enkephalin07
New member
I was going to lead with negative feedback about the length and repetitiveness of Tier 5 jobs, but an alternative occurred to me. Add multipart jobs into parts that aren't contingent on the time and connectivity commitment to clearing a single massive POI. As appealing as endgame quests are to hardcore gamers, not every one of them has the time, or not often enough the time, to complete them without some kind of save point. And even if you do have the time, replaying the same grueling marathon from a limited number of map gets tedious. After the first exploration excitement is gone, it becomes more and more of a chore that you need a break from, to do something else for awhile and get back when you can actually have fun with it.
I request alternatives to upper tier jobs for players that want the challenge, but without the constraints of time they may not have. You could have missions with objectives that could be completed in specific orders, or in any order the player chooses. In the case of shared quests, objectives could begin together then tackled independently, or require separate actors to complete objectives before finishing together. Time-based segments would fit well here.
I request alternatives to upper tier jobs for players that want the challenge, but without the constraints of time they may not have. You could have missions with objectives that could be completed in specific orders, or in any order the player chooses. In the case of shared quests, objectives could begin together then tackled independently, or require separate actors to complete objectives before finishing together. Time-based segments would fit well here.