RavenGT
Refugee
Yep, one of the things I'm most anxious to see....do y'all realize that this is one of the core features in the upcoming A17 update?![]()
Yep, one of the things I'm most anxious to see....do y'all realize that this is one of the core features in the upcoming A17 update?![]()
I'd disagree, I mean I don't care if i'm using a M16, M4, AK-47, AR-15, etc. They all do the same thing, Put a bullet thru an enemy. Having an M16 or an Ak-47 with slightly different stats in the game wouldn't change how i used the gun at all. It just adds bloat for no reason.no, they need NAMES... a rifle (same function as ak) with other name/model,a pistol with other name/model
they do not need new configurations of the same weapon![]()
I couldn't disagree with this more, honestly. Using this logic, there's no sense for anything if it already has a relative in game. Why flagstone if we already have cobblestone? Why have reinforced concrete when there's already concrete? After all, it's really just different stats and UI fluff.I'd disagree, I mean I don't care if i'm using a M16, M4, AK-47, AR-15, etc. They all do the same thing, Put a bullet thru an enemy. Having an M16 or an Ak-47 with slightly different stats in the game wouldn't change how i used the gun at all. It just adds bloat for no reason.
Simple, the building materials are vastly different tiers of quality. Just like a sniper rifle is a superior version of the hunting rifle and the shotgun is superior to the sawed off. They are also needed to create the POI's as each building needs different materials with different looks to simulate real life poi's as well as being the foundation to the game which is base building. They add a major gameplay element.I couldn't disagree with this more, honestly. Using this logic, there's no sense for anything if it already has a relative in game. Why flagstone if we already have cobblestone? Why have reinforced concrete when there's already concrete? After all, it's really just different stats and UI fluff.
If the game had the potential for infinite meshes and assets sure. However since the game has limited textures available then it's not really logical to use up those textures for items that are purely cosmetic that provide no actual change to gameplay.You kinda answered your own question here. If looks are so important to game play, why aren't looks of the weaponry just as important? We have how many different clothing options, hair styles, etc., and honestly trivial differences between them. So why stop there? It's about variety and allowing players to add to their own play style by offering them more options. To give us craftable chairs and tables that do nothing other than provide a certain 'look'- I think it's safe to say that playing around with more weapons is only fair.
To offer vast generalizations (which in my experiences aren't true), make the AK more durable than an AR platform carbine, but perhaps slightly less controllable when firing in full auto (odd distinction here is that ARs don't have this capability and a true AK would. AK platform rifles available on the civilian market don't either, so you can see this distinction too). Make the 7.62x39 ammo (doesn't exist yet in-game) craftable from steel rather than brass components. There are many things you can use if you are worried about creating differences between items in-game that won't stray too far from reality.
"Why offer ANY variety in anything in-game if the difference is just looks or small stat differences?" is ignoring the fact that people like a personable game. They like collecting things, they like customization, and they like options. I'm sure some like you will disagree with the weapons part but will argue for multiple types of concrete all day long. I'd argue for both, all day long because the more things to do, to use, to collect, to find, etc. the better the game will be overall.
Like most of the purely cosmetic items that really don't add anything, like glasses, cigars, facial piercings... Etc etc etc...If the game had the potential for infinite meshes and assets sure. However since the game has limited textures available then it's not really logical to use up those textures for items that are purely cosmetic that provide no actual change to gameplay.
If you notice most of those have no actual textures. You won't see them when you equip them. They are also going to be used on the bandits and survivors later.Like most of the purely cosmetic items that really don't add anything, like glasses, cigars, facial piercings... Etc etc etc...
Again, what can you do with an M16 that you can't do with one of dozens of other assault rifles? How would having an AK-47 change your gameplay in any way versus an M16?I guess a good deal of us will have to rely on modders (or do the work ourselves) if we want to see honest investment into the firearms. If I remember correctly, part of the problem is that 7dtd is still supporting 32 bit rigs and runs into limitations there. At some point, you gotta cut the cord for legacy systems, but perhaps 7dtd isn't there as it seems like a lot of users are still plugging away on 32 bit systems.
The point is that weapons play a large role in the game but seems a little generic considering the game is a first-person builder/shooter at it's core. Oh well. *Sigh*
I don't get this argument to delegitimise the request for more guns in the game?Again, what can you do with an M16 that you can't do with one of dozens of other assault rifles? How would having an AK-47 change your gameplay in any way versus an M16?
With the upcoming mods for weapons your generic assault rifle can behave like thousands of other guns by modifying it with the appropriate mods.
Actually as its been said repeatedly more weapons just makes the loot list more bloated. Now instead of 6 ammo types we have 60 ammo types making it harder to find usable stuff. With the current mod system coming it actually completely replaces the need for more guns. The mods are whats rare, not the guns. Some are quest driven, some are boss drops, etc. Those let you tweak your gun making it into the exact gun you want.I don't get this argument to delegitimise the request for more guns in the game?
I mean if you're going to compare two very different assault rifles like that then we could probably make the case for the blunt melee weapons. Why have a spiked club when we can just have an iron club? Why even bother having anything other than your fists? They do exactly the same as what every other weapon does right? .... :crushed:
Personally I’d like to see a few additional assault rifles and maybe an LMG and I’ll tell you why;
- Each additional gun will have it’s own statistics (fire rate / range / usable mods / damage). For some players it’s nice to have a weapon that suits your play style and guns could be diversified a bit more with the changes coming to guns in a17. In a game where one of the primary focuses is to kill stuff, the more ways we can do this the better.
