Ghostlight
New member
I've now got to grips with A18 mining. It is very efficient, but just so very BORING compared to boulder flitting, which I found stimulating; exactly as Jysen described.
Have you tried borg ship flitting? Might feel absolutely PicardianI've now got to grips with A18 mining. It is very efficient, but just so very BORING compared to boulder flitting, which I found stimulating; exactly as Jysen described.
I have a fully destructible voxel world so I think anything is possible.13) You have a fully destructible voxel world and you think mining should consist of breaking surface boulders?
Your missing the point, it's not about how destructive the world is, nor was it ever stated mining was entirely based upon boulders. It was an alternative to mining that yielded some resources, and kept the player above ground level. I won't rewrite what I posted above lol, but for some of us, it was a good way to multitask while above ground. I could hunt, be hunted, find POI's and venture into areas I might never have ventured into, all the while still gain some resources at the same.13) You have a fully destructible voxel world and you think mining should consist of breaking surface boulders?
At the risk of turning the old debate about underground bases on its head, I personally like that you can no longer survive on boulder mining (to the extent that you need to mine at all anyway). There's now at least a reason to go underground, which, absent an underground base, there wasn't much of before this.Your missing the point, it's not about how destructive the world is, nor was it ever stated mining was entirely based upon boulders. It was an alternative to mining that yielded some resources, and kept the player above ground level. I won't rewrite what I posted above lol, but for some of us, it was a good way to multitask while above ground. I could hunt, be hunted, find POI's and venture into areas I might never have ventured into, all the while still gain some resources at the same.
It didn't break the system, and mining was still valuable, but for me anyway, I always prefer to be above ground 95% of the time. But that's just me.
I get food poisoned constantly every 20-30 food eaten, cooked. Canned food have chance of 0% so i dont count them. Loot abundance 50%.10) Food poisoning mechanic. Get rid of it. It adds nothing. Players only eat at their base. And always have yellow tea. So if I eat something that gives me poisoning, I simply get a yellow tea from the very same chest and cure myself. What did that add to proceedings? Lose this mechanic, it's garbage.
Oh I agree lol. Not trying to bring up that form of debate at all. I'm not opposed to having to mine, it's just I personally find it boring to be underground, but I can't say I never was underground grinding for resources lol. Granted now that they dig there's that "threat" factor and all, but just not the same in my opinion. It'll be alright at the end of the day, just kinda bummed to learn that option got removed lol.At the risk of turning the old debate about underground bases on its head, I personally like that you can no longer survive on boulder mining (to the extent that you need to mine at all anyway). There's now at least a reason to go underground, which, absent an underground base, there wasn't much of before this.
I don't think you should survive on boulder mining, but the boulders are the same rock that is in the earth so they should also contain some(!) iron/nitrate like before - just not as much.At the risk of turning the old debate about underground bases on its head, I personally like that you can no longer survive on boulder mining (to the extent that you need to mine at all anyway). There's now at least a reason to go underground, which, absent an underground base, there wasn't much of before this.