I've played quite a bit in this update and it feels good, the new mechanics are fine, the smell adds a little spice to the game. I love seeing the zombies devour an animal, you can even use it to your advantage to escape from some situations.
The temperature feels right, it's not too harsh or too irrelevant. My only complaint about the temperature would be the movement debuff when jumping. I can live with the movement speed debuff, but not being able to jump over a block doesn't really convince me, especially in stages of the game when there are a lot of irradiated zombies and you have to run in circles over and over again. Otherwise, it's fine. Perhaps a second phase of hypothermia that adds a stamina debuff if you don't protect yourself would be good.
The storms are a bit light right now, useful in the early game but a bit irrelevant in the mid-late game. If it weren't for the zombies, you could almost ignore them, which breaks that sense of danger and urgency that you need to do something to avoid dying. But nothing that can't be solved with an option to add more duration or intensity.
The apiary is cool, although for me it's more aesthetic than useful, since I have a box full of normal antibiotics.
Overall, it's good, just a couple of known bugs like invisible textures and consuming 2 bandages at once when you equip it on your belt.
The temperature feels right, it's not too harsh or too irrelevant. My only complaint about the temperature would be the movement debuff when jumping. I can live with the movement speed debuff, but not being able to jump over a block doesn't really convince me, especially in stages of the game when there are a lot of irradiated zombies and you have to run in circles over and over again. Otherwise, it's fine. Perhaps a second phase of hypothermia that adds a stamina debuff if you don't protect yourself would be good.
The storms are a bit light right now, useful in the early game but a bit irrelevant in the mid-late game. If it weren't for the zombies, you could almost ignore them, which breaks that sense of danger and urgency that you need to do something to avoid dying. But nothing that can't be solved with an option to add more duration or intensity.
The apiary is cool, although for me it's more aesthetic than useful, since I have a box full of normal antibiotics.
Overall, it's good, just a couple of known bugs like invisible textures and consuming 2 bandages at once when you equip it on your belt.