AtomicUs5000
New member
Occasionally I see someone post that 7 Days to Die is too grindy and becomes more and more grindy with each alpha.
Do you think 7D2D has become more grindy, less grindy, or basically the same amount of grind throughout its history?
I personally don't think it has become more grindy. I think it is the opposite.
I think that survival games, voxel games, crafting games, games without ends, and games with large loot tables are inherently grindy. 7D2D has all these qualities which means to me that it should be extremely grindy.
However, what I have seen through the alphas are features introduced that diminish the grind or at least attempt to distract you from thinking there is a grind.
What I cannot argue with is that a single playthrough will get increasingly grindy as you enter late game... but this has been the case for me with every alpha I have played.
Some fuel for discussion:
Do you think 7D2D has become more grindy, less grindy, or basically the same amount of grind throughout its history?
I personally don't think it has become more grindy. I think it is the opposite.
I think that survival games, voxel games, crafting games, games without ends, and games with large loot tables are inherently grindy. 7D2D has all these qualities which means to me that it should be extremely grindy.
However, what I have seen through the alphas are features introduced that diminish the grind or at least attempt to distract you from thinking there is a grind.
What I cannot argue with is that a single playthrough will get increasingly grindy as you enter late game... but this has been the case for me with every alpha I have played.
Some fuel for discussion:
- Which survival games are the most and least grindy and why?
- Which voxel games are the most and least grindy and why?
- Which endless games are the most and least grindy and why?
- What ideas for this game do you have that would eliminate grind if implemented? (especially late game)