PC Multiplayer Zombie Scaling

Val

Refugee
Let's say we have a server running and everyone is leveled ~30. How does the zombie scaling work when new people join the server??

 
Let's say we have a server running and everyone is leveled ~30. How does the zombie scaling work when new people join the server??
As far as I known (this is just hearsay): If you run around alone, only your own gamestage number counts for the zombies you get. On a horde night (if you are close together) or in a quest the sum of your gamestages is used. If you just loot a poi without having a quest maybe each one gets his own zombies according to his own gamestage (just a guess)

 
I'd guess if you're in party the gamestage would be the average of the players in that party, not the sum.
No, because playing co-op is MUCH easier than single-player. You save so much time by everyone specializing for different tasks, pooling the stuff you find and doing quests together.

 
No, because playing co-op is MUCH easier than single-player. You save so much time by everyone specializing for different tasks, pooling the stuff you find and doing quests together.
Huh? This doesn't seem related to my comment.

 
Huh? This doesn't seem related to my comment.
My argument was that average gamestage would not be sufficient as co-op players need a higher gamestage to correspond to their better firepower, better build progress, ...

Example: If gamestage were the average of the players, 4 players with gamestage 30 would get exactly the same zombies as a single player with gamestage 30. But the 4 players will be (because of specialization) much further in their progression and get (for example) electric fences long before the single player. So it won't suffice that the 4 players get 4 times the zombies running at their base, they also need more dangerous zombies.

 
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