PC my A21 suggestions/feedback

If you remove the less-useful things from the loot tables and it’s all-bonanza-all-the-time then the game will lose some of its luster and one of its main reward systems. As it is right now I feel like the magazine system is a little too highly-tuned and I’m finding what I’m looking for too easily.
 
That's a good point. It's one of those things where you don't really know of its importance until it is gone.

 
I used to make hundreds when I could. Just so I'd have so many I could save one more inventory spot and feel ok not looting jars or murky water, since I'd also have more snow then I'd ever use, just sitting in a warm box. Basically, it was just do it once and be done with it for the rest of the playthrough.


Back then, I'd put all broken glass and sand into the forge, and craft it into glass jars. Glass Jars didn't cost Clay, as far as I remember. So you'd have stacks of 125 glass jars, right click on water sources, and suddenly you'd have so much water that you could make into whatever you wanted. As much Glue as you wanted, or Red Tea, or whatever. 


I see the logic in that. I never thought of it in terms of getting it out of the way.
I would definitely save up a good stash for the same reasons and any I found after that went into the forge. There was always so much that it never crossed my mind.

I always thought I would save it for later in case I wanted to use a lot of glass in a late game base. Rarely did that happen though. I do wish that they would have gone the route of making glass more useful day to day, maybe for traps, junk turrets, or even glass shotgun slugs.

 
I tried this, it doesn't work and there are reasons. Dye is a mod, and mods in general aren't stackable. It leads to too many issues, most of which are things you wouldn't even think about normally. (Like putting a stack on a weapon and only getting 1 when removing it; or problems with shift-clicking or drag-and-drop stacks; that sort of thing.)

I would rather have dyes be craftable so you can scrap them to paint then re-craft the dyes later, but that leads to balancing issues which are not trivial and therefore would be controversial.

If you think of a solution let me know, because it's something I wanted to mod into the game but never figured out how most players would want it done.

As for the other suggestions - I'm totally against them because they remove things from the game, and I already don't like how much TFP have removed.
I'm not sure this is a big problem.  If it is treated like grills, pots and beakers on a campfire, it would work just fine.  You can stack those (for no reason other than space) in the campfire and remove them if you want to (the stack size was reduced to 3 in A21 but that includes in inventory as well, but they can still be stacked).  It isn't even really all that different from wood or other things in a workstation that is stacked.

I agree they should be craftable.  If you can make paint, I don't see why you can't make dye.  I mean, you can dye clothing by just mixing crushed berries and water.  It might not last long when washed but it's not difficult to do.  For metal armor, weapons, vehicles, etc., the dye used would really be paint so no reason not to be able to craft it since you can already craft paint.  I don't know why this would be a balancing issue?  Dye isn't exactly a big deal in the game.  It's only cosmetic.  Being able to craft it wouldn't hurt the balance that I can see.  Sure, maybe you don't need to loot as much clothing to find the dyes you need but you usually get more dye than you'd ever use pretty early in the game anyhow and having more than you can use isn't exactly going to help you.  If it's a concern of being able to sell the dye, make dye unable to be sold or have the price low enough that it isn't going to be profitable to craft dye just to sell it.

Still, the stacking is more valuable to me.  I can find dye easily enough.  A raid on a clothing store will usually give me whatever I need, so crafting isn't a big deal to me.  But stacking would be a huge QoL thing for me as it just takes up way too much space in single stacks.

A big part of looting games is the reward that you feel when you open a box. A great example of this in a21 is checking a toilet — water is everything, paper is mostly useless, so you have a 50/50 shot. That little dopamine hit is what makes people keep playing.

If you remove the less-useful things from the loot tables and it’s all-bonanza-all-the-time then the game will lose some of its luster and one of its main reward systems. As it is right now I feel like the magazine system is a little too highly-tuned and I’m finding what I’m looking for too easily.
I don't disagree but I know I don't even pay attention to what I'm looting except in the larger chests in loot rooms.  I press E and then R immediately without looking, especially with toilets.  I'll occasionally check inventory to see if I got the toilet pistol if I'm in need of one or to clean out "junk" that I don't have room for or need in order to make space.  But looting for me is just a quick grab all and go thing.  This game just isn't like other games where loot really is so very important to me that I look at everything I find and it probably also has to do with how many containers you loot in this game.  I can see in that split second as I press R if there is a purple (quality 6) item that I might want to check in my inventory to see if it's useful.  I can also quickly scan the looted popup list on the right side of the main screen before it disappears without needing to mess around with the inventory.

 
I'd like to just get to it and start listing my suggested changes to the game. 
I largely agree with your points here, though I am onboard with most people's concerns. 

I would rather have dyes be craftable so you can scrap them to paint then re-craft the dyes later, but that leads to balancing issues which are not trivial and therefore would be controversial.
 I agree! It'd make customization more accessible. 

 
There was a mod for A19 (and I think A20...I know I made it work with A20, but not sure if it was officially updated) that not only added a ton of dye colors (a couple hundred if I recall correctly), but also made dye craftable (and even had a specific workstation for crafting it.)  I wouldn't mind seeing that integrated into the base game, if only because I dislike most of the shades of the colors that are in the base game.

On that note, more colors for the doors as well.  Why can't I get a dark green/blue instead of pale colors?

 
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