- Some folks will just enjoy the different aesthetic / cosmetic that comes with different weapons
- More weapons = more loot in the world to find and this adds longevity to the game. Some of these new weapons could be made rare / end-game content and even become a player driven quest to get them.
- More weapons could compliment the new mod system coming. Maybe some scopes can only work with certain guns, same with silencers… maybe some guns can take less mods than others. There are so many options here to spice up combat, stealth and to personalise the experience for players.
The last point alone is enough reason for them to introduce new guns. That said, even if the pimps don’t I’m sure we will see them modded in so I’m not too worried.
Loot tables are currently poorly executed and need balancing better for the current available weapons and pretty much everything else in the game but that's a whole new topic for a different thread. I don't see this as a deterrent for adding new weapons.Actually as its been said repeatedly more weapons just makes the loot list more bloated. Now instead of 6 ammo types we have 60 ammo types making it harder to find usable stuff. With the current mod system coming it actually completely replaces the need for more guns. The mods are whats rare, not the guns. Some are quest driven, some are boss drops, etc. Those let you tweak your gun making it into the exact gun you want.
The entire point is that we have limited memory and textures to work with. We have early/end game melee and ranged variants because they are needed and change how you play the game.
Going from a cheap wooden club to a spiked club lets you dominate in melee. Going from a hunting rifle to a sniper rifle is a massive upgrade.
Going from a ak-47 with a damage of 100 to an M16 with a damage of 101 does......nothing. Nothing except use up memory that could have been spent on a new zombie type, or a bandit model instead.
Oh you want your assault rifle to have a 3 round burst, mod it.
You want your rifle to fire faster - mod it.
You want your rifle to do more damage mod it.
I'm sure modders will do it, they can break the game for 32 bit users or remove other assets they don't care about to tweak it. TFP can't unfortunately.
You keep dancing around understanding what I'm saying, and then forgetting it completely. Yes, MORE loot is a GOOD thing. MORE items, MORE weapons, MORE of everything is a GOOD thing for players like me who like customization, collecting, realism, and purposeful looting. That is exactly my point.Snipped for space.
I'm being pretty darn direct. In your OPINION more loot is good. In reality having too many choices is detrimental and its been proven thru numerous studies that it negatively effects people.You keep dancing around understanding what I'm saying, and then forgetting it completely. Yes, MORE loot is a GOOD thing. MORE items, MORE weapons, MORE of everything is a GOOD thing for players like me who like customization, collecting, realism, and purposeful looting. That is exactly my point.
Why do we have different trees? They all give wood, right? I'm going back in circles here and in the end, it comes down to the limitations of the game's engine which hurts, seeing that it can't handle torches well (among other things) and is limiting what could be a major component of the game due to arguments "because we need another zombie type". All things equal, I'd rather a new zombie type less than a new weapon type, and you probably feel the opposite way. And that's fine - to each their own. Simply saying "mod it" is a boring excuse that could be used for half the stuff people ask for.
The request for more diverse weapons, from me, is no longer a request but a lamentation on what could make the game more enjoyable from my perspective. I use probably 1 melee weapon because the melee combat is clunky and disjoint, and because I'd rather use a firearm (which I can kept fed) rather than risking infection from a bite from a zombie halfway across the room. It is what it is, and I love the game despite the bugs.
Thank you Caatalyst for getting what I was saying. Yes, more is better.
I see that you like the idea of having more guns because it complicates inventory management and makes looting more interesting, but I fail to see how being able to choose between say, multiple assault rifles would make the minute-to-minute combat more fun.You keep dancing around understanding what I'm saying, and then forgetting it completely. Yes, MORE loot is a GOOD thing. MORE items, MORE weapons, MORE of everything is a GOOD thing for players like me who like customization, collecting, realism, and purposeful looting. That is exactly my point.
Maybe, but does 'more loot' automatically imply that you have 'too many choices'? That's a highly questionable reasoning and I doubt that you can simply transfer the results of these (not specified) studies to the situation in 7dtd.I'm being pretty darn direct. In your OPINION more loot is good. In reality having too many choices is detrimental and its been proven thru numerous studies that it negatively effects people.
Afaik the Factorio devs have dropped the 32 bit support without refunding the game and one of the moderators told me that 32 bit support "likely won't be around for long unless A17 gets a fair amount of optimization", so I am not sure that they really cannot break it for 32 bit users... Do you have any references? (Not very important to me but I am curious...)I'm sure modders will do it, they can break the game for 32 bit users or remove other assets they don't care about to tweak it. TFP can't unfortunately.
Let's assume you're correct and weapon variety is not a major part of the game (regardless of the vagueness of this term). And let us further assume that pushing this aspect can harm other more important (major) aspects (more important to whom?). Does this mean that we cannot discuss the suggestion without being constantly bothered? I would to love to follow an interesting discussion that is not hindered by these little 'again dances' where you repeat your opinion over and over and over and over again unable to agree to disagree and leave it at that.Again i'm not sure why you keep making ridiculous comparisions like comparing trees and building to guns. The game has to look nice, the environment, the buildings, etc is a major aspect of the game. Whether your character is holding an Ak47 or a M16 is not a major part of the game, its 100% cosmetic.
Again ... its 100% cosmetic.
They all do the same thing
I bet everybody here understands your point of view and arguments but some continue to disagree with you because they have different preferences and opinions. It's just plain unconstructive to constantly repeat the same points. Sometimes there're no objectively correct opinion that has to be generally accepted.Again, what can you do with an M16 that you can't do with one of dozens of other assault rifles?