Ragnar Bertholdson
New member
Hi folks,
I'm working on an huge POI since a couple of years and it gets into a condition, that I'd like to test in real gameplay-environment. So I've been exporting it and gave it to the world generator. It get's placed as intended, but shows some strange behaviour. While the Mesh is visable from distance, the POI itself allways gets cut out on one side (not allways the same), as soon as I start a game on this map. Manual import with the world editor doesnt change the situation. My first thought was, that it could colide with another POI, but that's not the case. After some fooling around, I noticed, that its allways the side facing east, that shows that behaviour Does anyone know this Problem and/or has a hint how to solve this?
Here some stats of the POI:
Size: 319, 32, 353
Blocks Entities: 30804
4x exitPOI
set to wilderness in properties
visable mesh
cut out POI
I'm working on an huge POI since a couple of years and it gets into a condition, that I'd like to test in real gameplay-environment. So I've been exporting it and gave it to the world generator. It get's placed as intended, but shows some strange behaviour. While the Mesh is visable from distance, the POI itself allways gets cut out on one side (not allways the same), as soon as I start a game on this map. Manual import with the world editor doesnt change the situation. My first thought was, that it could colide with another POI, but that's not the case. After some fooling around, I noticed, that its allways the side facing east, that shows that behaviour Does anyone know this Problem and/or has a hint how to solve this?
Here some stats of the POI:
Size: 319, 32, 353
Blocks Entities: 30804
4x exitPOI
set to wilderness in properties
visable mesh

cut out POI
