Hello survivors!
I rarely commented anything here (if at all
) but let me share my current experience about A17E build so far.
I've played it since it was released to the public in randomgen map, 2 hours day, nomad difficulty, 200% loot were my settings of choice.
Pros:
1. The game changed A LOT. In previous Alpha versions, I was dissapointed by zed AI and their inability to dig down. This is a real game changer and kudos to Fun Pimps for making it real!
2. The game feels more about surviving the zombies, not just building and walking within roaming hordes like superhero. I feel almost like first hours during A9 when I was surprised that Zombies attack walls and can get to me (fear is only worse now!)
3. Zombies jumping on each other to reach you is a great mechanic that should be further extended (think World War Z zeds piling up the wall)
4. New POI's are great and overall feeling of the map is positive for me. There are bugs, maps is smaller, but when playing Solo (like I do now), it does not matter that much.
5. Backpack limitation mechanism (where you can carry more, but at cost) is awesome! Never change it back again, please!
Cons:
1. Zombies destroy blocks too easy. It was already reported by many, and I only agree. There is a realism conflict in game design, where in one place you are over realistic with some settings that limits you, while on the other hand zeds are OP on unrealistic side of things. There should be a balance. Digging down (lets say to your underground base) should be much slower, especially while digging stone.
2. New skills and exp system is very limited and is all about killing Zed's. This is a total decrease of my freedom what I am supposed to do in the game.
3. I did a lot of Trader quests of Fetch/Hidden cache kind. Currently it is easy to exploit it and skip entire POI (too dangerous). Instead I take lots of wood frames, pile up (or dig down) and smash the building straight to the cache. I never did such kind of cheating before (I like to roleplay a bit) but that changed in A17 due to extreme difficulty and feral zeds in early days.
4. Zeds should have some kind of realism when it comes to tracking you - while you are in a building or underground, they should anchor to the last voice/heat they hear/feel and try to reach that point, instead of following the player dynamically. It is ok for blood moon horde, but normal roaming hordes and especially normal zeds should be simply MORE STUPID.
Suggestions that would improve the game (for me):
1. It would be best if iron and concrete structures were invincible for normal Zeds, so special zombies are needed. Lets make those policeman pukes stick to the walls and destroy them like fire burns wood + improve zombie jumping over each other abilities, so they can get to you other ways. Zombies destroying reinforced steel simply makes no sense and does not make me feel scared - it makes me feel irritated and confused, you can do better than that Fun Pimps!
2. While I love the way FP designed stats and perks, I should still get more exp from constantly repeating skill like mining. It was working great in A16!
3. I see no difference after giving some points in Miner69'r at how fast I am able to mine. There are also much less resources, which means I have to GRIND for hours in order to get resources to build an awesome base.
4. Speaking about building bases - with current zed settings and ability to destroy structures so easily, you are taking away from me the fun I had with building in this game. Before I never looked at other survival games of this kind, because 7DTD was the best at building. With A17 it's a BIG step back - too much grind to get resources and only few minutes during blood moon to destroy it. It's like my effort and time spent to build stuff in 7DTD is not count as valuable to game designers.
To sum up my post - I love this game more with A17 update, but unfortunately it is no longer a building+survival game for me, now it's more action survival game good to play in coop with friends. If that's the Fun Pimps way they see the game going, I am fine with that, but I would never understand why letting go one of your most advantages (compared to other games) which is base building (and defending)!
I rarely commented anything here (if at all

I've played it since it was released to the public in randomgen map, 2 hours day, nomad difficulty, 200% loot were my settings of choice.
Pros:
1. The game changed A LOT. In previous Alpha versions, I was dissapointed by zed AI and their inability to dig down. This is a real game changer and kudos to Fun Pimps for making it real!
2. The game feels more about surviving the zombies, not just building and walking within roaming hordes like superhero. I feel almost like first hours during A9 when I was surprised that Zombies attack walls and can get to me (fear is only worse now!)
3. Zombies jumping on each other to reach you is a great mechanic that should be further extended (think World War Z zeds piling up the wall)
4. New POI's are great and overall feeling of the map is positive for me. There are bugs, maps is smaller, but when playing Solo (like I do now), it does not matter that much.
5. Backpack limitation mechanism (where you can carry more, but at cost) is awesome! Never change it back again, please!
Cons:
1. Zombies destroy blocks too easy. It was already reported by many, and I only agree. There is a realism conflict in game design, where in one place you are over realistic with some settings that limits you, while on the other hand zeds are OP on unrealistic side of things. There should be a balance. Digging down (lets say to your underground base) should be much slower, especially while digging stone.
2. New skills and exp system is very limited and is all about killing Zed's. This is a total decrease of my freedom what I am supposed to do in the game.
3. I did a lot of Trader quests of Fetch/Hidden cache kind. Currently it is easy to exploit it and skip entire POI (too dangerous). Instead I take lots of wood frames, pile up (or dig down) and smash the building straight to the cache. I never did such kind of cheating before (I like to roleplay a bit) but that changed in A17 due to extreme difficulty and feral zeds in early days.
4. Zeds should have some kind of realism when it comes to tracking you - while you are in a building or underground, they should anchor to the last voice/heat they hear/feel and try to reach that point, instead of following the player dynamically. It is ok for blood moon horde, but normal roaming hordes and especially normal zeds should be simply MORE STUPID.
Suggestions that would improve the game (for me):
1. It would be best if iron and concrete structures were invincible for normal Zeds, so special zombies are needed. Lets make those policeman pukes stick to the walls and destroy them like fire burns wood + improve zombie jumping over each other abilities, so they can get to you other ways. Zombies destroying reinforced steel simply makes no sense and does not make me feel scared - it makes me feel irritated and confused, you can do better than that Fun Pimps!
2. While I love the way FP designed stats and perks, I should still get more exp from constantly repeating skill like mining. It was working great in A16!
3. I see no difference after giving some points in Miner69'r at how fast I am able to mine. There are also much less resources, which means I have to GRIND for hours in order to get resources to build an awesome base.
4. Speaking about building bases - with current zed settings and ability to destroy structures so easily, you are taking away from me the fun I had with building in this game. Before I never looked at other survival games of this kind, because 7DTD was the best at building. With A17 it's a BIG step back - too much grind to get resources and only few minutes during blood moon to destroy it. It's like my effort and time spent to build stuff in 7DTD is not count as valuable to game designers.
To sum up my post - I love this game more with A17 update, but unfortunately it is no longer a building+survival game for me, now it's more action survival game good to play in coop with friends. If that's the Fun Pimps way they see the game going, I am fine with that, but I would never understand why letting go one of your most advantages (compared to other games) which is base building (and defending)!
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