Gidaeon
New member
Is there a version of the Lock Picking mini-game that is just by itself and not part of a larger mod? I'm bad at trying to figure out compatibility issues when trying to add things to existing packs on the Launcher.
Ever since lock picking was a thing in the core game, I've always been frustrated with it being based around RNG. Picking locks is a skill, not a roll of the dice. IMO, I shouldn't have to be able to use 3-4 lock-picks on one safe, and a full stack plus on the safe next to it. It's kind of redundant and unnecessarily wasteful, both on time (and resources), used to go through a POI.
Been basically playing Undead Legacy exclusively now, because I can't seem to find anything else that doesn't ruin the bother of finding or crafting lock-picks for me, and I'm tired of having to cheat-in a stack of lock-picks every 2-3 POIs.
It's frustrating as hell, and IMO a feature that shouldn't have to have modlets created, just to have a game experience that has common sense.
Designating RNG to a skill that should be based around a player's actual performance in something, is just plain evil.
Ever since lock picking was a thing in the core game, I've always been frustrated with it being based around RNG. Picking locks is a skill, not a roll of the dice. IMO, I shouldn't have to be able to use 3-4 lock-picks on one safe, and a full stack plus on the safe next to it. It's kind of redundant and unnecessarily wasteful, both on time (and resources), used to go through a POI.
Been basically playing Undead Legacy exclusively now, because I can't seem to find anything else that doesn't ruin the bother of finding or crafting lock-picks for me, and I'm tired of having to cheat-in a stack of lock-picks every 2-3 POIs.
It's frustrating as hell, and IMO a feature that shouldn't have to have modlets created, just to have a game experience that has common sense.
Designating RNG to a skill that should be based around a player's actual performance in something, is just plain evil.