Ghostlight
New member
OK first of all, this is my favourite alpha yet. I am having a blast. So this is just a brain dump pf niggles and complaints that have occurred to me as I played A18 (currently on day 10 solo and day 6 co-op with my usual group; playing on default so we can power-level through all the new stuff; we usually play on Insane)
1) All of us are afflicted by a bug that makes everything too bright at night. We can see quite plainly when it's meant to be dark. Going to options and flipping Reflection Quality from Off to Low (hit Apply) then back to Off (hit Apply) fixes this, but we need to do this each time we log in.
2) There's far too few zombies now, specifically out in the world. [Although I have a gut-feeling that increasing GS might remedy this]. Nevertheless, this is the first alpha where I am venturing out at night to do stuff, with little to no fear.
3) Put points into Intellect 3 so I could get Grease Monkey and make a Bicycle. Then found out I needed Intellect 4 and Advanced Engineering 2 to build the Workbench I needed to make the Bicycle with. Very annoying.
4) Birds Nests heavily nerfed, especially the eggs. We were a Bacon and Eggs colony, so this is a pain.
5) Melee is different. Cant put my finger on it. As a Club-user with 2000+ hours in this game, I am/was quite good at melee combat. Basically if fighting versus walking daytime zombies, I *never* get hit. Never. Not so in A18. They seem to somehow sneak "unfair" hits on me as I melee. Not sure how or why, but it's different and not as fluid as it used to be.
6) Having to spend 20 Stamina to jump up one block is ridiculous. This is one Stamina balance change I think you got badly wrong in A18. Since we can't make ramps until Table Saw is unlocked, people are going to have steps leading into their base, probably with jumps at the top to stop the zeds getting over. Our base had 5 steps then a 2-block jump. 5 steps = 100 Stamina = I need to stand and wait for Stamina like an idiot at the top step before I can make the last jump. Or I forget and fall onto the spikes below.
7) Not enough Bones. So now everything needs a Repair Kit to be repaired. Everything. Kits require Duct Tape which requires Glue which required Bones. Since the need for Repair Kits has exploded through the roof in A18, so has the need for Bones. There are simply not enough of them. This is, without a doubt, the main bottleneck in the game, especially in a multiplayer situation. For the record, a level 2 Pick being used to Mine for an entire day will burn through 12 Repair Kits. We need either more Bones (a LOT more), or a second recipe for Glue.
8) Some of the roads textures are not being displayed properly (I can see a 'texture failed to load' error in consol. Everythig else looks wonderful in A18, except my roads which looks garbage, low-res placeholder textures. Please fix.
9) RWG. Still garbage. Vertical roads all over the place, and not enough water features.
10) Food poisoning mechanic. Get rid of it. It adds nothing. Players only eat at their base. And always have yellow tea. So if I eat something that gives me poisoning, I simply get a yellow tea from the very same chest and cure myself. What did that add to proceedings? Lose this mechanic, it's garbage.
11) Farming got screwed. The new Plots are a pain to build and limited in use (can't mix seed types in large co-joined plots). Farming with the Hoe etc was a fun part of the game, and its replacement is poor. If Hoe farming was deemed OP, then there are a ton of other ways it could have been fixed that are far superior to this nonsense.
12) Pointless Magazines. So the magazine allowing me to create the Bicycle Chassis dropped. What's the point of reading that without the Handlebar one? Even if both dropped I'd still need to put the point into Grease Monkey to assemble the actual Bicycle. Some mags are great but the ones that let you craft one aspect of a thing that you will still need to spend perks on to fully assemble, are pointless.
13) And now my BIGGEST hate of all....the changes to mining. Surface boulders no longer produce Iron, Nitrate and Coal. I have been playing with the same group since A14, and I have always been the group's miner. I have perfected the art. I know for example that flitting from boulder to boulder was BY FAR the best way to mass mine Iron, Nitrate and Coal for 4 people. I never (or rarely) dug an actual mine as it was so inefficient in comparison to boulder mining. Plus moving across the boulder fields meant I was exploring the map at the same time, which made it practical, and also great fun as you never knew what you'd encounter). Now I am forced to mine downwards when I find a surface node. I hate this change. I hate having to dig mines underneath all the surface nodes. It has seriously killed a lot of the game for me. With a co-op group of 4 to supply with gunpowder, I need to mine 3 full days in every 7. With boulder mining, that was fine and fun as I explained. With underground tunnel mining, do you know how BORING three full days of it is? I want my boulders back.
