More efficient block repair

Drakme110251

New member
So, every block repair takes a resource, for example:

(all health is just for explaination)
Forged steel fixes 1000 hp, using a nailgun for example,

Steel block 500/1000HP, will only take 1 steel ingot to fix, however there is still 500 hp that you can fix for "free" only on that block you used it on, other blocks reqiure another steel ingot, however you cannot use that remaining "half a steel" to fix a different steel block, and the repairs don`t save, so if you reload the save, your "free" fix on that specific block position is gone.

So, to possibly keep it easier on the CPU while fixing, what could be done is

to integrate the "free" repair hp left value of a material used, directly into the repair tool itself, this would enable us to be able to fix any of the same repair reqiurement block without wasting any more steel, this should be introduced to every material used, to repair a specific block, and save all "free" repairs to the tool,

so upon reloading the world, you still have that for example, half a steel ingot worth of HP repair, or mechanical parts, wichever is used in the past to repair saved into the repair tool used.

 
I didn't ever see if there was some "free" thing for remaining repairs.  I don't think there should be any free repair at all.  If you don't need to repair the full durability amount that can be repaired in one click, then it should just be lost, imo.  It already uses a fraction of the resources if you don't need to do a full repair.  If the resource would be less than one, it should still use the full one resource.

 
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