Iceburg71
Refugee
I like variety, so I created this modlet (with help from the community, thanks everyone). It adds "baby" animals to the game.
Inspired from Khelldon's Baby Bear mod.
Basically, every animal in the game has a "baby" version (no chickens and no rabbits because they would be SO small). They are smaller, so harder to see and can hide under larger animals easier (wolfpacks can be interesting). They do less damage and drop less on harvest (pretty sure this is working correctly now).
It adds some variety and fun to the game. Let me know if there are any issues anyone sees.
Thoughts, issues, and criticism welcome. This is my first Modlet!
Server side friendly so you can just drop it in and surprise your friends!
Version 1.2 is for Alpha 18.
Version 1.4 is for Alpha 19.
Version 1.0
- Initial Release
Version 1.1 - March 24, 2020
- Naming standards incorporated for uniqueness and less chance of interference with other mods
- Fixed Baby Bears instant death when spawned
Version 1.2 - April 23, 2020
- More specific characteristics for each animal including ranges, buffs, entity damage, block damage.
Version 1.3 - August 29, 2020
- Updated for Alpha 19!
- Added Baby Zombie Vultures.
- Added Radiated Baby Zombie Vultures.
Version 1.4 - November 12, 2020
- Removed Baby zombie vulture from the bears group (how did that get there???? LOL)
- BIG change in the code to allow more dynamic assigning of all of the animals to all of their proper groups. Adding them to the groups is no longer tied to group name.
- All animals will now appear when and where ever their parents can appear. This includes GAME STAGES and HORDES!
Version 1.6 - November 27, 2020
- corrected some values on some of the animals that were to low.
- updated some of the animal configs to match A19 animals.
- bug fix on the baby zombie bear (i think it was that one).
View attachment IceBurg_Baby_Animals_1_2.zip
View attachment IceBurg_Baby_Animals_1_6.zip
Inspired from Khelldon's Baby Bear mod.
Basically, every animal in the game has a "baby" version (no chickens and no rabbits because they would be SO small). They are smaller, so harder to see and can hide under larger animals easier (wolfpacks can be interesting). They do less damage and drop less on harvest (pretty sure this is working correctly now).
It adds some variety and fun to the game. Let me know if there are any issues anyone sees.
Thoughts, issues, and criticism welcome. This is my first Modlet!
Server side friendly so you can just drop it in and surprise your friends!
Version 1.2 is for Alpha 18.
Version 1.4 is for Alpha 19.
Version 1.0
- Initial Release
Version 1.1 - March 24, 2020
- Naming standards incorporated for uniqueness and less chance of interference with other mods
- Fixed Baby Bears instant death when spawned
Version 1.2 - April 23, 2020
- More specific characteristics for each animal including ranges, buffs, entity damage, block damage.
Version 1.3 - August 29, 2020
- Updated for Alpha 19!
- Added Baby Zombie Vultures.
- Added Radiated Baby Zombie Vultures.
Version 1.4 - November 12, 2020
- Removed Baby zombie vulture from the bears group (how did that get there???? LOL)
- BIG change in the code to allow more dynamic assigning of all of the animals to all of their proper groups. Adding them to the groups is no longer tied to group name.
- All animals will now appear when and where ever their parents can appear. This includes GAME STAGES and HORDES!
Version 1.6 - November 27, 2020
- corrected some values on some of the animals that were to low.
- updated some of the animal configs to match A19 animals.
- bug fix on the baby zombie bear (i think it was that one).
View attachment IceBurg_Baby_Animals_1_2.zip
View attachment IceBurg_Baby_Animals_1_6.zip
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