1) All of us are afflicted by a bug that makes everything too bright at night. We can see quite plainly when it's meant to be dark. Going to options and flipping Reflection Quality from Off to Low (hit Apply) then back to Off (hit Apply) fixes this, but we need to do this each time we log in.
2) There's far too few zombies now, specifically out in the world. [Although I have a gut-feeling that increasing GS might remedy this]. Nevertheless, this is the first alpha where I am venturing out at night to do stuff, with little to no fear.
3) Put points into Intellect 3 so I could get Grease Monkey and make a Bicycle. Then found out I needed Intellect 4 and Advanced Engineering 2 to build the Workbench I needed to make the Bicycle with. Very annoying.
4) Birds Nests heavily nerfed, especially the eggs. We were a Bacon and Eggs colony, so this is a pain.
5) Melee is different. Cant put my finger on it. As a Club-user with 2000+ hours in this game, I am/was quite good at melee combat. Basically if fighting versus walking daytime zombies, I *never* get hit. Never. Not so in A18. They seem to somehow sneak "unfair" hits on me as I melee. Not sure how or why, but it's different and not as fluid as it used to be.
6) Having to spend 20 Stamina to jump up one block is ridiculous. This is one Stamina balance change I think you got badly wrong in A18. Since we can't make ramps until Table Saw is unlocked, people are going to have steps leading into their base, probably with jumps at the top to stop the zeds getting over. Our base had 5 steps then a 2-block jump. 5 steps = 100 Stamina = I need to stand and wait for Stamina like an idiot at the top step before I can make the last jump. Or I forget and fall onto the spikes below.
7) Not enough Bones. So now everything needs a Repair Kit to be repaired. Everything. Kits require Duct Tape which requires Glue which required Bones. Since the need for Repair Kits has exploded through the roof in A18, so has the need for Bones. There are simply not enough of them. This is, without a doubt, the main bottleneck in the game, especially in a multiplayer situation. For the record, a level 2 Pick being used to Mine for an entire day will burn through 12 Repair Kits. We need either more Bones (a LOT more), or a second recipe for Glue.
8) Some of the roads textures are not being displayed properly (I can see a 'texture failed to load' error in consol. Everythig else looks wonderful in A18, except my roads which looks garbage, low-res placeholder textures. Please fix.
9) RWG. Still garbage. Vertical roads all over the place, and not enough water features.
10) Food poisoning mechanic. Get rid of it. It adds nothing. Players only eat at their base. And always have yellow tea. So if I eat something that gives me poisoning, I simply get a yellow tea from the very same chest and cure myself. What did that add to proceedings? Lose this mechanic, it's garbage.
11) Farming got screwed. The new Plots are a pain to build and limited in use (can't mix seed types in large co-joined plots). Farming with the Hoe etc was a fun part of the game, and its replacement is poor. If Hoe farming was deemed OP, then there are a ton of other ways it could have been fixed that are far superior to this nonsense.
12) Pointless Magazines. So the magazine allowing me to create the Bicycle Chassis dropped. What's the point of reading that without the Handlebar one? Even if both dropped I'd still need to put the point into Grease Monkey to assemble the actual Bicycle. Some mags are great but the ones that let you craft one aspect of a thing that you will still need to spend perks on to fully assemble, are pointless.
13) And now my BIGGEST hate of all....the changes to mining. Surface boulders no longer produce Iron, Nitrate and Coal. I have been playing with the same group since A14, and I have always been the group's miner. I have perfected the art. I know for example that flitting from boulder to boulder was BY FAR the best way to mass mine Iron, Nitrate and Coal for 4 people. I never (or rarely) dug an actual mine as it was so inefficient in comparison to boulder mining. Plus moving across the boulder fields meant I was exploring the map at the same time, which made it practical, and also great fun as you never knew what you'd encounter). Now I am forced to mine downwards when I find a surface node. I hate this change. I hate having to dig mines underneath all the surface nodes. It has seriously killed a lot of the game for me. With a co-op group of 4 to supply with gunpowder, I need to mine 3 full days in every 7. With boulder mining, that was fine and fun as I explained. With underground tunnel mining, do you know how BORING three full days of it is? I want my boulders back.
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