoney" count="1" craft_area="campfire">
<ingredient name="yuccaFibers" count="2" />
<ingredient name="goldenrodPlant" count="2" />
<ingredient name="chrysanthemumPlant" count="2" />
<ingredient name="bottledWater" count="1" />
</recipe>
<recipe name="canSweetStew" count="2" craft_area="campfire">
<ingredient name="sweetMeat" count="1" />
<ingredient name="canEmpty" count="1" />
</recipe>
<recipe name="canSweetStew" count="2" craft_area="campfire">
<ingredient name="sweetMeatStew" count="1" />
<ingredient name="canEmpty" count="1" />
</recipe>
<recipe name="canSoup" count="1" craft_area="campfire">
<ingredient name="boiledFlesh" count="1" />
<ingredient name="CanEmpty" count="1" />
</recipe>
<recipe name="canBeef" count="1" craft_area="campfire">
<ingredient name="boiledFlesh" count="1" />
<ingredient name="canEmpty" count="1" />
</recipe>
<recipe name="canPork" count="1" craft_area="campfire">
<ingredient name="boiledFlesh" count="1" />
<ingredient name="canEmpty" count="1" />
</recipe>
<recipe name="canChili" count="1" craft_area="campfire">
<ingredient name="mixedStew" count="1" />
<ingredient name="corn" count="1" />
<ingredient name="canEmpty" count="1" />
</recipe>
<recipe name="scrapPlastics" count="2">
<ingredient name="bloodDrawKit" count="1" />
</recipe>
It always confused me that you couldn't make scrap plastics from a blood draw kit. I mean, come on, scrap plastics? All you have to do is cut the kit up and what have you got, SCRAP PLASTIC. In MY game I usually end up with half a dozen kits AND still more in the Poppin Pills. So solution? Scrap them into plastics.
Enjoy!!
<item id="672" name="boiledFlesh">
<property name="CustomIcon" value="boiledMeat"/>
<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="HoldType" value="31"/>
<property name="Material" value="organic"/>
<property name="Stacknumber" value="50"/>
<!-- STK food -->
<property name="EconomicValue" value="52"/>
<property class="Action1">
<property name="Class" value="Eat"/>
<property name="Delay" value="2.1"/>
<property name="Use_time" value="..."/>
<property name="Gain_health" value="3"/>
<property name="Gain_food" value="10"/>
<property name="Buff" value="eatFood_9_Trigger"/>
<property name="Gain_water" value="5"/>
<property name="Gain_wellness" value="0.8"/>
<property name="Sound_start" value="UseActions/player_eating"/>
<!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
</property>
<property name="Smell" value="smallSmell"/>
<property name="Group" value="Food/Cooking"/>
<property name="CraftingSkillGroup" value="Cooking"/>
</item>
<item id="673" name="mixedStew">
<property name="CustomIcon" value="meatStew"/>
<!-- <property name="HandMeshfile" value="Items/Food/venison_stewHandPrefab" /> -->
<property name="Meshfile" value="Items/Food/venison_stewPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="23"/>
<property name="Stacknumber" value="50"/>
<!-- STK food -->
<property name="EconomicValue" value="60"/>
<property class="Action1">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Gain_health" value="3"/>
<property name="Gain_food" value="26"/>
<property name="Gain_water" value="5"/>
<property name="Gain_wellness" value="1.7"/>
<property name="Sound_start" value="UseActions/player_drinking"/>
<!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
<property name="Buff" value="stewWarming,eatFood_26_Trigger"/>
<property name="Create_item" value="bowl"/>
</property>
<property name="Smell" value="exLargeSmell"/>
<property name="Group" value="Food/Cooking"/>
<property name="CraftingSkillGroup" value="Cooking"/>
</item>
<item id="674" name="sweetMeatStew">
<property name="CustomIcon" value="vegetableStew"/>
<!-- <property name="HandMeshfile" value="Items/Food/venison_stewHandPrefab" /> -->
<property name="Meshfile" value="Items/Food/venison_stewPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="23"/>
<property name="Stacknumber" value="50"/>
<!-- STK food -->
<property name="EconomicValue" value="60"/>
<property class="Action1">
<property name="Class" value="Eat"/>
<property name="Delay" value="1.0"/>
<property name="Use_time" value="..."/>
<property name="Gain_health" value="5"/>
<property name="Gain_food" value="40"/>
<property name="Gain_water" value="5"/>
<property name="Gain_wellness" value="1.8"/>
<property name="Sound_start" value="UseActions/player_drinking"/>
<!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
<property name="Buff" value="stewWarming,eatFood_26_Trigger"/>
<property name="Create_item" value="bowl"/>
</property>
<property name="Smell" value="exLargeSmell"/>
<property name="Group" value="Food/Cooking"/>
<property name="CraftingSkillGroup" value="Cooking"/>
</item>
<item id="675" name="canSweetStew">
