After going through the settings, some of my previous requests are redundant since they're already in the game but I have even more requests for setting.
1. Ammo type frequencies and ammo tier frequencies
- Divide ammo loot into multiple catergories (i.e. 7.62mm, 9mm, 44 Magnum, arrows/crossbow bolts, and shotgun shells) + (special ammo having a frequency of showing up in the loot table)
2. Gravity
- Allow players (if they want to) to set it to 0% to 200%
3. Food loss and water loss (independent)
- settings for both food loss and water loss (how fast or slow it goes)
4. Crit injury resistance and crit injury healing speed
- add settings for both of these (100% resistance means no crit injuries which will lock them out of certain challenges, and negative resistance, ergo -100%, will mean you are completely vulnerable to these injuries from the get go), and you can guess how crit healing goes
5. Smell range
- allow a player to set smell to how little they want it to go/how far they want it to go
6. Storm damage
- let players alter how much each type of storm from each biome damages them (1/hp per tick --- 20/hp per tick or something)
1. Ammo type frequencies and ammo tier frequencies
- Divide ammo loot into multiple catergories (i.e. 7.62mm, 9mm, 44 Magnum, arrows/crossbow bolts, and shotgun shells) + (special ammo having a frequency of showing up in the loot table)
2. Gravity
- Allow players (if they want to) to set it to 0% to 200%
3. Food loss and water loss (independent)
- settings for both food loss and water loss (how fast or slow it goes)
4. Crit injury resistance and crit injury healing speed
- add settings for both of these (100% resistance means no crit injuries which will lock them out of certain challenges, and negative resistance, ergo -100%, will mean you are completely vulnerable to these injuries from the get go), and you can guess how crit healing goes
5. Smell range
- allow a player to set smell to how little they want it to go/how far they want it to go
6. Storm damage
- let players alter how much each type of storm from each biome damages them (1/hp per tick --- 20/hp per tick or something)