Hi people and devs, i'm having a blasting again finally with a18 + mods but i'm still having some answers for the vanilla game concept:
We will see more contents in general ? i like how big and complex the game can be but i still believe that it has no reached his full potential, i would love to see a big variety of traps, more weapon and enemies with unique gameplay concept and more items and materials to expand gameplay options, and more than everything the realization of the physics in the gameplay, something like trap that uses a thread that once snapped drop a bunch of rocks on zombies, or maybe 2 tree chunks that once triggered impact smashing enemies in between (kinda like the star wars traps), even tho the game is still enjoyable after a while it feel lackster in terms of opportunity, combat is very arcadey and rpg aspect are very basic, tower defense side is basically putting the same traps in the same path also because of the poor IA.
Are those improvements likely or would that be just too much ?
We will see more contents in general ? i like how big and complex the game can be but i still believe that it has no reached his full potential, i would love to see a big variety of traps, more weapon and enemies with unique gameplay concept and more items and materials to expand gameplay options, and more than everything the realization of the physics in the gameplay, something like trap that uses a thread that once snapped drop a bunch of rocks on zombies, or maybe 2 tree chunks that once triggered impact smashing enemies in between (kinda like the star wars traps), even tho the game is still enjoyable after a while it feel lackster in terms of opportunity, combat is very arcadey and rpg aspect are very basic, tower defense side is basically putting the same traps in the same path also because of the poor IA.
Are those improvements likely or would that be just too much ?