I have been playing a new playthrough with my son while waiting for A20. It has brought to life several QoL issues that should be addressed (and maybe they already are in A20) at some point.
1. We need a way to be able to keep quests that are shared when allied with someone and not have to constantly reshare our quests every time we team up. This is not just a QoL issue but has resulted in lost quests after the quest holder and ally have completed the quest but not yet turned it in and then we have to log out for some reason. The ally loses the quest and the holder can no longer share it on the next log-in.
2. We need a way to add an ally who stays an ally until we un-ally them. Having to send a friend request after each login is just annoying.
3. Ally selection should be able to be done before joining the server and the server should allow allies to spawn in the same location on first entry into a new world. One of us is invariably multiple klicks away from the other on first spawn and one of us loses the protection of the spawned area not to mention has to trudge through often very dangerous areas to get to the other. Yes, we could just wait to ally when we are stronger, but the game should have a way to allow those who want to play together from the start, a way to do that without the long treks.
4. This one is not one that I am passionate about, but a round-robin loot system, or individual loot in an end-poi chest, might be something to consider. I'm not sold on this idea but it is something we run into and it would be nice if we didn't have to "race" to the end to see who gets the loot. This is already done on the quest rewards so I would think it wouldn't be too difficult to add. Or, to keep it more realistic, have the option of two loot chests if teamed up. Like I stated, not sold on it, but I do feel like something is missing in this regards. Trying to teach my son to share so that may be the solution.
5. I might be missing something on this one but have a way to share a land-claim block. Only one of us can "rearrange the furniture". Now as I am typing this, I wonder if I can put down a land-claim as well in the same area? If not, a shared land-claim is the way to go.
6. Traders allow us both to turn in our quests at the same time but not access the inventory. This could be due to not wanting to worry about duplication issues or something programmatically difficult, but sure would be nice if one of us didn't have to stand around waiting.
Looking forward to A20!
1. We need a way to be able to keep quests that are shared when allied with someone and not have to constantly reshare our quests every time we team up. This is not just a QoL issue but has resulted in lost quests after the quest holder and ally have completed the quest but not yet turned it in and then we have to log out for some reason. The ally loses the quest and the holder can no longer share it on the next log-in.
2. We need a way to add an ally who stays an ally until we un-ally them. Having to send a friend request after each login is just annoying.
3. Ally selection should be able to be done before joining the server and the server should allow allies to spawn in the same location on first entry into a new world. One of us is invariably multiple klicks away from the other on first spawn and one of us loses the protection of the spawned area not to mention has to trudge through often very dangerous areas to get to the other. Yes, we could just wait to ally when we are stronger, but the game should have a way to allow those who want to play together from the start, a way to do that without the long treks.
4. This one is not one that I am passionate about, but a round-robin loot system, or individual loot in an end-poi chest, might be something to consider. I'm not sold on this idea but it is something we run into and it would be nice if we didn't have to "race" to the end to see who gets the loot. This is already done on the quest rewards so I would think it wouldn't be too difficult to add. Or, to keep it more realistic, have the option of two loot chests if teamed up. Like I stated, not sold on it, but I do feel like something is missing in this regards. Trying to teach my son to share so that may be the solution.

5. I might be missing something on this one but have a way to share a land-claim block. Only one of us can "rearrange the furniture". Now as I am typing this, I wonder if I can put down a land-claim as well in the same area? If not, a shared land-claim is the way to go.
6. Traders allow us both to turn in our quests at the same time but not access the inventory. This could be due to not wanting to worry about duplication issues or something programmatically difficult, but sure would be nice if one of us didn't have to stand around waiting.
Looking forward to A20!