SnowDog1942
Navezgane's Perv
Is there an easy way through editing a file to make the max horde zombies > 64?
Thanks Ive done most of that and some other stuff to. But the damage for zombie hand items seems promising. I will give that a try!No easy way that I am aware of. There -are- ways to make the hordes approach that 64 faster. The Blood Moon Trickle fix by GuppyCur fixes the end of night trickle to be a much faster wave, so the blood moon nights don't get boring a little way in after you've wiped out the first 3 waves. It is here:
https://7daystodie.com/forums/showthread.php?68457-Quick-fix-to-quot-boring-blood-moons-quot
And then going into that file(Gamestages.xml) and modifying the constants at the beginning of the file(config: StartingWeight, DifficultyBonuses, DaysAliveDifficultyBonus, etc) will change how quickly the hordes get nasty by increasing your gamestage.
And finally, it tends to be a better way to go to make the zombies themselves tougher, rather than just adding more of them. Both because it is easier on the cpu, and because beyond a certain number of total zeds, they stop adding much difficulty since 80 zombies clustered together in a big mob can't all beat on your walls at once and aren't really measurably harder to kill with exploding crossbow bolts than 20 zombies. So going into entityclasses.xml and raising all their HP, and into items.xml and hunting out all the zombieHand items and increasing their damage(both entity and black), tends to be the better way to go than just 'more zombies'.