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Modify Wellness

ianlee74

Refugee
I have a player whose wellness mysteriously dropped from 200 to 85 overnight. Is there a command that will let me modify him back to 200? My browsing of 'help' and 'bc-help' isn't showing anything obvious.

Thanks!

Ian

 
Yeah the best way to do it is to either temporarily change the wellness gain of an item like vitamines for eg or to add an admin item for this purpose.

Code:
<item id="665" name="vitamins">
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="EconomicValue" value="80"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="50"/> <!-- STK loot -->
<property class="Action1">
	<property name="Class" value="Eat"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Gain_health" value="0"/>
	<property name="Gain_food" value="0"/>
	<property name="Gain_water" value="0"/>
	[color="#FFFF00"]<property name="Gain_wellness" value="10"/>[/color]
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Debuff" value="dysentery"/>
</property>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Science"/>
<property name="ActionExp" value="10"/>
</item>
or

Code:
<item id="1500" name="adminVitamins">
       <property name="CreativeMode" value="Dev"/>
<property name="Meshfile" value="Items/Health/painkillersPrefab"/>
<property name="Material" value="organic"/>
<property name="CustomIcon" value="vitamins"/>
<property name="EconomicValue" value="80"/>
<property name="HoldType" value="16"/>
<property name="Stacknumber" value="50"/> <!-- STK loot -->
<property class="Action1">
	<property name="Class" value="Eat"/>
	<property name="Delay" value="1.0"/>
	<property name="Use_time" value="..."/>
	<property name="Gain_health" value="0"/>
	<property name="Gain_food" value="0"/>
	<property name="Gain_water" value="0"/>
	[color="#FFFF00"]<property name="Gain_wellness" value="10"/>[/color]
	<property name="Sound_start" value="player_painkillers"/>
	<property name="Debuff" value="dysentery"/>
</property>
<property name="ActionSkillGroup" value="Medicine"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
<property name="Group" value="Science"/>
<property name="ActionExp" value="10"/>
</item>
 
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