FramFramson
Well-known member
So, whatever difficulty you're playing on sets zombie HP at X, right? With of course the occasional (X)2, both zeds fixed as such (sollies, lumberjacks, tourists, etc.), and the "surprise" fattened-up regular zeds who have double HP (including the occasional double-fatty).
Why are the HP's always so perfectly fixed and reliable? Why not randomly spawn them with a range anywhere between (X)0.75 and (X)2 for regular zeds and anywhere from (X)1.5 to (X)2.5 for the fatties (3x might be a bit much)? I understand DF does this, but it seems like something the regular game should have all along?
Right now the fixed HPs make combat so calculated and banal. Even with the occasional "surprise" double, as soon as they don't go down in X hits, you immediately know they'll go down in double or double-plus-one that.
Makes the existing doubles feel like a crude stopgap for a proper dynamic system.
Why are the HP's always so perfectly fixed and reliable? Why not randomly spawn them with a range anywhere between (X)0.75 and (X)2 for regular zeds and anywhere from (X)1.5 to (X)2.5 for the fatties (3x might be a bit much)? I understand DF does this, but it seems like something the regular game should have all along?
Right now the fixed HPs make combat so calculated and banal. Even with the occasional "surprise" double, as soon as they don't go down in X hits, you immediately know they'll go down in double or double-plus-one that.
Makes the existing doubles feel like a crude stopgap for a proper dynamic system.