RestInPieces
Refugee
Just so you know, I voted that the good things of A17 overshadow the bad. But here are my 2 cents about what could be improved:
Level gates:
I love the slower progression. And I don't particularly mind the current gating much. It's just that I think it could be done in a more "diplomatic" manner and allow for a tiny bit more specialization.
Misc:
-Add some secondary AI profiles identical to the main one with a few differences: e.g.
-Let zombies fall into disposable traps, like spikes, wire etc instead of going around them and balance traps accordingly.
-Decrease zombie block damage bonus a bit.
-Increase block building/upgrading speed, keep repairing speed slower if possible.
-Randomize POI spawn/sleeper count a bit.
-Remove the xp amounts gained from the UI. Enable them in debug.
-Balance xp sources /time as much as humanly possible, without taking action benefit (like harvested materials) into account.
-Make it so that quests/player donations, unlock shop inventories/upgrade shops to different tiers, so that getting items from traders is analogous to the crafting curve.
-Revisit loot lists to make some items more POI specific (I keep finding weapons in normal houses) and rarer (got tons of weapons and other "late" items at early game by looting).
-There is no thirst (regen) indicator (like with hunger) on the UI stamina bar. Could make it e.g. change color or "wither".
-Make encumberance slots lower priority slots than the belt (when you loot items). Could use more QOL improvement in the future so that the player opens his inventory as few times as possible.
-Is it even possible to get sick or infected? I got the "coming on" debuff countless times, had a lot of medicine lying around, but it just goes away by itself.
-Not a fan of pocket vehicles.
-Get spoilage into the game RIGHT NOW or in the future please.
-Stamina is absolutely fine btw, it's the only popular complaint I don't get at all. Is it because people don't drink until the icon shows up? Wrong perk choices? No idea. Get T-Rex, 69er and motherload for harvesting/mining, cardio for travelling, make sure you are hydrated, heavy armor also makes a small difference.
Level gates:
I love the slower progression. And I don't particularly mind the current gating much. It's just that I think it could be done in a more "diplomatic" manner and allow for a tiny bit more specialization.
Misc:
-Add some secondary AI profiles identical to the main one with a few differences: e.g.
- some zombies choosing a slightly different path.
- several zombies keep hitting a block (like a foundation) while they can't reach you, instead of following you (e.g. running under you).
- several zombies behaving erratically/differently if a lot of other zombies are near (or on) them (to break the "beeline" and spread multiple zombies that hit one block *a little*).
- a few zombies falling instead of jumping (for flavor as well).
-Let zombies fall into disposable traps, like spikes, wire etc instead of going around them and balance traps accordingly.
-Decrease zombie block damage bonus a bit.
-Increase block building/upgrading speed, keep repairing speed slower if possible.
-Randomize POI spawn/sleeper count a bit.
-Remove the xp amounts gained from the UI. Enable them in debug.
-Balance xp sources /time as much as humanly possible, without taking action benefit (like harvested materials) into account.
-Make it so that quests/player donations, unlock shop inventories/upgrade shops to different tiers, so that getting items from traders is analogous to the crafting curve.
-Revisit loot lists to make some items more POI specific (I keep finding weapons in normal houses) and rarer (got tons of weapons and other "late" items at early game by looting).
-There is no thirst (regen) indicator (like with hunger) on the UI stamina bar. Could make it e.g. change color or "wither".
-Make encumberance slots lower priority slots than the belt (when you loot items). Could use more QOL improvement in the future so that the player opens his inventory as few times as possible.
-Is it even possible to get sick or infected? I got the "coming on" debuff countless times, had a lot of medicine lying around, but it just goes away by itself.
-Not a fan of pocket vehicles.
-Get spoilage into the game RIGHT NOW or in the future please.
-Stamina is absolutely fine btw, it's the only popular complaint I don't get at all. Is it because people don't drink until the icon shows up? Wrong perk choices? No idea. Get T-Rex, 69er and motherload for harvesting/mining, cardio for travelling, make sure you are hydrated, heavy armor also makes a small difference.