• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Mumpfy's Custom Armors - Vanilla variants

Mumpfy

Well-known member
custom armors banner.png

 ​

[SIZE=11pt]This mod adds 4 custom textured variants to the male enforcer outfit set, each new variant has matching boots, gloves, sunglasses and suits.[/SIZE]​

[SIZE=11pt]Every variant can be found in loot and can also be crafted or bought/sold with a small variation of the vanilla recipe.[/SIZE]​

 ​

[SIZE=11pt]The 4 male enforcer outfit variants are: Wick - Ledger - Phoenix - Lobito[/SIZE]​

 ​

 ​

 ​

 ​

suits gif.gif

To make each of these variants the original vanilla models were exported from unity, tweaked in blender, re-textured in Substance Painter​

and then re-imported into unity and assembled again to be packed into a new mod.​

 ​

In addition to all the modeling and textures work this was only possible to make thanks to the huge help of Alter

who implemented some of his xml voodoo magic that made possible the new tweaked models to work properly.​

 ​

Before Jumping into re-texturing all the models I also had the help of RookieEyes ‘Cooper’

who tested the prototype and gave me feedback on bugs and issues.​

 ​

Last but not least, magejosh is the reason why these variants work in game as they do.​

He took care of all the xml side of the mod related to loot, traders, recipes, progression and localization. Invaluable help.​

 ​

 ​

ledger.jpg

 ​

 ​

phoenix.jpg

 ​
 


This mod, like most mods out there, would never have been possible for me to make without the constant help and guidance of the Admns and modders from​

Guppy’s Unofficial 7d2d Modding Server. 

 ​

Thanks to everyone.

 ​

The only bug that so far has happened using the armors is that sometimes, when you load the suit gear part in Fpv

you may see the model of the suit in the way of the camera. To avoid this I recommend always loading the suit part at the end.

So in any order you want, load the gloves, headgear and footwear….and then the chest armor.

 ​

If you have the model in the view this gets fixed by going into 3rd person view and back to 1rst. (F5)

 ​

This mod is free to use and enjoy for everyone.

 ​




 ​

 ​

If you want to make a donation, that help will  be used to keep subscriptions to some software running and help me buy tons, tons of coffee. The modders vital juice.

 ​


 ​

 ​

Author:​

 ​

Mumpfy

( idea - 3d modeling and texturing - unity )​

 ​

Collaborators:​

 ​

Alter

( xml magic to hide the models in FP view )​

 ​

magejosh

( xml development )​

 ​

 ​

RookieEyes’Cooper’

( testing )​

 ​

 ​

 ​
This is a first release of the mod. Next to come will be the female versions of the enforcer outfits as soon as possible. Then, the idea is to do variants of other armors.

 ​

I will also be updating my old zombie variants mod eventually, at some point. Since that requires some new models to be re-textured.

 
Last edited by a moderator:
Amazing job as always Mumpfy!
Also, does

Before Jumping into re-texturing all the models I also had the help of RookieEyes ‘Cooper’

who tested the prototype and gave me feedback on bugs and issues.
 mean you plan on adding MORE?! Ooh boy...

 
Hey, If I wanted to lower the spawn/loot rate of your cloths I can put vlow or verylow in the config for loot? Right now it's "low"

 
Xxml's are really NOT my thing, magejosh took care of all that part or the mod so im not the best to ask but i guess it works as any other loot value and most likely someone who knows xmls better can answer that

 
Hey, If I wanted to lower the spawn/loot rate of your cloths I can put vlow or verylow in the config for loot? Right now it's "low"


You can do veryLow which changes the probability to 0.05. (low changes it to 0.2).

You can also set them to be via lootstage.  That requires using the ProbT1, ProbT2, ProbT3 tables for that.  Those are at the front of the loot table so you can see when they would first appear and when they are a higher chance to drop.

ProbT1Cap and ProbT2Cap are special lootstage tables that will always keep them available as a drop (ProbT1 has a higher limit where the possibility drops to 0)

 
Last edited by a moderator:
i did not forget this, i just barely had the time. but i got started now at least.

a7Dj1La.jpg


Rz2k2mD.jpg


 
im not having a ton of ideas for the female versions of this. was gonna do 2 harleys, this more old style and the new more blue red and white look.... then im out of ideas.

so no promises of making them happen but i could hear some suggestions  so we get to 4 variants if anyone has some.

 
thats the original vanilla head wear actually. tho like with the male version i will use custom glasses

also the texturing on that one was the base start, has mutated already so ill upload images soon of that one and your suggestion also

Adobe_Substance_3D_Painter_qXDPAcBPbU.jpgAdobe_Substance_3D_Painter_DZdFvY9ldW.pngNVIDIA_Share_NSS2ihqlEO.pngAdobe_Substance_3D_Painter_cPzr21GJON.pngAdobe_Substance_3D_Painter_6lWlbmYzyl.pngAdobe_Substance_3D_Painter_TJGuu1wYRd.png

for harley ill do the "live fast - die clown" embroidery on the back but "live fast - die alpha"

on the other one idk if i can make more references since the model is quite different

 
I got the female enforcer variants almost ready, just on hold until i finish some work stuff and find the time to load them in game properly. I just wanted to remember whoever is using this if anyone is about the bug we have and how to avoid it. I will look into it again at some point to see if i can fix it entirely.

The only bug that so far has happened using the armors is that sometimes, when you load the suit gear part in Fpv

you may see the model of the suit in the way of the camera. To avoid this I recommend always loading the suit part at the end.

So in any order you want, load the gloves, headgear and footwear….and then the chest armor.

If you have the model in the view this gets fixed by going into 3rd person view and back to 1rst. (F5)

 ​
 
Back
Top