I should start by saying I have no idea how games are made, what is achieveable with this games mechanics or the time needed to implement a 'small change' or two. Having said that:
On the start up screens I'd like to see more controls such as:
Section 1) - Basic controls
I'll start with the most controversial - The play system and leveling.
It is not possible to have both learn by book and learn by doing and just allow the player to select at the beginning how they want to play? (Sort or a red or blue pill question)
Can we have some HUD's that we can cycle through, select the one we most like and go with that?
None, less, average, more, insane = Zombie count - My worlds are quite empty unless I go POI hunting.
None, less, average, more, insane = Animals count - I find the forest biome to contain the least amount of animals. My games are fine as I don't need them for food. But others are talking about never being able to find animals.
Could loot be seperated into catergories and we could lower or raise the 'found' amount?
Many like to challenge themselves and being able to dial up or down certain things can allow them easy access to that.
My personal plea would be for a wireless crafting system within a VERY short range, not for repair or building, but crafting only.
Item locks in vehicles
The ability to name our vehicles and drones
Section 2) - Food and water
Food and water is currently useless due to everyone's favourite little green pills. I've personally never had to make water stations or a cooking station. I collect old sham sammiches and drink from local water scources. The damage taken is more than acceptable and with a few choice perk points it lasts longer. There is no acceptable reward for me to use food other than pumpkin cheese cake, learning elixir, and awesome sauce.
Section 3) - Materials are relatively useless still
I personally find crafting to not need enough materials. I have 10,000's in cash pricing in materials because they aren't needed anywhere else. This could be fixed by upping and added more materials. While adding materials needed when using a repair kit. (This could be an optional thing per player)
Section 4) - Game difficulty
The game at the moment, experimental I know, feels broken in that it doesn't seem to matter where you put the difficulty that the game will either be hugely over what it should, or its empty. I'm finding Dire wolves on default settings from day 3, radiated wights by day 8 in tier 3 missions in forest, burning or desert biomes. I've gone through nearly 5 perma death games all not reaching day 10 because of dire wolves and rads showing up WAY too early, in my opinion.
Section 5) - Stealth
Stealth seems to be wasted with the current system where you are forced more into a hack and slash situation because you've triggered the block (Don't really understand the mechanics sorry to explain it better). In the field you can get away with it. But for my gameplays my worlds are... empty. Unless I go looking for them I can basically AFK for hours on the ground and not really away about anything. (Still requires babysistting its not a guarentee). I've always had to use mods to load more zombies in.
Section 6) - Rare items
I've seen plenty of talk regarding tier 6 this, steel that, auger this, crucible that. I bought a crucible on day 4 from Rekt. Salvage everything in sight, sell, and buy with change to spare. If you're wanting to lock certain items for later in the game, then why not lock them behind day limits? You must reach day 10 to acquire 'this', unless your perks or knowledge get high enough to over ride it.
Section 7) - Traders
I have a personal hatred for the dialouge and would love a volume control to simply turn them off. That aside:
Could we get special orders inplemented? You select your items and have to pay a HUGE amount or have to complete some insane mission or a number of them, or a trade for selective items on the next restock day. Could be anything from a simple cooking pot to a late game auger, could be offset by making tier 1 only. Obviously if you're wanting an Auger day 4 them maybe you're running Infested Djishon Tower twice at night as a turn the power on. Could even be an hours long mission.
Section 8 ) - New items
We need something to use .44 ammo in. Which brings me to two new turret options, .365 & .44. We have shotgun and smg, kind of odd we don't have the others. Terrifying to think of a rocket turret though...
I'd like to see 6 levels of each item with 6 tiers each. Grenage laucher, knuckles, sword (and maybe shield?).
A new vehicle or two. I've seen some good suggestions regarding a offroad motor bike. I think thats a great idea. Could be a zero storage rock hopper that would eat mountains quickly but your couldn't carry anything in it. Some kind of helicopter maybe so we didn't need runways.
Well that got out of hand quickly. As I said I don't know the mechanics of making a game. But those are my thoughts and suggestions. I'd like to see TFP put up some polls to see which direction the players would like to see certain things go. Could be as simple as load the game and you've been given the choice to vote.
