elucidus
Refugee
This modlet is a first effort to remove the level-based progression system, it also doubles the number of levels for attributes. Taking them to level 20.
The way it works is you gain more skill points per level and it increases as you level, but it costs more to level up a skill, the higher it goes the more it costs. There is no level locks so you can spend more skill points ot specialize early, or spread them out to be more genrealist early. You can get all attributes and perks maxed by the time you hit max level (if my math is correct).
This will likely be changed, balanced and added to over time.
The way it works is you gain more skill points per level and it increases as you level, but it costs more to level up a skill, the higher it goes the more it costs. There is no level locks so you can spend more skill points ot specialize early, or spread them out to be more genrealist early. You can get all attributes and perks maxed by the time you hit max level (if my math is correct).
This will likely be changed, balanced and added to over time.
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