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Modlet help plz

BadCops

New member
<configs>

<remove xpath="/blocks/block[@name=treePlantedWinterPine1m]"></remove>

<remove xpath="/blocks/block[@name=treePlantedMountainPine1m]"></remove>

<remove xpath="/blocks/block[@name=treePlantedOak1m]"></remove>

</append>

</configs>

can you tell my why my code dont work i can get a tree seed again

thank you

- - - Updated - - -

i try remove all tree seed iam use the auto tree reseed

 
You still get seeds from destroying trees.

Code:
<BadCops>
<set xpath="/blocks/block/drop[@event='Destroy'][@name='treePlantedWinterPine1m']/@count">0</set>
<set xpath="/blocks/block/drop[@event='Destroy'][@name='treePlantedMountainPine1m']/@count">0</set>
<set xpath="/blocks/block/drop[@event='Destroy'][@name='treePlantedOak1m']/@count">0</set>
</BadCops>
This should get you to it :)

 
new spike added Concrete and firesteel

<configs>

<append xpath="/blocks/block[@name=rScrapIronLogSpike5]">

<property class="UpgradeBlock">

<property name="ToBlock" value="ConcreteLogSpike7"/>

<property name="Item" value="resourceConcreteMix"/>

<property name="ItemCount" value="10"/>

<property name="UpgradeHitCount" value="4"/>

</property>

<property name="DowngradeBlock" value="rScrapIronLogSpike"/>

</append>

<append xpath="/blocks/block[@name=steelLogSpike6]">

<property name="MaxDamage" value="10000"/>

<property class="UpgradeBlock">

<property name="ToBlock" value="FireSteelLogSpike"/>

<property name="Item" value="ammoGasCan"/>

<property name="ItemCount" value="25"/>

<property name="UpgradeHitCount" value="4"/>

</property>

<property name="DowngradeBlock" value="ConcreteLogSpike7"/>

</append>

<block name="ConcreteLogSpike7">

<property name="CreativeMode" value="Dev"/>

<property name="Damage" value="7"/>

<property name="MaxDamage" value="5000"/>

<property name="Damage_received" value="10"/>

<property name="Texture" value="315,315,315,315,315,315"/>

<property name="ImposterExchange" value="imposterPyramid" param1="110"/>

<property class="RepairItems"> <property name="resourceConcreteMix" value="10"/> </property>

<property class="UpgradeBlock">

<property name="ToBlock" value="steelLogSpike6"/>

<property name="Item" value="resourceForgedSteel"/>

<property name="ItemCount" value="10"/>

<property name="UpgradeHitCount" value="4"/>

</property>

<property name="DowngradeBlock" value="rScrapIronLogSpike5"/>

</block>

<block name="FireSteelLogSpike">

<property name="Extends" value="steelLogSpike6"/>

<property name="CreativeMode" value="Dev"/>

<property name="Damage" value="7"/>

<property name="MaxDamage" value="15000"/>

<property name="Damage_received" value="10"/>

<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment"/>

<property name="Texture" value="346,345,341,345,262,345"/>

<property name="ImposterExchange" value="imposterPyramid" param1="110"/>

<property name="DowngradeBlock" value="steelLogSpike6"/>

<property class="RepairItems"> <property name="ammoGasCan" value="25"/> </property>

</block>

</append>

</configs>

 
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