<property name="CustomIcon" value="canBeef"/>
<property name="Meshfile" value="Items/Food/can_beefPrefab" />
<property name="Material" value="metal" />
<property name="Weight" value="5" />
<property name="EconomicValue" value="60" />
<property name="HoldType" value="3" />
<property name="Stacknumber" value="50" />
<!-- STK food -->
<property class="Action1">
<property name="Class" value="Eat" />
<property name="Delay" value="1.0" />
<property name="Use_time" value="..." />
<property name="Gain_health" value="0" />
<property name="Gain_food" value="20" />
<property name="Buff" value="eatFood_8_Trigger" />
<property name="Gain_water" value="-12" />
<property name="Sound_start" value="UseActions/player_eating" />
<property name="Create_item" value="canEmpty" />
</property>
<property name="Group" value="Food/Cooking" />
</item>
<item id="676" name="sweetMeat">
<property name="CustomIcon" value="meatStew"/>
<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="HoldType" value="31"/>
<property name="Material" value="organic"/>
<property name="Stacknumber" value="50"/>
<!-- STK food -->
<property name="EconomicValue" value="52"/>
<property class="Action1">
<property name="Class" value="Eat"/>
<property name="Delay" value="2.1"/>
<property name="Use_time" value="..."/>
<property name="Gain_health" value="10"/>
<property name="Gain_food" value="50"/>
<property name="Buff" value="eatFood_9_Trigger"/>
<property name="Gain_water" value="5"/>
<property name="Gain_wellness" value="1.0"/>
<property name="Sound_start" value="UseActions/player_eating"/>
<!-- jar from cooking food <property name="Create_item" value="emptyJar" /> -->
</property>
<property name="Smell" value="smallSmell"/>
<property name="Group" value="Food/Cooking"/>
<property name="CraftingSkillGroup" value="Cooking"/>
</item>
The boiled flesh, sweet meat stew and mixed stew are another modders creations, but I have permission to use and update these. I have tried to submit in previous alpha's these recipes, but each time for some reason it failed to work.
recipes.xml
<recipe name="mixedStew" count="1" craft_area="campfire">
<ingredient name="canCatfood" count="1" />
<ingredient name="corn" count="1" />
<ingredient name="canDogfood" count="1" />
<ingredient name="bottledWater" count="1" />
</recipe>
<recipe name="sweetMeatStew" count="1" craft_area="campfire">
<ingredient name="boiledFlesh" count="1" />
<ingredient name="foodHoney" count="1" />
<ingredient name="potato" count="1" />
<ingredient name="corn" count="1" />
</recipe>
<recipe name="canStock" count="1" craft_area="campfire">
<ingredient name="femur" count="1" />
<ingredient name="bottledWater" count="1" />
</recipe>
<recipe name="boiledFlesh" count="1" craft_area="campfire">
<ingredient name="rottingFlesh" count="1" />
<ingredient name="canStock" count="1" />
</recipe>
<recipe name="sweetMeat" count="1">
<ingredient name="boiledFlesh" count="1" />
<ingredient name="foodHoney" count="1" />
</recipe>
<recipe name="sweetMeat" count="1" craft_area="campfire">
<ingredient name="boiledMeat" count="1" />
<ingredient name="foodHoney" count="1" />
</recipe>
<recipe name="foodHoney" count="1" craft_area="campfire">
<ingredient name="yuccaFibers" count="2" />
<ingredient name="goldenrodPlant" count="2" />
<ingredient name="chrysanthemumPlant" count="2" />
<ingredient name="bottledWater" count="1" />
</recipe>
<recipe name="canSweetStew" count="2" craft_area="campfire">
<ingredient name="sweetMeat" count="1" />
<ingredient name="canEmpty" count="1" />
</recipe>
<recipe name="canSweetStew" count="2" craft_area="campfire">
<ingredient name="sweetMeatStew" count="1" />
<ingredient name="canEmpty" count="1" />
</recipe>
<recipe name="canSoup" count="1" craft_area="campfire">
<ingredient name="boiledFlesh" count="1" />
<ingredient name="CanEmpty" count="1" />
</recipe>
<recipe name="canBeef" count="1" craft_area="campfire">
<ingredient name="boiledFlesh" count="1" />
<ingredient name="canEmpty" count="1" />
</recipe>
<recipe name="canPork" count="1" craft_area="campfire">
<ingredient name="boiledFlesh" count="1" />
<ingredient name="canEmpty" count="1" />
</recipe>
<recipe name="canChili" count="1" craft_area="campfire">
<ingredient name="mixedStew" count="1" />
<ingredient name="corn" count="1" />
<ingredient name="canEmpty" count="1" />
</recipe>
<recipe name="scrapPlastics" count="2">
<ingredient name="bloodDrawKit" count="1" />
</recipe>
It always confused me that you couldn't make scrap plastics from a blood draw kit. I mean, come on, scrap plastics? All you have to do is cut the kit up and what have you got, SCRAP PLASTIC. In MY game I usually end up with half a dozen kits AND still more in the Poppin Pills. So solution? Scrap them into plastics.
Enjoy!!