Enjoy the game people. Peace out.
On the start up screens I'd like to see more controls such as:
Section 1) - Basic controls
I'll start with the most controversial - The play system and leveling.
It is not possible to have both learn by book and learn by doing and just allow the player to select at the beginning how they want to play? (Sort or a red or blue pill question)
Can we have some HUD's that we can cycle through, select the one we most like and go with that?
None, less, average, more, insane = Zombie count - My worlds are quite empty unless I go POI hunting.
None, less, average, more, insane = Animals count - I find the forest biome to contain the least amount of animals. My games are fine as I don't need them for food. But others are talking about never being able to find animals.
Could loot be seperated into catergories and we could lower or raise the 'found' amount?
Many like to challenge themselves and being able to dial up or down certain things can allow them easy access to that.
My personal plea would be for a wireless crafting system within a VERY short range, not for repair or building, but crafting only.
Item locks in vehicles
The ability to name our vehicles and drones
Section 2) - Food and water
Food and water is currently useless due to everyone's favourite little green pills. I've personally never had to make water stations or a cooking station. I collect old sham sammiches and drink from local water scources. The damage taken is more than acceptable and with a few choice perk points it lasts longer. There is no acceptable reward for me to use food other than pumpkin cheese cake, learning elixir, and awesome sauce.
Section 3) - Materials are relatively useless still
I personally find crafting to not need enough materials. I have 10,000's in cash pricing in materials because they aren't needed anywhere else. This could be fixed by upping and added more materials. While adding materials needed when using a repair kit. (This could be an optional thing per player)
Section 4) - Game difficulty
The game at the moment, experimental I know, feels broken in that it doesn't seem to matter where you put the difficulty that the game will either be hugely over what it should, or its empty. I'm finding Dire wolves on default settings from day 3, radiated wights by day 8 in tier 3 missions in forest, burning or desert biomes. I've gone through nearly 5 perma death games all not reaching day 10 because of dire wolves and rads showing up WAY too early, in my opinion.
Section 5) - Stealth
Stealth seems to be wasted with the current system where you are forced more into a hack and slash situation because you've triggered the block (Don't really understand the mechanics sorry to explain it better). In the field you can get away with it. But for my gameplays my worlds are... empty. Unless I go looking for them I can basically AFK for hours on the ground and not really away about anything. (Still requires babysistting its not a guarentee). I've always had to use mods to load more zombies in.
Section 6) - Rare items
I've seen plenty of talk regarding tier 6 this, steel that, auger this, crucible that. I bought a crucible on day 4 from Rekt. Salvage everything in sight, sell, and buy with change to spare. If you're wanting to lock certain items for later in the game, then why not lock them behind day limits? You must reach day 10 to acquire 'this', unless your perks or knowledge get high enough to over ride it.
Section 7) - Traders
I have a personal hatred for the dialouge and would love a volume control to simply turn them off. That aside:
Could we get special orders inplemented? You select your items and have to pay a HUGE amount or have to complete some insane mission or a number of them, or a trade for selective items on the next restock day. Could be anything from a simple cooking pot to a late game auger, could be offset by making tier 1 only. Obviously if you're wanting an Auger day 4 them maybe you're running Infested Djishon Tower twice at night as a turn the power on. Could even be an hours long mission.
Section 8 ) - New items
We need something to use .44 ammo in. Which brings me to two new turret options, .365 & .44. We have shotgun and smg, kind of odd we don't have the others. Terrifying to think of a rocket turret though...
I'd like to see 6 levels of each item with 6 tiers each. Grenage laucher, knuckles, sword (and maybe shield?).
A new vehicle or two. I've seen some good suggestions regarding a offroad motor bike. I think thats a great idea. Could be a zero storage rock hopper that would eat mountains quickly but your couldn't carry anything in it. Some kind of helicopter maybe so we didn't need runways.
Well that got out of hand quickly. As I said I don't know the mechanics of making a game. But those are my thoughts and suggestions. I'd like to see TFP put up some polls to see which direction the players would like to see certain things go. Could be as simple as load the game and you've been given the choice to vote.
Enjoy the game people. Peace out.