PC Motivation to Stay at Base on Horde Night

H_A_P_P_Y

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I just can't help myself. If horde night rolls around and it's early game, I will run around or hide on a rooftop somewhere while I wait for it to be over. Are there any mods or any planned future game modes that implement something that either restricts the player to their base on horde night or at least provides an incentive? I'll take anything... even a toxic cloud that won't let me leave the confines of my land claim block. I can't be trusted to set myself a rule of staying at base, I will break it.

 
thinking you are missing the point somehow

its open world

the game shouldnt impose penalties because you dont follow some script, just consequences for your own actions

you want to have restrictions to keep you in your base

what say i want to go nomad without a base? how do you balance that?

dont get me wrong, i build bases. but extrapolating your desire for penalties of not sticking to your base, i get a double shafting when the base fails (common occurence) and have to slog it out in panic mode trying to survive.

lol i cant be trusted to make a viable horde base to be able to stay at, it breaks

 
My incentive to spend the Horde night in my own base instead of standing under the roof of some POI is that I can fight the zombies much more efficiently.

In a POI, you never know where the zombies are going to congregate, and it can happen that the zombies have a way to get to you that you didn't know about before. With my own base, I can control the flow of zombies to a certain extent and I know all the weak points.

I also have a lot of fun building my own base. I can be creative and I like to tinker with the base.

 
I just can't help myself. If horde night rolls around and it's early game, I will run around or hide on a rooftop somewhere while I wait for it to be over. Are there any mods or any planned future game modes that implement something that either restricts the player to their base on horde night or at least provides an incentive? I'll take anything... even a toxic cloud that won't let me leave the confines of my land claim block. I can't be trusted to set myself a rule of staying at base, I will break it.
You know that you can place a land claim block at any building, right?  So you could still go to some rooftop somewhere to hide by just placing a land claim block there instead.  It wouldn't change anything for you.

Beyond that, people like to use POI for their main base and/or horde base instead of building one themselves.  So how would to determine what is a base at that point?  If someone doesn't even have a base, how do you restrict them to a base?

There is nothing wrong with using a POI to be safe from the horde if you need that on the first horde night or two.  After that, unless you're going to do something to improve the POI, it probably won't hold up to later hordes anyhow.  Before 1.0, I'd always have my own horde base built for the first horde night.  With 1.0, I find that I just don't have the resources or the weaponry to do that yet, so I've been needing to use a POI for the first horde night as I don't need as many resources to make it secure.  But I still have my own base by the second horde night because I enjoy building.  But not everyone does, and it's okay to use POI instead.

 
but you already have freaking vultures that don't let you use your transport mid BM) And unless you set your zeds to slowmo they gonna get ya)). Using random POIs for a BM base is a common feature. I usually have my base up for the first BM, but that's nothing of a rule, its my taste, I can fully understand why people go for POIs...

 
I can't be trusted to set myself a rule of staying at base, I will break it.
I don't want to sound harsh here, but please don't ask the devs to change a major part of the game because you aren't able to control your impulses. I had a slightly longer post written, but it was just regurgitating what others have said. The basic point is that this proposed mechanic force players into a very narrow way to play.

I think it would be more helpful to figure out why you actively avoid early horde nights. Do you feel like you're just not prepared to fight off a horde? Don't trust your base-building abilities yet? I'm not trying to throw shade, by the way. Everyone has to start somewhere. Also, there is no fundamental problem with avoiding horde nights. You're not breaking the game. That's your choice if you don't want to expel resources to do it, but keep in mind, you're losing out on an opportunity for a quick boost in XP. As the game progresses, though, you will find it increasingly difficult to avoid the horde (as @Vampirenostra said, don't jump in a vehicle).

 
Being mobile on Horde Night early on is a viable strategy, there's nothing wrong with that. But it won't work long term. Not only do the zombies get faster and tougher and there's more of them, but you're going to miss out on a major boost in XP and all the loot bags they drop.

 
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If you want to miss leveling up 3-5x and 20+ loot bags, then run away all you want. You are missing out on a ton of good loot and xp, THAT should be your motivation to stay out.

 
I don't use my base for defence during bloodmoons, I use a custom-made kill area, usually just a small hovel, suspended 4 blocks above the ground so zombies can't just reach up and smash the floor, with a long serpentine path that they have to run to get to the entrance which is 2 blocks tall, blocked off by 2 hatches back to back (open away from eachother) as a small gap defence that allows me to shoot out.

Now, mind you, this is still a very early into the game, I've yet to have irradiated zombies or C4 zombies attempt this build, since my interest wanes pretty quickly that and friends keep dragging me off into other games to play for a while.

I personally think it works, but hey I could be completely wrong on harder difficulties.

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